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Posts from What creature or artifact would you create? (Heroes IV)

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18 years ago
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In the official expansion, The Coming Storm, the artifact Frost Hammer appears, which gives the ability to freeze an enemy for several turns. There is also a potion of cold, which endows the hero with the ability of an Ice Demon for one battle; its effect, like that of the Frost Hammer, freezes the enemy.
Damn, I forgot about the hammer. I just mean that there's a fire sword, a dark sword, and a light sword, and for the sake of aesthetics, I'd like there to be an ice sword. The Potion of Cold is certainly a good thing, but I repeat that the question here is not so much about whether the artifact is needed, but about making it "look nicer."
17 years ago
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I would create some more creatures of level 5, and I would also assign the Dragon King to level 5.
In reply to Ерлан
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17 years ago
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Yerlan
would create more creatures, perhaps some of level 5, and would also assign the Dragon King to level 5.
For example, a cannon. Which would be better than a catapult. Otherwise, the Humans' (Life) troops are a bit weak.
In reply to Смерть попсы
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17 years ago
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The fourth installment of Heroes desperately lacks canids. That is, a dog-like race. A world without intelligent dogs is doomed to sink into lies, chaos, and betrayal. There are also too few reptiles...or almost none, since I don't consider dragons to be reptiles. There's essentially only one Hydra left.
I would add...some very large, toothed crocodiles. Semi-intelligent, very aggressive, but controllable. Their level would be somewhere between the second and third tiers, like elementals. Abilities: resilience (like zombies), because their hardened skin is very difficult to penetrate, and an attack-absorbing ability, but significantly less powerful than that of the Sea Serpent.
I would add an artifact: the Crown of the Gnoll King, which gives +200% to the Wolf Summoning and White Tiger Summoning skills. Class: relic.
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17 years ago
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By the way, you could add a humorous artifact, like a "homeless person's cloak" (made of patches cut from other cloaks). But the combined effect of the patches would be quite significant.
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15 years ago
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I would create pegasi, manticores, azure dragons, and the Unicorn Amulet (35% chance to blind the enemy), as well as the Sphere of Illusions, which allows you to completely copy an entire unit once per turn.
In reply to Смерть попсы
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15 years ago
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Death to pop music
By the way, you could add a humorous artifact, like a beggar's cloak (made of patches cut from other cloaks). But the combined effect of the patches would be quite significant.
And also, a potion called "moonshine"! When a hero drinks it in battle, they become invulnerable, but after the battle, they die :D. If you drink it on the global map, the hero will wake up in a random location on the map after 3 days, without troops or artifacts (only the beggar's cloak remains).
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15 years ago
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I would create a magic-wielding unit! It would possess all the magics in the world! But with 55 HP, 1-2 damage, 0 defense, 2 movement points, 1 growth rate, costing 4500 gold and 25 gems.
In reply to Инкогнито
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15 years ago
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Incognito
And also, a potion called "moonshine"! When a hero drinks it in battle, he becomes invulnerable, but dies after the battle :D. If you drink it on the global map, the hero wakes up in a random location on the map after 3 days, without troops or artifacts (only the beggar's cloak remains).
Very relevant artifacts! Straight from real life. I would support this idea.
In reply to Stratosfera
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15 years ago
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Maahir
I would create a magic-wielding unit! It would have all the magics in the world! But with 55 HP, 1-2 damage, 0 defense, 2 movement points, 1 growth, costing 4500 gold and 25 gems.
0 defense won't work. The game will throw a division by zero error.
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15 years ago
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but at least it has 1 defense then. Although, possessing all spellcasters... Yes, it could take down even a Dragon King on its own).
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14 years ago
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I've got an idea! I would create an entire race!
Name: Dreamscythe
City: Haven of the Swamps.
Native terrain: Like Chaos – swamps.
Symbol: A moss-covered tree.
Units:
Level 1: Troglodytes and Rattlesnakes
Level 2: Basilisks and Swamp Priests
Level 3: Wyverns and Cannibals
Level 4: Swamp Dragons and Overgrown Ents.
And here are their descriptions: Troglodytes – attack through a cell, immune to blindness.
Snakes – constrict (chance to stun the enemy), satiation (for each killed stack [not a warrior!], speed increases by 2 [initially – I don't know, but like a Nomad]).
Basilisks – evil gaze (petrification, 30% chance).
Swamp Priests – ranged attack, spellcaster (fatigue, smoke, sparks, weakness).
Wyverns – flying unit, satiation, immune to curses.
Cannibals – eat enemy (like a Ghoul), devastating strike (attacks the unit and units around it, and itself).
Swamp Dragons – 90% resistance, summon Wyverns (the number of Wyverns summoned is half of the dragon's maximum health – i.e., one dragon – 2 Wyverns, 2 – 4 Wyverns, etc., but if it is damaged exactly to half, then 1 Wyvern). Dragon's Breath (like a Megadragon).
Overgrown Ents – health, woodenness (fire spells deal more damage, others less).
Heroes: Guardian (swamp magic) and Swamp Walker (scouting)
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14 years ago
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Maahir
Ideally, a sea race with creatures like mermaids and sea monsters is missing.
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14 years ago
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fullness (for each killed stack (not a warrior!) increases speed by 2 (initially - I don't know, but like a nomad).
It's better the other way around; anti-ability is quite interesting in my opinion. This can be compensated for with other, already useful properties.
In reply to CTPAHHuK
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14 years ago
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CTPAHHuK
Маахир
Ideally, a sea race with creatures like mermaids and sea monsters is missing.
If we're talking about a new faction, we need to start with magic or "non-magic." In short, a direction.
It's easier to fill it with units and write abilities. In terms of ideas.
The point is that in Heroes 4, each faction is unique, and we should stick to that.

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