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Posts from Heroes 6 - Discussion Auto-translated

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#5586
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I thought it was a rhetorical question :) It probably does. This is the connection to the old world that Laboul was talking about.
 

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#5587
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This is the connection to the old world that Laboul was talking about.
I was crying back then...
What kind of connection could there possibly be? Well, they might come up with some "incredible" storyline in a campaign that lasts about a minute and a half, saying that something flashed in the sky, everyone looked, was surprised, and then went about their business. It's hard to imagine anything more than that. But seriously, Shiva and Adelaide – that's the connection.
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#5588
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There are also many names of heroes from the old universe in the achievements – Yog, Solmir. Although the connection is rather weak :D.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#5589
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How many multiplayer maps and missions are there in version 1.3?
"Вот так и умирает свобода - под гром аплодисментов" ©

"Господа у вас вирусы, ворованная версия, кривые сидиромы или руки. Я точно не знаю, что именно, но думаю, что вас надо забанить" ©

"Великие умы обсуждают идеи. Средние умы обсуждают события. Мелкие умы обсуждают людей" ©
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#5590
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2 prologue missions, 1 mission each in the Stronghold and Sanctuary campaigns, and 4 multiplayer maps.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#5591
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So, I wrote mini-reviews for all the Factions. They don't fully reflect everything because I only played each Faction once. I would like to hear comments from other beta testers.

Haven
Inferno
Necropolis
Stronghold
Sanctuary

During this stage, I found many "incomplete translations," as well as hero/unit attacks where the attacked unit lacks animation (flames around the attacked unit, etc.), attack synchronization issues – a mismatch between the shot or attack and the damage dealt, minor bugs, and major lags, not to mention balance problems. Unfortunately, the old forum for beta testers is closed, and I don't know where to submit reports now. But I think Black Hole will figure it out without me 😉.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#5592
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Yes, there are issues with the animations. For example, crossbowmen die after being shot by goblins only when the goblins' boomerang has long since returned. You played with the Russian language pack, right? I decided not to enable it; let them translate it properly first.
 

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#5593
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Yes, it's in Russian. In version 1.3, it's fully translated into Russian. When an Inferno hero attacks, it's unclear why the enemies make that "ouch" sound. The same goes for the breeders. When Liches attack, the unit takes damage before the green projectile even reaches it. When a cyclops catapult fires, the stone flies out before the cyclops throws it, just like with regular catapults. The cyclops is slow :D.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#5594
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I think the developers made a mistake by allowing units to attack walls. Okay, maybe it would have been acceptable to only attack walls that are behind a moat, but no, you can just walk up to the center and destroy the main gate in a couple of turns! In Heroes 3 or 5, you could hide in your castle and destroy an army that was twice as big as yours (if the enemy had a weak army, few archers, and few flying units), but now it's almost impossible to defend a castle with a mediocre army(((
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#5595
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I don't mind this ability, but I think that not all units should have it: perhaps Cyclops or Juggernauts. And the damage should not be fixed, but depend on the number and strength of the units.
 

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#5596
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5p74, the Necropolis army, much smaller than the Shrine army, was able to defeat it by hiding behind a wall :). Everything remains as it was – only a champion can break down the gates in three turns, while the others will take much longer.

I played duels with a Necropolis mage hero. Results:
Battle against the Barbarians (Easy AI)
A very easy battle. In duels, the Death Spinner is a key unit, and all others are only needed for cover (Spider form - ranged attacker). "Unholy Word" deals little damage due to magic resistance, but "Explosion" and "Lightning" are recommended for use.
Battle against the Order (Medium AI)
Despite the Order warriors having increased damage against undead, this did not affect the outcome of the battle. The same recipe for covering the Death Spinners + "Summon" was used.
Battle against Inferno (Medium AI)
This was a close-quarters battle. The demons summoned many reinforcements, but they shouldn't be paid attention to – after the summoning unit is killed, the summoned unit also dies. And the Fate Spinners are also effective in close combat.
Battle against the Shrine (Medium AI)
The Shrine's high-quality units gave my army a good beating. In addition, the Shrine has many spirits, so magic is practically ineffective against them. But the well-known unit, when covering the Lamasu, copes perfectly :).
Battle against the Necropolis (Medium AI)
Completely disappointed with "Unholy Word," I remade the hero into a Tears class. However, the "Sacrifice" ability never came in handy. This was a very difficult battle – I shouldn't have chosen a mage as my opponent. Only the Death Spinners, which fought with their own kind for half the battle, and the Greater Vampires survived, thanks only to Necromancy. In general, undead against undead feel uncomfortable.

Conclusion:
In duels, the most effective units were the Fate Spinners and Archliches, both due to their magic damage, which combines well with the magic power of the mage hero. Ghouls also performed well.

In duels, you can choose two army options – for the Necropolis, I chose an option with two types of ghosts (instead of skeletons) to cover the ranged attackers. In addition, they heal quite well, so relying on this type of army was justified.

I think that in the end, "the sixth" game, like "the fifth," will be played mainly in duels. The advantage of these battles is their brevity and clarity. It is in them that you can play with balanced armies with the most developed heroes, which allows you to determine the strongest :)!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#5597
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the others will take much longer.
If you build special buildings for the Orcs, after capturing one city, you can easily destroy the gates in two turns, and even deploy one unit behind the gates by the end of the second turn.
 

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#5598
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If I'm not mistaken, only the Orc champion deals 4 damage, right? Does that mean they are better suited for attacking a Fortress?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
#5599
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The Stronghold is a worthy faction; it seemed to me that it was one of the strongest. "Fury" significantly increases their combat effectiveness and initiative, allowing the Orcs to move as often as the Nags (especially since I had artifacts that boosted initiative).
Did they bring back initiative in the sixth game? I mean, is it now like in the fifth game?
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#5601
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There's an initiative, but it works like the speed stat in the third game (it doesn't affect movement range, that's what the speed stat is for).
Winner
If I'm not mistaken, only the Orc champion deals 4 damage? Does that mean they are better suited for storming a fortress?
I don't know, I haven't reached them yet. But if that's the case, then Orcs aren't just the most suited for storming, they are better suited than all the others combined :)
 

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