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Hand of Fate. Part 2: Despair

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PavliG
You guys are overthinking it :) I just came to him with 4 stacks of 3 Hellhounds each and won the battle in 2 turns.
What I couldn't beat were hordes of Witches and Black Dragons near an Obelisk, neither on Veteran nor on Hero difficulty, even with a super army of 15 Hellhounds, 700 Manticores, and 700 Thunderbirds in various combinations; there are just too many of them, and even Black Magic doesn't save you.
This hero is defeated by two Hellhounds.

Added 1 minute ago
lion999
It will save you; I won on Veteran without any losses. On Hero difficulty, the Hero-Enemy will just be a little stronger, but if Darkness and Sorcery are maxed out, it's fine.

MyMummies were never outmatched, which means all sorts ofAdept units are weak (dispelled) - first.
Super Angels are easilycontrolled; I don't remember the order they moved in (they killed my Manticores, and the Mummies resurrected them) - second.
We almost always useCounterspell in the middle of the battle. (If the Manticores manage to drain the Super Titans, then don't waste a turn on this) - third.
The rest is just a matter of technique; I used Control several times, first on the birds, then on the Berserkers, and after subduing the birds, I used Control on the Angel. (Something like that).
Everyone has their own approach :D

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