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#83
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Returned. Thanks to our road workers for messing up our phone line =/
Roty
1. I'm telling you - let's play. I'm not very good at playing online, though.
2. Defense is great.
3. Deleb for LATE game? You're kidding.
4. Nimues doesn't handle neutrals very well; his skills are only useful in the final stage.
5. Leadership is a nice bonus - I wrote down the number of levels for the essential abilities.
Therefore, it's better not to take anything other than what's needed.
If there are extra levels at the end, you can try to get a couple of levels in Darkness - for Blind or Mass Dispel.
But Stone Skin and Haste are still the most important.
6. Regarding the opponent's initiative + 20% to high initiative gives a better boost than the same 20 to low initiative.

In short, only Elves are decent opponents, and that's it. But this is for a specific late game. It's more difficult in the mid-game.

That's why Demons are considered a weak race because they don't take into account what I wrote.
Grok develops quickly and handles neutrals great.
In the late game, it's quite normal to wait for defense.
You need to focus on the army (which is doubled with fast gating) and not waste slots on magic.
That's how it should be done.
1. Going from St. Petersburg to Minsk is quite a distance, don't you think? Although, if you wait until mid-July, when I'm done with all my exams, and set up the internet, we'll see how you do.
2. Sorry, I didn't notice.
3. You somehow consider Grok to be the hero #1 for any situation. For example, I feel better playing as Deleb against former friends, rather than messing around with teleport when clearing out the guards of some mine. Nimues is better than Grok in the late game due to the huge number of summons. Grok is good for the start and relatively good in the late game.
4. See point 3.
5. It's better to take what you need. But what if you don't get what you need? I even had such a case: I was playing as an Elf, and I only got Luck on level 20+, although the probability was 15%. Darkness is mainly taken because of vampirism, hypnosis, berserk, mass slow, and mass curse. Otherwise, it's a shame to lose an entire squad by getting hit with a counterattack under Luck.
6. Just like with Darkness, which reduces initiative, you will suffer more than others.

For example, I have no idea how you're going to break through the iron wall of a Dwarf or Necromancer without Darkness. The Academician will even outrun you in initiative thanks to mini-artifacts. And Elves only have one overpowered hero, thanks to whom the Elf wins late-game battles. Without him, it's very difficult to do.

Sorry, only a wooden newbie thinks that Demons are a weak race. Because the troops are very weak, with a huge range of minimum and maximum damage, which, as it were, prevents you from playing in Rambo style, because literally one wrong move will cost you three weeks of army growth. For this reason, beginners praise the Undead and the Order, because their troops are very strong and numerous, and you don't have to think too much about the tactics of fighting neutrals. That's all.

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