You will forgive me, of course, but have you been reading posts with your eyes closed or something? In the form in which the chess timer is currently presented (in the BT example), it is not acceptable for the game as a whole, because strategic battles are punished by time, when in essence they should be encouraged. There should be no time countdown in battles, which is why it is simpler to set any time in the SoD timer. If there were a chess timer with time stopping in battles — in my opinion, that would be the most optimal and liberal solution for everyone.
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Believe it or not, I actually thought you would pick on me after my first post. That's why I didn't want to write anything, but then I decided to. A chess timer with a time-stopping feature in battles is also a rather interesting alternative, and it would be interesting to try. I just don't quite understand why you think chess clocks are unacceptable if you haven't even tried playing with them? You remind me of a child who has convinced himself that he doesn't like to draw, even though he has never tried it in his life. Let's end this discussion; it's pointless.
Regarding the matter at hand: I'm not indifferent to the chess timer itself, but to its current implementation! THE WAY it is now. I, and perhaps others, would be happy with a chess timer with a time-stopping feature in battles. I'll end it here.
Sorry for the OFFTOP: Listen, why are you resorting to personal attacks? I've played with a chess timer not 5 or 10 times and have already written about it, which is why I'm speaking up. Why do you start imagining things that you have no idea about? You don't know if I played or not, yet you say that I didn't. If you leave comments on the forum, it means you are ready for a discussion about them. If you write for yourself - write in a notebook. There is no need to be snide and mock a person you know nothing about, and never write insulting words addressed to others, including me. I am not picking on you, but on the words you wrote.
To the point: it's not the chess timer itself that I care about, but its current implementation! ITS FORM as it exists now. Me, though I don't know about others, would be satisfied with a chess timer that stops time during battles. I'll end it there.
Excuse me, of course, but have you been reading the posts with your eyes closed? The chess timer in its current form (as in the VT example) is unacceptable for the game as a whole, because strategic battles are punished by time, even though they should essentially be rewarded.
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Sorry for the OFFTOPIC: I have played with a chess timer not 5 or 10 times and have already written about it, so I am speaking out.
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On the merits: it is not the chess timer itself that I am indifferent to, but its current implementation! ITS FORM in which it currently exists. I, and I don't know about others, would be satisfied with a chess timer that stops time in battles. I'll end it at that.
But doesn't VT have a CHESS timer with a STOP in battles? :) The dispute essentially boils down to "whatever floats your boat". You set "stop timer in battles", find opponents who will play with such a timer, and off you go!
First, figure out what exactly you played, and which timer in which version you find unsatisfactory. And in general, such squabbles do nothing useful for this topic; quite the opposite. More work for the moderators again :(
Have you played 5 or 10 times with chess clocks in SOD? I advise you to calm down and think more carefully about what others say, instead of attacking everyone. And I will decide what to write, without any forum chatterboxes. With respect.
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Isn't there a CHESS timer with a STOP function in battles in VT? :) The dispute essentially boils down to "who likes what more." You set "stop the timer in battles," find opponents who will play with such a timer, and go ahead!
In the form in which the chess timer is currently presented (as in the BT example), it is not acceptable for the game as a whole, because strategic battles are penalized by time, when in essence they should be encouraged. There should be no countdown in battles, so it's simpler to set any time in the SoD timer.
Which mega-super strategic battles are you referring to — I hope not battles like 1 Harpy vs 20 Frenzied Behemoths or Ballista without the skill vs 100 Skeletons? ;)
For all other "simpler" battles, the current time of 5000+400 is more than enough, at least in the first month of the game for sure :p
P.S. I also forgot about battles of a certain class of Heroes, who sit and move the mouse around for half an hour in every battle! — as if not to lose an extra skeleton. :D
What kind of mega-super strategic battles are you referring to — hopefully not battles like 1 Harpy vs 20 Frenzied Behemoths or Ballista without skill vs 100 Corpses? ;)
For all the other "simpler" battles, the current time of 5000+400 is more than enough, at least in the first month of the game for sure :p
P.S. I also forgot about battles against a certain class of Heroes who sit and move the mouse around for half an hour in every battle — as if afraid of losing a single extra Skeleton. :D
No, they are not like that. There are quite a few situations where you have to calculate the retaliatory damage to avoid losing a skeleton, a phoenix, a horse, or even an angel. And what's wrong with 20 harpies against 100+ corpses? As Vicc said: if I know for sure that I will win against the neutrals with this army, then they must fall. He said this about the lack of morale. And I'll ask, if I know for sure that I will defeat the neutrals, why should I pay with time? And in one day, you can kill all the top-tier creatures with such an army, but lose time simply because it's impossible to speed it up due to the huge number of turns. IMHO, it's just unfair to take away time for actually playing and fighting, instead of just twiddling your thumbs.
