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#2347
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Psyche_7
I specifically asked you for real examples, but you're talking about abstract concepts again.
:smile20: I liked it. In essence, only 10% of what was written is relevant. There was something somewhere, but it's hard to say what exactly. I repeat that I'm one of those who gets into a time crunch on the chess clock. Viewers of my streams say that I spend too much time thinking. :D And the most surprising thing is that I agree with this and believe that we need to fight it! I think R55Max is doing the same thing, he just doesn't want to admit it.
Marmot
P.S. My opinion about the timer (although it's not relevant for me, as an offline player).
Of course, it's not relevant. Offline tournaments are held without a timer because you play alone and manage your own time. The timer is not relevant here at all. The examples with azure dragons are completely incorrect.
Marmot
1) let there be two different timers to choose from, and opponents agree before the game on which option suits them both; 2) let there be an option to "stop the timer during battles".
Only R55Max argues with this. Of course, this should be optional.
Marmot
And, by the way, do you still remember: "Heroes" is a turn-based strategy, not a real-time strategy? And the timer turns the former into the latter!
Where is the logic here? Does this mean that turn-based strategies should be played without time limits? Or is it only that battles are turn-based, but movement on the map is not? :confused: Warcraft and Starcraft are real-time strategies, but they don't have a timer, and it's not needed there. A timer is needed precisely in turn-based strategies, like in chess.
R55Max
there are turn-based games whose tournaments last for more than a month - this is from the official document of the Russian esports federation.
More empty words. Where are the links to official documents? Or at least the name of the game.