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Interesting replay, it's pretty much how I imagined it, but it's unclear how the lightning hits them. Mine hit everyone, there were definitely six targets, but here it hits only one.
vadim_t
How is it possible to affect TWO groups of enemies with one spell?:eek:
The Wizard's Sign, if you don't know that, then why talk in the neighboring thread about someone's map being unplayable? Maybe you should think about your own knowledge?) And do you know what a chain of elements is?)) My record is killing 226 titans with one earth shock, what's yours?)
And why did the design of the hellish creatures change? In my opinion, the previous ones were better suited to the name.
I didn't change anything. Check your mods folders. Or when viewing, my map should be in the Maps folder. ;) Academy ward
it's just unclear how the lightning strikes them; it hit everyone, there were definitely six targets, but here it hits only one.
It's just a regular lightning bolt ("Unexpected Storm," as it's officially called) from one of the trainable upgrades – it hits in a chain (the description of the creature says it all ;) – you just need to right-click on it ;) ). If there is no other unit nearby, it won't hit it. ;) Remember the attack of the than, the non-green upgrade of the wyvern, etc...
Interesting replay, I imagined it would be like this, but it's unclear how the lightning hits them. Mine hit everyone, there were definitely six targets, but here it hits one at a time.
The Wizard's Sign, if you don't know what it is, then why talk in the neighboring thread about someone's map being unplayable? Maybe you should think about your own knowledge?) And do you know what a chain of elements is?)) My record is killing 226 titans with one earth shock, what's yours?)
Sir, I bow to your encyclopedic knowledge:) It's strange that you didn't pay attention to the combat properties of individual creatures (tany or brown wyverns):rolleyes: I never positioned myself as an expert. And my note in the neighboring thread had only one goal - to wait for truly great maps from the author. This is especially relevant given the current hunger - everything old has been played and replayed, and most mapmakers are waiting for Heroes 6:( By the way, I didn't write about unplayability.
Sir, I am impressed by your encyclopedic knowledge :) It's strange that you didn't pay attention to the combat abilities of individual creatures (Tans or brown wyverns):rolleyes: I never positioned myself as an expert.
I know about Tans, brown wyverns, and prismatic dragons; I just didn't read the descriptions of those monsters very carefully. I thought about the regular chain lightning, which hits not only those standing close by. I also don't pretend to be an expert; I just think everyone knows this :D vadim_t
By the way, I didn't write about the unplayability.
:D vadim_t
I completely agree with PavliG. I've downloaded all your maps, but if I manage to play one to the end, that's a good result. It's a pity: you aim for my favorite XXXL maps, but they turn out to be completely unplayable. Don't be offended; we appreciate your enthusiasm and see that you can create something great.
By the way, I often play on maps created by a generator, and they turn out quite well. Today, I leveled up my magic skill to 86
PavliG
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Come on, stop showing off!))
The map is very interesting; I'm trying to find bugs, but I can't. It's definitely good enough for release.
The map is very interesting; I'm trying to find bugs, but I can't. It's definitely good enough for release. :)
There are bugs. They've been there since version 0.1... but they're so minor that I can't be bothered to fix them. :) Let's leave it as is for now; who knows what else they might find. ;)
Question: How to capture the first Castle with minimal losses? I do this on the 2nd week, but during the capture, all the mages, half of the Goblins, and some Djinns are killed (there is no difference between Hero and Veteran difficulty, only more money is given at the beginning).
And how to get the Cold spell at the beginning? There are no Sorcerers to buy it from, and the chance of it appearing in the Mage Guild treasure chest on the way to the Castle is small, plus the losses are high.
Who uses what tactics to replenish losses (again, at the beginning, 1-3 weeks)? I think I wasted my time developing Light Magic; the spells still can't be bought right away. Maybe it would have been better to develop Mechanics (and the Castle would be easier to storm), developing the Ballista and Tent?
Also, how to increase the chance of getting the Education artifact at the beginning? I barely manage to get it by using a Mentor and spending all my money, which is unacceptable. With this many enemies, it is definitely needed.
Added 8 minutes later
From the very beginning, I develop Chaos (Cold - Freezing Cold) + Logistics (Difficult Terrain). What is better to develop as the third skill (1-2 weeks)?
Question: how to capture the first Castle with minimal losses? I do this in the 2nd week, but when capturing, they kill all the mages, half of the Gremlins, and part of the Djinns (there is no difference whether it's in Hero or Veteran difficulty, only more money is given at the beginning).
And how to get the Cold spell at the beginning? There are no Serfs to buy, and the chance of it appearing in the Mage Guild treasure chest on the way to the Castle is small, plus the losses are high.
What tactics does everyone use to replenish losses (again, at the beginning, 1-3 weeks)? I think I wasted my time developing Light Magic, as I still can't buy spells right away. Maybe it would have been better to develop Mechanics (and the Castle would be easier to storm), developing the Ballista and Tent?
Also, how to increase the chance of the Education artifact appearing at the beginning? I barely manage to get it by using the Mentor, spending all my money, which is unacceptable. With such a number of enemies, it is definitely needed.
