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Posts from Hand of Fate. Part 2: Despair

3.6 (5 ratings)
In reply to Academy ward
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15 years ago
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Academy ward
Played it again, 6 months, 2 weeks, and 5 days, collected all the artifacts by the 5th month, 3rd week, spent the rest of the time collecting sulfur, even had to sell Hellspawn for sulfur :).

Found a bug: there's a gold mine above the first castle, guarded by manticores and demons with a cleaving sword; they always join you, and they were quite challenging for me :)

Cool map :) I've played it for the third or fourth time, and it's still fun :D
mvk
I really liked the map. I played as a Warrior and finished in 156 days. I'm looking forward to the sequel. Thank you very much to the author.
I wonder how many points were scored in the Hall of Fame?
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15 years ago
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I completed the game in 133 days as a veteran, and I received the Archangel. The game is quite playable, thank you Dyrman, it's people like you who make our work go by quickly :-))) I didn't find any bugs. I just didn't understand how to get to the Rune artifacts in the middle of the map, and to the large elevation. Also, I somehow played the map in reverse, i.e., I found the necessary items at the end, especially the recruitment of Hellspawn. But overall, it's quite normal to complete the entire map with 60 Thunderbirds, 16 Mummies, and 14 Manticores. And of course, the most IMPORTANT thing is Sandro's cloak; oh, what a great guy he was, thank you for the cloak (or maybe it was a woman, or maybe it was just the name of a Moomin troll's dog) :-)))
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15 years ago
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With 60 Thunderbirds, 16 Mummies, and 14 Manticores, you won't be able to kill the last blue hero who has 150 or 180 Archangels and a whole bunch of other Haven units. No Dark Magic will save you there, as your Thunderbirds will immediately die from the Archangels, and the rest won't even have time to attack. That hero has an attack of 40-50...

Added 1 minute ago
There's no point in running around for Sandro's cloak when you can go directly to Chaos.
In reply to Academy ward
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15 years ago
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Academy ward
With 60 Thunderbirds, 16 Mummies, and 14 Manticores, you won't kill the last Blue hero who has 150 or 180 Archangels and a whole bunch of other Heaven units; no Dark Magic will save you there, because your Thunderbirds will immediately die from the Archangels, and the rest won't even have time to attack. That hero has an attack of 40-50...

Added 1 minute ago
There's no point in running after Sandro's Cloak when you can go directly to Chaos.
I don't understand what kind of statement this is.
Firstly: I killed this hero without losing any of my units. Dark Magic helped A LOT, + COUNTERSPELL. (Luckily, there's a save, I checked, that hero has an attack of 26).
Secondly: The question is, can you complete the game without killing the Blue hero?
If YES, then I will accept your post as a statement. If NO, then why so much distrust? (In my opinion, it's not good to immediately call someone a liar).

P.S.: I was a little off: 62 - Thunderbirds, 7 - Manticores, 16 - Mummies. (Plus, I want to add that there are 3 Blue players in the game, I described the strongest one in my opinion above, maybe the attack of 40-50 was for another one, in any case, I didn't take more than 62 Titans into the army, because I was afraid of not completing the Sulfur quest.
15 years ago
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Gentlemen, you are arguing about slightly different things – lion999 played on Veteran difficulty, while academy ward (a mysterious nickname! – I couldn’t figure out how to translate it) doesn’t play below Hero difficulty:D So, of course, with such an army and a Hero of that level, even Dark Magic won’t save the player (probably):confused:
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15 years ago
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the thing is, when I approached the last blue structure on the island and was attacked, almost immediately 150 of his Seraphs appeared, which wiped out my units with a single blow. The hero always (no matter how many times I've played this map) appears after them. Besides, he seems to have a lot of Adepts and other units as well, and I'm sure his attack is around 50.

Anyway, I didn't mean to offend anyone, sorry, maybe I'm wrong, it's been a while since I played this map.
In reply to vadim_t
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15 years ago
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vadim_t
Gentlemen, you are arguing about slightly different things - lion999 played on Veteran, and academy ward (a mysterious nickname! - I couldn't translate it) - doesn't play below the hero level:D So, of course, with such an army and a hero, dark magic won't save him (probably):confused:
It will save him, I won on Veteran without any losses. On the hero level, there will only be a slightly stronger Hero-Enemy, but if darkness and wizardry are pumped up, then it's okay.
Academy ward
the thing is, when I approached the last blue one on the island and was attacked, almost immediately 150 of his Seraphs appeared, which wiped out mine in one hit. The hero always (no matter how many times I played this map) appeared after them. Besides, he seems to have a lot of Adepts, and not just them. And I definitely remember that his attack was around 50.

