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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#546
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R55Max
Time is welcome, but it shouldn't affect the battle timer. It impacts the quality of battles. And there's no need to comment on what someone is eating, because they might be thinking differently than you. As for the duration of turns, I can say that almost all the players I've played with take approximately the same amount of time! There's no need to look for flaws here. The difference is probably in how battles are conducted, not on the map. AGAINST HAVING A TIMER DURING BATTLES (like in WoT).
Or am I so stupid that I don't use it, or are the opponents too smart, but by the end of the game, I always have a lot of time left, while the opponent has almost none!
And tell me now, is there a difference between the 4000 I have left and the 130 the opponent has?;) It's not always such a big difference, but there's always a significant advantage:(


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In reply to RomarioGrom
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#548
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RomarioGrom
Either I'm so stupid that I don't use it, or the opponents are too smart, but by the end of the game, I always have a lot of time left, while the opponent has almost none!
And tell me, is there a difference between the 4000 I have left and the 130 the opponent has? It's not always such a big difference, but there's always a significant amount remaining.
Such a difference can arise simply because one person clicks the mouse at a different speed. Everyone plays at their own pace, with their own keypress speed, etc. If someone takes longer to make a move, it doesn't mean they're thinking longer or are less intelligent. It's just that the opponent is more comfortable playing at a slower pace. A simple example: Player 1 takes half an hour to play a game week, while Player 2 takes an hour. And then Player 2 complains about the timer. In principle, Player 1 could have played faster, but they don't, because they don't like to rush. The process is more important than clicking quickly. And besides, don't compare your abilities to others. They may simply be different. And what difference does it make how much time the opponent has left on the timer? If it's given, it means you can spend it all. It's easier to play with 1000+200 then.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#549
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2.97 (07/18/2011)

[ ] Improved the map bug auto-healing function - added a fix for the situation where a hero is killed or dismissed but remains in the player's hero list.
[+] Added the ability to view your turn - an item in the menu accessed by clicking the middle mouse button in the adventure window.

http://sites.google.com/site/heroes3hd/rus/download
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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#550
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I installed the HD mod for SoD and encountered the following problems. When launching the AB campaign, a message appears:
ResourceManager::GetSample could not find the "sfx" resource "ABvoDS1".
When launching RoE - it's the same, but instead of "ABvoDS1", it says "n1a".
After pressing Enter (there is nothing else to press), the game launched normally. This didn't happen when launching SoD.
But another problem is more interesting. On one PC, the window works normally - you can maximize it to full screen or minimize it to the tray. But on another, windowed mode is completely absent, regardless of the resolution set. The adventure map can be opened in full screen, but the battlefield or city seems to have a resolution of only 800x600 (this is with a 1600x1200 screen), and they do not expand to full screen (window control buttons are missing, tray is hidden). Both PCs use XP, 3 pack, HD mod 2.96, SoD 3.2 with Russian localization.
In reply to baratorch
#551
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baratorch
...What do you need from me?
...

I apologize for being a bit persistent. I just got the impression that maybe something was missed or not read. But it's probably just my overactive imagination. There's absolutely no need to promise anything, because that would no longer be free creation. Just keep doing things as you have been, according to your own judgment and schedule.
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#552
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Judging by the topic, the bug issue is in its final stages of being resolved, but at the recommendation of the tournament organizer where the bug occurred in my game with Mar, I'm posting here in hopes of getting help or at least advice from the highly respected baratorch. On our map, there are quite a few piles of gold, which, when you hover the cursor over them, are labeled as piles of wood in the information window. They are named the same way when you right-click. When you try to take one of these gold-wood piles, the game crashes without any messages or delays. It's not a big deal for a single game – we decided not to take the problematic piles. But besides us, there are 6 AI opponents in the game. And on one dark and fateful day of the match, a crash occurred during their turn. The game persistently crashes during the AI's turn. Whether the blame lies with this buggy resource (perhaps the AI is trying to take it, since the crash occurs similarly to the one described above – instantly and without messages) or something else is unclear. I don't think the HD mod has anything to do with this bug, but I hope for your help, baratorch. I'm attaching a password-protected archive with the save file; I'll send the password in a private message.
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In reply to gnoll
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#553
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gnoll

