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#2333
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R55Max
You will forgive me, of course, but have you been reading posts with your eyes closed or something? In the form in which the chess timer is currently presented (in the BT example), it is not acceptable for the game as a whole, because strategic battles are punished by time, when in essence they should be encouraged. There should be no time countdown in battles, which is why it is simpler to set any time in the SoD timer. If there were a chess timer with time stopping in battles — in my opinion, that would be the most optimal and liberal solution for everyone.
Believe it or not, but I actually thought you would pick at it after my first post. That's why I didn't want to write anything, but then I decided to go ahead anyway. A chess timer with time stopping in battles is also a rather curious alternative; it would also be interesting to try. I just don't quite understand why you consider the chess timer unacceptable if you haven't even tried playing with it? You remind me of a child who has gotten it into his head that he doesn't like drawing, though he has never once tried it in his life. Let's close this discussion — it's "about nothing."
In reply to Juristis
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#2334
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Juristis
Believe it or not, I actually thought you would pick on me after my first post. That's why I didn't want to write anything, but then I decided to. A chess timer with a time-stopping feature in battles is also a rather interesting alternative, and it would be interesting to try. I just don't quite understand why you think chess clocks are unacceptable if you haven't even tried playing with them? You remind me of a child who has convinced himself that he doesn't like to draw, even though he has never tried it in his life. Let's end this discussion; it's pointless.
Sorry, OFF-TOPIC: Listen, why are you resorting to personal remarks? I've played with a chess timer, not 5 or 10 times, and I've already written about it, so I'm expressing my opinion. Why are you starting to invent things you have no idea about? You don't know if I've played or not, but you're saying that I haven't. If you leave comments on a forum, it means you're ready to discuss them. If you're writing for yourself, write it in a notebook. Don't be sarcastic and mock someone you know nothing about, and never write insulting words to others, including me. I'm not picking on you, but on the words you wrote.


Regarding the matter at hand: I'm not indifferent to the chess timer itself, but to its current implementation! THE WAY it is now. I, and perhaps others, would be happy with a chess timer with a time-stopping feature in battles. I'll end it here.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2335
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R55Max
Sorry for the OFFTOP: Listen, why are you resorting to personal attacks? I've played with a chess timer not 5 or 10 times and have already written about it, which is why I'm speaking up. Why do you start imagining things that you have no idea about? You don't know if I played or not, yet you say that I didn't. If you leave comments on the forum, it means you are ready for a discussion about them. If you write for yourself - write in a notebook. There is no need to be snide and mock a person you know nothing about, and never write insulting words addressed to others, including me. I am not picking on you, but on the words you wrote.


To the point: it's not the chess timer itself that I care about, but its current implementation! ITS FORM as it exists now. Me, though I don't know about others, would be satisfied with a chess timer that stops time during battles. I'll end it there.
You played more than 5 or 10 times with a chess clock in SoD? I suggest you calm down and think more carefully about the words of others, rather than charging blindly at everyone. And as for who I write to, I will decide that without forum orators. Respectfully.
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#2336
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R55Max

Excuse me, of course, but have you been reading the posts with your eyes closed? The chess timer in its current form (as in the VT example) is unacceptable for the game as a whole, because strategic battles are punished by time, even though they should essentially be rewarded.

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Sorry for the OFFTOPIC: I have played with a chess timer not 5 or 10 times and have already written about it, so I am speaking out.
...
On the merits: it is not the chess timer itself that I am indifferent to, but its current implementation! ITS FORM in which it currently exists. I, and I don't know about others, would be satisfied with a chess timer that stops time in battles. I'll end it at that.

But doesn't VT have a CHESS timer with a STOP in battles? :) The dispute essentially boils down to "whatever floats your boat". You set "stop timer in battles", find opponents who will play with such a timer, and off you go!

First, figure out what exactly you played, and which timer in which version you find unsatisfactory. And in general, such squabbles do nothing useful for this topic; quite the opposite. More work for the moderators again :(
In reply to Juristis
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#2337
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Juristis
Have you played 5 or 10 times with chess clocks in SOD? I advise you to calm down and think more carefully about what others say, instead of attacking everyone. And I will decide what to write, without any forum chatterboxes. With respect.
in VT. Again, I couldn't resist poking fun. Well, okay. I adhere to a certain position and defend it until the arguments of the opposing side become more weighty and fair in relation to the material being discussed, or a new middle truth emerges, which happens much more often during constructive discussion. So, during this time, I found a solution for myself in a dispute - a chess timer with a stop function during battles. No one attacks anyone; we just discuss a specific issue. It is not worth talking about "irrelevant or personal things"; if you decided to express your opinion about the timer, please do so, but you are not the only one here. There is nothing surprising that I replied to your post because it simply denies my views, which I have spoken about before. You yourself essentially joined the conversation with your speech, and then you say that someone else is attacking. With mutual respect.

