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Hand of Fate. Part 2: Despair

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#52
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vadim_t
Gentlemen, you are arguing about slightly different things - lion999 played on Veteran, and academy ward (a mysterious nickname! - I couldn't translate it) - doesn't play below the hero level:D So, of course, with such an army and a hero, dark magic won't save him (probably):confused:
It will save him, I won on Veteran without any losses. On the hero level, there will only be a slightly stronger Hero-Enemy, but if darkness and wizardry are pumped up, then it's okay.
Academy ward
the thing is, when I approached the last blue one on the island and was attacked, almost immediately 150 of his Seraphs appeared, which wiped out mine in one hit. The hero always (no matter how many times I played this map) appeared after them. Besides, he seems to have a lot of Adepts, and not just them. And I definitely remember that his attack was around 50.

Anyway, I didn't mean to offend, sorry, maybe I'm wrong, it's been a while since I played on this map.
My mummies were never outpaced, which means all sorts of adepts are rubbish (scattered) - first.
Super Angels are easily controlled, I don't remember in what order they went (they killed my manticores, the mummies restored them) - second.
In the middle of the battle, we almost always use counterspell. (If the manticores manage to vampire the SUPER TITANS, then we don't waste a turn on this) - third.
And the rest is a matter of technique, I used control several times, first on the birds, berserk on the others, and after subduing the birds, control on the angel. (Something like that).

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