Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
1. I'll see about the end of week 1. It seems to be because I'm not building magic on level 1, and therefore there's no path to succubi. And for the horses, there's often not enough sulfur because you absolutely have to upgrade the dogs. Horses aren't decisive; they get taken out quickly, often because of their 4-tile size, and it's hard to protect them.
2. How are Dungeon creatures viable in week 1?!
3. I repeat, I don't use mass spells in battles with neutrals. They are needed for the final.
4. In the final, Darkness is not necessary. With some races, it's not effective at all.
But the specified mass spells and upgrades (Adoration, Gates of Hell +20%, Fast Gates, and attack/defense) are ESSENTIAL. That's why demons lose – they don't take THESE.
Instead, they spend 4 slots on Darkness and don't have time to take what's essential.
5. Besides Grok, who can effectively clear the territory and not waste slots on all sorts of unnecessary things that aren't needed in the final? I don't know anyone. Plus, he has logistics with 1 move.