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Psyche_7
Isn't there a CHESS timer with a STOP function in battles in VT? :) The dispute essentially boils down to "who likes what more." You set "stop the timer in battles," find opponents who will play with such a timer, and go ahead!
Well, we are talking about the SOD platform. In essence, it is approximately like that.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2338
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You're just talking nonsense. Let them introduce a chess timer. The option to pause time in battles has been in WarCraft for a long time. You're both acting like children. Psyche said it right – it's just flooding and off-topic chatter.
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#2340
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R55Max
In the form in which the chess timer is currently presented (as in the BT example), it is not acceptable for the game as a whole, because strategic battles are penalized by time, when in essence they should be encouraged. There should be no countdown in battles, so it's simpler to set any time in the SoD timer.

Which mega-super strategic battles are you referring to — I hope not battles like 1 Harpy vs 20 Frenzied Behemoths or Ballista without the skill vs 100 Skeletons? ;)
For all other "simpler" battles, the current time of 5000+400 is more than enough, at least in the first month of the game for sure :p
P.S. I also forgot about battles of a certain class of Heroes, who sit and move the mouse around for half an hour in every battle! — as if not to lose an extra skeleton. :D
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#2341
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KobRa_RR
What kind of mega-super strategic battles are you referring to — hopefully not battles like 1 Harpy vs 20 Frenzied Behemoths or Ballista without skill vs 100 Corpses? ;)
For all the other "simpler" battles, the current time of 5000+400 is more than enough, at least in the first month of the game for sure :p
P.S. I also forgot about battles against a certain class of Heroes who sit and move the mouse around for half an hour in every battle — as if afraid of losing a single extra Skeleton. :D
no, not those. There are quite a few situations where you have to calculate the retaliation damage to avoid losing not a Skeleton, but a Wyvern, a horse, an Angel, etc. And what's wrong with 20 Frenzied Harpies vs 100+ Corpses? As Vikk used to say: if I know for sure that this army will definitely beat the neutrals, then they should definitely fall. He said that regarding the absence of morale for them. And I ask: if I know for sure that I will crush the neutrals, why should I pay with time? In one day you can kill all the walkers with such an army, but you lose time simply because you can't speed it up due to the huge number of turns. IMO, it's just unfair to take away time for actually playing and fighting, not for picking your nose :)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2342
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R55Max
No, they are not like that. There are quite a few situations where you have to calculate the retaliatory damage to avoid losing a skeleton, a phoenix, a horse, or even an angel. And what's wrong with 20 harpies against 100+ corpses? As Vicc said: if I know for sure that I will win against the neutrals with this army, then they must fall. He said this about the lack of morale. And I'll ask, if I know for sure that I will defeat the neutrals, why should I pay with time? And in one day, you can kill all the top-tier creatures with such an army, but lose time simply because it's impossible to speed it up due to the huge number of turns. IMHO, it's just unfair to take away time for actually playing and fighting, instead of just twiddling your thumbs.


Could you provide save files of such battles/turns with long fights that would burn (or would have burned) the timer? I'm not kidding or trolling. I'm genuinely interested. Preferably, your own saves, of course.
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#2343
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Psyche_7
Is it possible to get save files from such matches/turns with long battles that would exhaust (or almost exhaust) the timer? I'm not kidding or trolling. I'm genuinely interested. Ideally, they should be your own saves, of course :).
In the Tuesday matches, there's a timer, and there's autosaving, so I often have to clear the games folder. I don't have any saves, and I don't really need them, partly because my example is insignificant compared to other possible similar situations.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2344
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R55Max
In WoT, there's a timer, and it autosaves, so you often have to clear the "games" folder. Saves aren't really needed, and there aren't any, although my example is insignificant compared to possible similar situations.


"In WoT, there's a timer..." Hmm... install the latest HD mod, and saves (optionally) will be scattered across folders instead of cluttering the "games" folder.

"Saves aren't needed..." - saves are always needed, at least to review your games and so on. In this situation, I "need" saves, which is why I'm asking.

And the last sentence is a prime example of your logic. I specifically asked you for real examples, and you're talking about abstract things again. Again, some "possible situations," you're giving some kind of assessment - "insignificant" or not "insignificant," what's the point? There are no saves - why not just say that instead of immediately going on the defensive?

