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Posts from Discussion about the FORTRESS race – Dwarves.

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19 years ago
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Regarding the dwarves, I completely agree! Slowness is very bad and dangerous, especially considering that they also seem to have limited movement range – meaning they won’t be able to move very far during their turn. As for the orcs and elementals… It’s a shame for the green guys. But we’ll see. Maybe Nival will change their mind.
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19 years ago
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In my opinion, demons are physically superior to everyone, the undead excel with their numbers, and the dark elves have their special units...
The dwarves are certainly strong, but they will still be balanced against other races, so they will also be defeated...
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19 years ago
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Is the exact release date of the expansion known? I think it's November 12th.
In reply to Silvanis
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19 years ago
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Silvanis;41081
As for rune magic and the anti-gnome ability, there will definitely be some anti-rune spells, but using these runes will rarely be worthwhile. How often do you create artifacts for wizards? Only when you're rushing or when you've already built everything and have tons of resources. And even then, you often don't have enough resources for artifacts with multiple properties. Now imagine having to spend these resources on every battle; you'd go bankrupt right away! No, unless they make these runes cheap, you'll only be able to use them on the easiest difficulty.
I agree that many abilities are useless. But the chain of elements is powerful for the Dark Elves.
In reply to Magnus
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19 years ago
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I’m sure everything will be balanced.
In reply to ЦАРЬ КРОВИ
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19 years ago
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they will probably have weaknesses
here are some that I think they will have:
they will probably be slow, their growth will be small...


I completely agree, the balance for their super magic will probably be super slowness (almost sluggishness), which was characteristic of dwarves in previous installments.
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19 years ago
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Let's wait for the add-on and then we'll see. There are only two weeks left.
And it seems that the faction will resemble Fortress from the third game, which makes me happy, as it was my favorite castle.
In reply to Alan
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19 years ago
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It’s a pity they removed it.
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19 years ago
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Gnomes will be gnomes, no matter what!
In reply to celt
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19 years ago
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Yeah, dwarves riding gorgons and basilisks would look pretty wild :D Alan, respect :) You're not the only one who likes Fortress.
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19 years ago
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Dwarves are certainly good, but the fire specialization is nonsense. After "Disciples," it became ingrained that dwarves wield runic magic based on water (ice) magic, but here, firstly, we have fire worshippers – I thought fire vividly symbolizes demons (improved units from Inferno, except for Cerberuses, all burn), and the demon city has a lava theme. And water magic remains without a race. This is not good. But it's too late to talk about it now; we're waiting for the release. We'll see what comes out of it, and if it's good, we'll call this edition the "Silver Edition" – we're waiting for the next add-on for the "Gold Edition").
In reply to Necronix
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19 years ago
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Necronix;44445
Dwarves are all well and good, but the fire specialization is nonsense..
It's not nonsense, because dwarves are armorers. And in the north, you can't do without fire—you could freeze to death—and they are underground dwellers and, as written, are near the demons.
Necronix;44445

first of all, there are fire worshippers here—I thought fire was colorfully symbolized by demons (all Inferno upgraded units except Cerberi are on fire).
Demons worship chaos, while these ones worship fire. And their castle is located in the crater of a volcano
Necronix;44445

But water magic remains without a race. That's not good.
But there will be more add-ons. 2 more gods are not yet utilized: Sylas and Shalassa
In reply to Necronix
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19 years ago
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Necronix;44445
Dwarves are certainly good, but the fire-based specialization is nonsense. After Disciples, it became ingrained that dwarves wield runic magic, based on water (ice) magic, but here, firstly, they are fire worshippers – I thought fire vividly symbolizes demons (improved units from Inferno, except for Cerberuses, all burn), and the demon city has a lava theme. And secondly, water magic remains without a race. This is not good. But it's too late to talk about it now; we're waiting for the release. We'll see what comes out of it, and if it turns out well, we'll call this edition the "Silver Edition" – we're waiting for the next add-on for the "Gold Edition."
Well, firstly, fire is not demons, but a separate element (I don't like it when demons are compared to fire; in my opinion, it's bad and incorrect!). Secondly, why steal the water-based theme from Disciples? That's not good, and what's with the habit of accusing Heroes 5 of plagiarism? Although it's true! They stole the style from Warhammer and the graphics from Warcraft!

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