The basic units are constantly dying at all stages of the game.
Madmen are the weakest unit in Inferno. The upgrade can harm due to its passive ability "Mad Laughter," but they usually survive only because the AI's main target is neutral creatures.
Succubi are ranged units without a penalty for shooting. In the early game, the survival of the Inferno faction depends on them.
Cerberus die most often. They don't have any useful abilities – the head attack now works in such a way that it never triggered even once during the entire game. But they deal good damage – they are the strongest basic unit in terms of damage.
The elite units are weak due to their ranged unit and survive thanks to their melee units.
Broodmothers deal very little damage in ranged combat. They are not very durable. They don't fit into Inferno at all.
Sadists are an indispensable unit in the early stages of the game. Building them is cheap, they deal good damage, and their active ability allows them to attack without retaliation, albeit only adjacent units.
Ravagers are not a very good unit. "Frenzied Assault" is good, but overall, Ravagers are not very effective due to their low speed.
And the champion ensures the faction's survival during sieges and in the final battle.
Chaos Lords are not very durable, but they are very good both in attack and defense – they deal a lot of damage, can attack all enemies with their active ability, about once every three turns, and during a counterattack, they "avenge" all enemies who attacked them.
Conclusion:
Playing as demons was difficult; my orcs immediately gained an advantage, and if I hadn't amassed an equal army, the demons would have lost very quickly. In a battle of equal armies, the orcs completely crushed the demons, and "Armageddon" dealt ridiculous damage. During the siege of the demon castle, the game lagged a lot, but it was clear that the demons were winning with difficulty (during the siege, I gave the demons a large army).
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"