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Posts from What creature or artifact would you create? (Heroes IV)
In the official expansion, The Coming Storm, the artifact Frost Hammer appears, which gives the ability to freeze an enemy for several turns. There is also a potion of cold, which endows the hero with the ability of an Ice Demon for one battle; its effect, like that of the Frost Hammer, freezes the enemy.
Damn, I forgot about the hammer. I just mean that there's a fire sword, a dark sword, and a light sword, and for the sake of aesthetics, I'd like there to be an ice sword. The Potion of Cold is certainly a good thing, but I repeat that the question here is not so much about whether the artifact is needed, but about making it "look nicer."
Where do we go? Where do we end up when we save the world?
Ерлан
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I would create some more creatures of level 5, and I would also assign the Dragon King to level 5.
The fourth installment of Heroes desperately lacks canids. That is, a dog-like race. A world without intelligent dogs is doomed to sink into lies, chaos, and betrayal. There are also too few reptiles...or almost none, since I don't consider dragons to be reptiles. There's essentially only one Hydra left. I would add...some very large, toothed crocodiles. Semi-intelligent, very aggressive, but controllable. Their level would be somewhere between the second and third tiers, like elementals. Abilities: resilience (like zombies), because their hardened skin is very difficult to penetrate, and an attack-absorbing ability, but significantly less powerful than that of the Sea Serpent. I would add an artifact: the Crown of the Gnoll King, which gives +200% to the Wolf Summoning and White Tiger Summoning skills. Class: relic.
Как можно сделать мутную воду прозрачной? - Не трогай её, и она очистится сама. :smile04:
Смерть попсы
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By the way, you could add a humorous artifact, like a "homeless person's cloak" (made of patches cut from other cloaks). But the combined effect of the patches would be quite significant.
Под холодную Луной порублю попсу косой (с) Decimacia
=Feel999=
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I would create pegasi, manticores, azure dragons, and the Unicorn Amulet (35% chance to blind the enemy), as well as the Sphere of Illusions, which allows you to completely copy an entire unit once per turn.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
By the way, you could add a humorous artifact, like a beggar's cloak (made of patches cut from other cloaks). But the combined effect of the patches would be quite significant.
And also, a potion called "moonshine"! When a hero drinks it in battle, they become invulnerable, but after the battle, they die :D. If you drink it on the global map, the hero will wake up in a random location on the map after 3 days, without troops or artifacts (only the beggar's cloak remains).
Stratosfera
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I would create a magic-wielding unit! It would possess all the magics in the world! But with 55 HP, 1-2 damage, 0 defense, 2 movement points, 1 growth rate, costing 4500 gold and 25 gems.
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
And also, a potion called "moonshine"! When a hero drinks it in battle, he becomes invulnerable, but dies after the battle :D. If you drink it on the global map, the hero wakes up in a random location on the map after 3 days, without troops or artifacts (only the beggar's cloak remains).
Very relevant artifacts! Straight from real life. I would support this idea.
I would create a magic-wielding unit! It would have all the magics in the world! But with 55 HP, 1-2 damage, 0 defense, 2 movement points, 1 growth, costing 4500 gold and 25 gems.
0 defense won't work. The game will throw a division by zero error.
but at least it has 1 defense then. Although, possessing all spellcasters... Yes, it could take down even a Dragon King on its own).
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
Stratosfera
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I've got an idea! I would create an entire race! Name: Dreamscythe City: Haven of the Swamps. Native terrain: Like Chaos – swamps. Symbol: A moss-covered tree. Units: Level 1: Troglodytes and Rattlesnakes Level 2: Basilisks and Swamp Priests Level 3: Wyverns and Cannibals Level 4: Swamp Dragons and Overgrown Ents. And here are their descriptions: Troglodytes – attack through a cell, immune to blindness. Snakes – constrict (chance to stun the enemy), satiation (for each killed stack [not a warrior!], speed increases by 2 [initially – I don't know, but like a Nomad]). Basilisks – evil gaze (petrification, 30% chance). Swamp Priests – ranged attack, spellcaster (fatigue, smoke, sparks, weakness). Wyverns – flying unit, satiation, immune to curses. Cannibals – eat enemy (like a Ghoul), devastating strike (attacks the unit and units around it, and itself). Swamp Dragons – 90% resistance, summon Wyverns (the number of Wyverns summoned is half of the dragon's maximum health – i.e., one dragon – 2 Wyverns, 2 – 4 Wyverns, etc., but if it is damaged exactly to half, then 1 Wyvern). Dragon's Breath (like a Megadragon). Overgrown Ents – health, woodenness (fire spells deal more damage, others less). Heroes: Guardian (swamp magic) and Swamp Walker (scouting)
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
CTPAHHuK
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Maahir Ideally, a sea race with creatures like mermaids and sea monsters is missing.
Маахир Ideally, a sea race with creatures like mermaids and sea monsters is missing.
If we're talking about a new faction, we need to start with magic or "non-magic." In short, a direction. It's easier to fill it with units and write abilities. In terms of ideas. The point is that in Heroes 4, each faction is unique, and we should stick to that.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!