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All games (almost) borrow something good from others. Is that bad?
About the dwarves, they have an interesting trait: everything freezes, and they also worship Arkat:confused:
New here? I'm Roha — want a quick tour?
they would have been better off worshipping water (ice) (((
in almost all fantasy universes, dwarves have water (ice) as their element
and I don't think it's worth changing the tradition,)))))
Yes, yes, a naval faction :) maybe they will finally listen to old Triton Xaar :) We are making a naval faction for WOG, and let the Nivaleans work on the fifth game :)
Why add a sea race when there isn't much water in the 5th game?
Everyone is waiting for the Dwarves, let them stay.
As for sea neutrals, yes, mermaids with jellyfish and pirates would be nice.
But this is something new. And besides, the entire landscape is occupied. Only water terrain remains
We are talking about the 2nd addon, but I want to see elementals in it
I agree, but a race is better. And no medusas, sea monsters would be better
And that way, they will be able to swim quickly, but move slowly on land, and then it won't be them coming to us, but us going to them, a positional war, like in World War I. How can you discuss a second add-on in a thread about dwarves?
It's illogical, a new race, even if it's sea-based (after all, they will be fighting on land),.
doesn't have to place a Castle on the sea. .
. They could have added some other dwarves, more vivid ones. Or centaurs. In short, use some imagination.
gnomes are that 7th race we were missing so much, by the way, are they right or left, just don't tell me they're in the center.
So, the add-on is out, and we can start a proper discussion about this faction based on facts. My first impression is that they seem to have low damage output, and the hero with the 0-1-2-2 skill set looks more like a mage (although we can say something more specific about the hero after SkillWell releases the update with the dwarves).
The Castle is built for defense. One building strengthens the walls and towers. Another allows you to deploy an additional unit on the battlefield (as far as I understand, but I couldn't verify it because no one attacked). Plus, the Castle has buildings that increase the recruitment rate for units of level 4-5, which also seems good. The Castle's development tree is quite interesting; you need a forge for money (like the Academy's guild of mages), so perhaps War Machines are one of their main skills...
I didn't have time to look at all the heroes, but I liked the hero with the javelin throwers; he reminded me of the hero with assassins from the League of Shadows.
In general, those who have already played, please share your thoughts...