Added 8 minutes later I've been developing Chaos (Cold-Freezing Cold) + Logistics (Difficult Terrain) from the very beginning. What is better to develop as the 3rd skill? (1-2 weeks)
Only Chaos. You don't need to develop any other magic on this map, considering the insane growth of magic power ;) Hiring Manticores will also ensure easy breakthrough and successful capture of the Castle. If you don't have enough money, sacrifice hiring Rakshasa at the start ;) Losses at the beginning will be justified. It would be too much to go without any losses... Regarding Education, you are right: we have a Knight ;) We already have a good growth of attack and defense + a very large growth of magic power.... Besides, the enemies there are...
There, right at the beginning, one Undead creature joins you, and you use it to kill one Kshatra Rakshasa during the castle siege. I marked the Titans as a target for my hero and used magic arrows to attack the mages (and, consequently, the Titans). The losses in the first week aren't that bad; there's still one blue hero that you can only kill around month 7-8... So, I think you should immediately go for the Trident of the Titans, but to do that, you need to complete a quest.
By the way, after the 10th month, Chaos becomes useless. You won't kill 15,000 Manticores or 1,000 Cyclops with it. Although, there's no point in dragging it out that long. You'll have explored the entire map by around the sixth month, and then there will be hordes of monsters... Logistics are only needed until the map is fully explored; after that, you should remove it and replace it with something useful.
Yes, by the way, on the fourth week, 50-60 Manticores and 97 Demons with a Scything Sword joined me, after which it became quite easy to clear the area. If I were the author, I would have made it impossible for creatures to join. But I'm not in his place
PavliG
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I'll outline the plan, and you can correct me if needed: Chaos, Logistics (until the map is revealed), Leadership (diplomacy), Dark Magic (how else can you defeat a supergroup?), and Training, or whatever that ability is called that makes a mage's turn come faster.***
I haven't found a Manticore yet. But even with Logistics, if they're far from the castle, it takes until the second week to capture it, which isn't good for the finances.
By the way, after the 10th month, Chaos becomes useless)), you won't kill 15,000 Manticores or 1,000 Cyclops with it :), although there's no point in dragging it out like that. You open up the entire map by the sixth month anyway, and then there are hordes of monsters... Logistics are only needed until the map is fully explored; after that, it should be removed and replaced with something useful.
Yes, by the way, on the fourth week, 50-60 Manticores and 97 Demons with a cleaving sword joined me, after which it became quite easy to clear the area; I would make it impossible for them to join if I were the author... But I'm not in his place :)
10 months is definitely too long. Chaos is useful not only for its damage but also for reducing the initiative of the attacked unit. It's quite enough. You can also adjust it so that large units don't join, I left a few there so that they would always join :rolleyes: PavliG
I'll outline a plan, and you can correct me if I'm wrong: Chaos, Logistics (until the map is opened), Leadership (Diplomacy), Dark Magic (it's not very clear how to defeat supergroups without it), and Training, or (what is that ability called that makes the mage's turn speed increase faster)***.
I haven't found any Manticores yet. Although, if they are far from the Castle, even with Logistics, you can't capture it by the second week, which isn't good financially.
The Manticore lair is closer than the starting Castle ;) You need to be more attentive :) Dark Magic has its advantages, but I easily defeated everything with Chaos (constantly freezing stacks) Then such artifacts will be available to the creatures :rolleyes: .... Which will make Dark Magic redundant....
Added after 2 hours 49 minutes I uploaded the map as a release (1.0). I made not very significant changes.
Played it again today, almost 8 months later, as a veteran. I found a wild bug: remove the ability to recruit Hellspawn from the map. You just recruit a couple of them and wipe out almost everyone on the map, except for 24 other Hellspawn. I defeated them with 11 units, and the hero didn't even get a turn, so you don't even need to level up magic skills.
I went through it again today, almost 8 months later, as a veteran. I found a wild bug:), if you remove the recruitment of Hellspawn from the map, you can simply recruit a couple of them and defeat almost everyone on the map, except for 24 other Hellspawn. I defeated them with 11 units, and the hero didn't even get a turn, so you don't even need to level up magic:)
This isn't a bug, it's a feature ;) By the time you get to them, 2 months will have passed ;) Actually, a friend of mine completed the map in 4 months on Veteran ;) This is like...I'll ask him later :) Because it might be 6... I called him and asked: 6 months and 4 days))
I've made some minor changes to the map: if you haven't developed a strong aversion to it after several playthroughs in a row, you can try it :)
Finished it again), 6 months, 2 weeks, and 5 days), by the 5th month, 3rd week, I collected all the artifacts; the rest of the time, I was collecting sulfur, and I even had to sell Hellspawn for sulfur :).
Found a bug: above the first castle, there is a gold mine guarded by manticores and demons with a cleaving sword; they always join my side, and they were quite challenging for me :)
Cool map :) I've played it for the third or fourth time, and it's still not getting old :D
Played it again, 6 months, 2 weeks, and 5 days, collected all the artifacts by the 5th month and 3rd week, spent the rest of the time collecting sulfur, even had to sell Hellspawn for sulfur.
Found a bug: there's a gold mine above the first castle, guarded by manticores and demons with a cleaving sword; they always join you, and they were quite challenging for me.
Cool map :) I've played it for the third or fourth time, and it's still fun :D
True fan :)
Well, it's not a bug... I already explained why it's like that. Actually, in the new version, I removed this and added guards for the nagas... Maybe I uploaded the wrong version... Although, I downloaded it, and there are guards for the nagas.