Could you provide save files of such battles/turns with long fights that would burn (or would have burned) the timer? I'm not kidding or trolling. I'm genuinely interested. Preferably, your own saves, of course.
Is it possible to get save files from such matches/turns with long battles that would exhaust (or almost exhaust) the timer? I'm not kidding or trolling. I'm genuinely interested. Ideally, they should be your own saves, of course :).
In WoT, there's a timer, and it autosaves, so you often have to clear the "games" folder. Saves aren't really needed, and there aren't any, although my example is insignificant compared to possible similar situations.
"In WoT, there's a timer..." Hmm... install the latest HD mod, and saves (optionally) will be scattered across folders instead of cluttering the "games" folder.
"Saves aren't needed..." - saves are always needed, at least to review your games and so on. In this situation, I "need" saves, which is why I'm asking.
And the last sentence is a prime example of your logic. I specifically asked you for real examples, and you're talking about abstract things again. Again, some "possible situations," you're giving some kind of assessment - "insignificant" or not "insignificant," what's the point? There are no saves - why not just say that instead of immediately going on the defensive?
What's surprising is all the emotions, all the posts, and... not a single save related to the topic (a difficult battle/battles, a "time-consuming" one)? I'm addressing all the "opponents" of the WoT timer here. Again, not to "prove" anything. I'm genuinely interested in seeing a save file.
Of course, in online mode, on medium-sized maps, when the final battle takes place around the middle of the second week, you won't see that.
For example, take the "Armageddon" map: http://heroesportal.net/maps.php?user=1263 I'm also "really interested": how long will it take you to defeat 8000 (eight thousand) Azure Dragons? Will you manage it in 5 minutes? ;)
P.S. My opinion regarding the timer (although for me, an offline player, this is not relevant):
1) there should be two different timers to choose from, and the opponents should agree before the game which option suits them both;
2) there should be an option to "Stop the timer during battle".
And, by the way, do you still remember that "Heroes" is a turn-based strategy, not a real-time one? And the timer turns the former into the latter!
(Василь Симоненко. Люди – прекрасні)
"In Heroes of Might and Magic, there's a timer... Hmm... Install the latest HD mod, and the saves will (optionally) be scattered across folders instead of cluttering the games folder.
"There are no saves, and they aren't really needed..." - saves are always needed, at least to review your games and so on. In this situation, I need saves, which is why I'm asking.
And the last sentence is a prime example of your logic. I specifically asked you for real examples, and you're back to talking about abstract concepts. Again, you're giving some kind of assessment - "insignificant" or "not insignificant," what's the point? If there are no saves, why not just say so instead of immediately going on the defensive?
What's surprising is all the emotions, all the posts, and... not a single save related to the topic (a difficult battle/battles, a "time-consuming" scenario)? I'm addressing all the "opponents" of the Heroes of Might and Magic timer here. Again, not to "prove" anything. I'm genuinely interested in seeing a save.
Message from Marmot:
And, by the way, do you still remember: "Heroes" is a turn-based strategy, not a real-time game, right? And the timer turns the former into the latter!
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I specifically asked you for real examples, but you're talking about abstract concepts again.
P.S. My opinion about the timer (although it's not relevant for me, as an offline player).
1) let there be two different timers to choose from, and opponents agree before the game on which option suits them both; 2) let there be an option to "stop the timer during battles".
And, by the way, do you still remember: "Heroes" is a turn-based strategy, not a real-time strategy? And the timer turns the former into the latter!
there are turn-based games whose tournaments last for more than a month - this is from the official document of the Russian esports federation.