Anyway, I didn't mean to offend, sorry, maybe I'm wrong, it's been a while since I played on this map.
My mummies were never outpaced, which means all sorts of adepts are rubbish (scattered) - first.
Super Angels are easily controlled, I don't remember in what order they went (they killed my manticores, the mummies restored them) - second.
In the middle of the battle, we almost always use counterspell. (If the manticores manage to vampire the SUPER TITANS, then we don't waste a turn on this) - third.
And the rest is a matter of technique, I used control several times, first on the birds, berserk on the others, and after subduing the birds, control on the angel. (Something like that).
15 years ago
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Here you are, overthinking it :) I simply approached him with 4 stacks of 3 Hellhounds each and won the battle in 2 turns. However, I couldn't defeat hordes of witches and black dragons near an obelisk, neither on Veteran nor on Hero difficulty, even with a super army of 15 Hellhounds, 700 Manticores, and 700 Thunderbirds in various combinations. There are just too many of them, and even black magic doesn't help.
In reply to PavliG
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15 years ago
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PavliG
You guys are overthinking it :) I just came to him with 4 stacks of 3 Hellhounds each and won the battle in 2 turns.
What I couldn't beat were hordes of Witches and Black Dragons near an Obelisk, neither on Veteran nor on Hero difficulty, even with a super army of 15 Hellhounds, 700 Manticores, and 700 Thunderbirds in various combinations; there are just too many of them, and even Black Magic doesn't save you.
This hero is defeated by two Hellhounds.

Added 1 minute ago
lion999
It will save you; I won on Veteran without any losses. On Hero difficulty, the Hero-Enemy will just be a little stronger, but if Darkness and Sorcery are maxed out, it's fine.

MyMummies were never outmatched, which means all sorts ofAdept units are weak (dispelled) - first.
Super Angels are easilycontrolled; I don't remember the order they moved in (they killed my Manticores, and the Mummies resurrected them) - second.
We almost always useCounterspell in the middle of the battle. (If the Manticores manage to drain the Super Titans, then don't waste a turn on this) - third.
The rest is just a matter of technique; I used Control several times, first on the birds, then on the Berserkers, and after subduing the birds, I used Control on the Angel. (Something like that).
Everyone has their own approach :D
In reply to PavliG
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15 years ago
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PavliG
You guys are overthinking it :) I just came to him with 4 stacks of 3 Hellhounds each and won the battle in 2 turns.
What I couldn't beat were hordes of witches and black dragons near the obelisk, neither on Veteran nor on Hero difficulty, even with a super army of 15 Hellhounds, 700 Manticores, and 700 Thunderbirds in various combinations. There are just too many of them, and even black magic doesn't save the situation.
I also passed them easily, using the Subdue skill and Berserk on the witches. The black dragons are gone in 2 turns. The mummies are restored.
15 years ago
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Tell me how to navigate the sands. Which skills should I upgrade?
In reply to Garret.rr
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15 years ago
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Garret.rr
Tell me how to navigate the sands? Which skills should I upgrade?
Everything is described in the topic:
here's a post from page 1 of the topic: /topic/at/450491/
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
15 years ago
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I read all of that, but the problem remains unresolved. The map is very interesting, but because of this quest, I can't finish it. Maybe I'm mistaken in my interpretation of the poem, so please correct me (does "step into death" refer to black magic, and what does "patronage of the goddess" refer to?).
In reply to Garret.rr
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15 years ago
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Garret.rr
I've read all of this, but the problem remains unresolved. The map is very interesting, but because of this quest, I can't finish it. Maybe I'm mistaken in the logic of the verse, so correct me (a step into death - is this black magic, and the patronage of the goddess - what is it?)
A step into death - is the step of death :)
Patronage of the Goddess - Patronage of Ashi (Asha - she is the Goddess) ;)
It's all very simple, there's nothing complicated about it...
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
15 years ago
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Guys, I'm stuck! What is the Greenheim Beast?

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