We have quite a few piles of gold on the map, and when you hover over them, the information window displays them as piles of wood. They are also labeled as such when you right-click on them. If you try to take one of these gold-wood piles, the game crashes without any messages or delays. It's not a big deal for a single game – we decided not to take those problematic piles. But besides us, there are 6 AI players in the game. And one dark day during a match, a crash occurred during their turn.
The game persistently crashes on the AI's turn. Whether the blame lies with this buggy resource (perhaps the AI is trying to take it, since the crash occurs similarly to the one described above – instantly and without messages) or something else is unclear.
I don't think the HD mod has anything to do with this bug, but I hope for your help, baratorch.
I'm attaching a password-protected archive with the save file; I'll send the password in a private message.

Oh no! Buggy piles of gold :mad:. Those who watched my game against GOD, or rather, the many restarts, will understand what I mean (we spent about 2 hours trying to play a game with these buggy piles of gold). We were playing WT (but with the HD mod).

And also: I installed the latest version of the HD mod, and the game started crashing when setting a specific type of road (any type on many maps; I didn't have time to try all the options :)). I installed the HD mod on SOD. Version 2.96 works fine.
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#554
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In version 2.96, the game wouldn't start for me; the heroes simply wouldn't launch. I reverted to version 2.95, and everything works fine.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#555
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If you set it to SOD and change the road type in HD mode, the game crashes as soon as it reaches the end of the map creation progress bar, without any errors.
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#556
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Judging by the topic, the bug issue is already in the final stages of being resolved, but at the recommendation of the tournament organizer where the bug occurred in my game with Mar, I'm posting here in hopes of getting help or at least advice from the highly respected baratorch.
We have quite a few piles of gold on our map, and when you hover the cursor over them, the information window displays them as piles of wood. They are named the same way when you right-click on them. When you try to take one of these gold-wood piles, the game crashes without any messages or delays. It's not a big deal for a single game – we decided not to take those unfortunate piles. But besides us, there are 6 AI opponents in the game. And on one dark and dreaded day of the match, a crash occurred during their turn.
The game persistently crashes on the AI's turn. Whether the blame lies with this buggy resource (perhaps the AI is trying to take it, since the crash occurs similarly to the one described above – instantly and without messages) or something else is unclear.
I don't think the HD mod has anything to do with this bug, but I hope for your help, baratorch.
I'm attaching a password-protected archive with the save file; I'll send the password in a private message.
You shouldn't have failed to mention the Heroes version. Warlords, I presume?
I've fixed the save file – now, when you pick up one of these piles, it won't crash; the player will receive 0 wood. The password for the archive is the same.


Does anyone know if this bug is exclusive to Warlords, or does it also occur in the original game? This is important.
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HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to Fidesxfx
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#558
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Fidesxfx
If you enable SOD and change the road type in HD mode, the game crashes as soon as it reaches the end of the map creation progress bar, without any error messages.
This happens. I tried using quick roads, and the game crashed during map creation.
#559
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Fix for 2.97:
HiRez.dll 2.98
http://sites.google.com/site/heroes3hd/rus/download

Fixed a bug with roads and improved stability.

There will be no more 2.9x updates.
The next release will be HD 3.0. It won't be soon, as it will be on a new platform, with radical changes to the internal structure and settings management.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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#560
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baratorch
You shouldn't have failed to mention the version of Heroes. It's the Town of the Dead, right?

Yes, Town of the Dead. Thanks for the fix, let's continue.
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#561
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baratorch
You shouldn't have omitted the game version. As I understand it, this is related to WoG?
I fixed the save file – now, when picking up such a large amount, the game won't crash; the player will receive 0 wood. The archive password remains the same.


Does anyone know if this bug is exclusive to WoG, or does it also occur in SoD? This is important.
This is not a bug in the mod or SoD! 100%. It's a bug in WoG or WoG + mod.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...