Posts from Play as Inferno.
It works great, really well :) Once, it didn't work out (I attacked with dogs, but the Grog turned into a Wyvern after the turn), but otherwise, it's been good :)
Overall, it's very good :) It's just better not to attack Druids anyway (at least in the first 2 weeks) :) You can't remove 3 stacks in one hit.
Thank you very much (the only downside is that the Stronghold takes a lot of gold =). 10,000 goes on the first week (i.e., with other expenses - almost everything =) and in the middle of the second week, you have to scrape by with 1000 coins) (this is if the map doesn't have a built-in Fortress (e.g., on a random map generator), so it's difficult to build a Stronghold at the beginning.
Even on Ascension, at the beginning of the second week, there's almost no gold left at all (I had 40 gold left for one day) =) You just have to wait for the Magistrate to give 2000.
http://vkontakte.ru/id13369110
the second week has begun (the situation is being considered without Imps and Demons) it would be the same with them =\
(there wasn't enough money for the jumping trees (to upgrade them)
Roty, what are you doing with such a wonder?=)
I think it's better not to touch them until the 3rd week
P.S. today I solved the problem even with these guys=) it turns out everything is possible=) you just need to slightly adjust the tactics
menos, thank you very much for the advice=) seriously, I missed you:)))) or rather, an example of your tactics
everything is going great (so I borrowed your strategy, added some of my own) even without machines, the game is going with minimal losses
(but they still exist, 40+ dogs can't kill 3 stacks of druids/archmages/archers, and cavemen go after them (but that's just nitpicking =)) in general, it's just excellent.
http://vkontakte.ru/id13369110
I mostly play as demons in most games. I think I'm really experienced.
1. We're talking about the late game. Especially in "Ascension to Power" when no one comes to help.
Development speed is important.
Probably, we have different ideas about what the late game is (in my understanding, it's a long game, from 8 weeks or more) - but even the AI came to visit me in the late third week in "Ascension to Power"... (green-turquoise).
http://vkontakte.ru/id13369110
1. I'm telling you - let's play. I'm not very good at playing online, though.
2. Defense is great.
3. Deleb for LATE game? You're kidding.
4. Nimues doesn't handle neutrals very well; his skills are only useful in the final stage.
5. Leadership is a nice bonus - I wrote down the number of levels for the essential abilities.
Therefore, it's better not to take anything other than what's needed.
If there are extra levels at the end, you can try to get a couple of levels in Darkness - for Blind or Mass Dispel.
But Stone Skin and Haste are still the most important.
6. Regarding the opponent's initiative + 20% to high initiative gives a better boost than the same 20 to low initiative.
In short, only Elves are decent opponents, and that's it. But this is for a specific late game. It's more difficult in the mid-game.
That's why Demons are considered a weak race because they don't take into account what I wrote.
Grok develops quickly and handles neutrals great.
In the late game, it's quite normal to wait for defense.
You need to focus on the army (which is doubled with fast gating) and not waste slots on magic.
That's how it should be done.
2. Sorry, I didn't notice.
3. You somehow consider Grok to be the hero #1 for any situation. For example, I feel better playing as Deleb against former friends, rather than messing around with teleport when clearing out the guards of some mine. Nimues is better than Grok in the late game due to the huge number of summons. Grok is good for the start and relatively good in the late game.
4. See point 3.
5. It's better to take what you need. But what if you don't get what you need? I even had such a case: I was playing as an Elf, and I only got Luck on level 20+, although the probability was 15%. Darkness is mainly taken because of vampirism, hypnosis, berserk, mass slow, and mass curse. Otherwise, it's a shame to lose an entire squad by getting hit with a counterattack under Luck.
6. Just like with Darkness, which reduces initiative, you will suffer more than others.
For example, I have no idea how you're going to break through the iron wall of a Dwarf or Necromancer without Darkness. The Academician will even outrun you in initiative thanks to mini-artifacts. And Elves only have one overpowered hero, thanks to whom the Elf wins late-game battles. Without him, it's very difficult to do.
Sorry, only a wooden newbie thinks that Demons are a weak race. Because the troops are very weak, with a huge range of minimum and maximum damage, which, as it were, prevents you from playing in Rambo style, because literally one wrong move will cost you three weeks of army growth. For this reason, beginners praise the Undead and the Order, because their troops are very strong and numerous, and you don't have to think too much about the tactics of fighting neutrals. That's all.
Don't lose any Imps before the final battle, and the Town will be conquered.
5 years have passed...
So, who's up for a match with my demons on a medium-large map, but no Elven Enclaves?
Added 15 minutes later
I didn't understand the term, but if it means "to fight," then it applies here too, just not right now.
1. Regarding the end of week 1 – I’ll take a look. It seems to be because I’m not building magic on level 1, and therefore there’s no path to Succubi.
5. Besides Grok, who else can effectively clear the territory and not waste slots on unnecessary things that aren’t needed in the endgame? I don’t know anyone. Plus, they have Logistics from turn 1.
Deleb and Groll are also good (Logistics and attack bonuses appear most often for the P. Demons and are almost mandatory).
Added 3 minutes ago
Inferno is generally the worst opponent for the Elves, because without mana, the Elves usually don’t amount to much. Don’t lose any Imps before the final battle, and the Elves will be defeated.
Added 3 minutes ago
I wouldn’t be so optimistic. Imps are certainly a big advantage against the Elves, but in practice, things aren’t always so rosy. First, it’s not easy to accumulate Imps, and on level 15, with proper development, the Elf has a minimum of 7 Knowledge (without artifacts), which is 105 mana, and where do you get 400 Imps? Second, it’s even simpler: against the Demon, take Sharp Mind, and the Imps will be defeated with the first spell. But sometimes the Imps still go first, 50/50, you need to be ready for this, rush to the Inferno with a group of hunters, and defeat the horned ones. If it fails, retreat and return again as soon as the Imps are defeated, and the Demons will have a hard time. But here, skill is what matters, not the race. And who is really the worst for the Dark is the Orc with the Chaos Silencer.
Regarding the Inferno... the hero's troops rush faster and more often (and also further) than the League