What's surprising is all the emotions, all the posts, and... not a single save related to the topic (a difficult battle/battles, a "time-consuming" one)? I'm addressing all the "opponents" of the WoT timer here. Again, not to "prove" anything. I'm genuinely interested in seeing a save file.
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#2345
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Psyche_7, to be fair, I have to support R55Max! Although there are different save files available, including suitable ones, searching and sorting through them takes a lot of time, and I don't feel like doing it. However, I can attest that in offline mode, on large "meat grinder" maps, battles with powerful main enemies, lasting 15 minutes or more (up to half an hour!), are not uncommon! I didn't time it exactly, and I have animations, sounds, and other time-consuming things enabled, but even without them, these would be incredibly long battles!
Of course, in online mode, on medium-sized maps, when the final battle takes place around the middle of the second week, you won't see that.
For example, take the "Armageddon" map: http://heroesportal.net/maps.php?user=1263 I'm also "really interested": how long will it take you to defeat 8000 (eight thousand) Azure Dragons? Will you manage it in 5 minutes? ;)
P.S. My opinion regarding the timer (although for me, an offline player, this is not relevant):
1) there should be two different timers to choose from, and the opponents should agree before the game which option suits them both;
2) there should be an option to "Stop the timer during battle".
And, by the way, do you still remember that "Heroes" is a turn-based strategy, not a real-time one? And the timer turns the former into the latter!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Psyche_7
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#2346
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Psyche_7
"In Heroes of Might and Magic, there's a timer... Hmm... Install the latest HD mod, and the saves will (optionally) be scattered across folders instead of cluttering the games folder.

"There are no saves, and they aren't really needed..." - saves are always needed, at least to review your games and so on. In this situation, I need saves, which is why I'm asking.

And the last sentence is a prime example of your logic. I specifically asked you for real examples, and you're back to talking about abstract concepts. Again, you're giving some kind of assessment - "insignificant" or "not insignificant," what's the point? If there are no saves, why not just say so instead of immediately going on the defensive?

What's surprising is all the emotions, all the posts, and... not a single save related to the topic (a difficult battle/battles, a "time-consuming" scenario)? I'm addressing all the "opponents" of the Heroes of Might and Magic timer here. Again, not to "prove" anything. I'm genuinely interested in seeing a save.
Why are you so categorical? Just because there are no saves, does that mean I can't judge based on past games? We should always talk about abstract concepts. It's the same as talking about a person who created a two-volume work or a prosecutor with a 20-volume case. In reality, in the world of people, for general mutual understanding, it's not brevity that matters, but rather a huge, theoretically sound "megabase" of arguments, beliefs, explanations, and evidence (which contains tons of filler that, in turn, is considered either new material or studied material by everyone) to compensate for the limited understanding of others. This isn't directed at you; I just want to say that no document, let alone a code of laws, consists of just two words. So, the possibility of a situation doesn't require proof; it's a possible FACT, and this fact (wasting time on irrelevant things) shouldn't happen. Thanks, Marmot. I'm editing the post.
Message from Marmot:
And, by the way, do you still remember: "Heroes" is a turn-based strategy, not a real-time game, right? And the timer turns the former into the latter!
__________________
And, indeed, I want to recall a point I made: there are turn-based games whose tournaments last for more than a month - this is from an official document of the Russian Esports Federation. Heroes fits this description, and it is clearly a game of tactics, not speed.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#2347
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Psyche_7
I specifically asked you for real examples, but you're talking about abstract concepts again.
:smile20: I liked it. In essence, only 10% of what was written is relevant. There was something somewhere, but it's hard to say what exactly. I repeat that I'm one of those who gets into a time crunch on the chess clock. Viewers of my streams say that I spend too much time thinking. :D And the most surprising thing is that I agree with this and believe that we need to fight it! I think R55Max is doing the same thing, he just doesn't want to admit it.
Marmot
P.S. My opinion about the timer (although it's not relevant for me, as an offline player).
Of course, it's not relevant. Offline tournaments are held without a timer because you play alone and manage your own time. The timer is not relevant here at all. The examples with azure dragons are completely incorrect.
Marmot
1) let there be two different timers to choose from, and opponents agree before the game on which option suits them both; 2) let there be an option to "stop the timer during battles".
Only R55Max argues with this. Of course, this should be optional.
Marmot
And, by the way, do you still remember: "Heroes" is a turn-based strategy, not a real-time strategy? And the timer turns the former into the latter!
Where is the logic here? Does this mean that turn-based strategies should be played without time limits? Or is it only that battles are turn-based, but movement on the map is not? :confused: Warcraft and Starcraft are real-time strategies, but they don't have a timer, and it's not needed there. A timer is needed precisely in turn-based strategies, like in chess.
R55Max
there are turn-based games whose tournaments last for more than a month - this is from the official document of the Russian esports federation.
More empty words. Where are the links to official documents? Or at least the name of the game.