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Posts from Discussion about the FORTRESS race – Dwarves.

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In reply to Artes
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19 years ago
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Artes;45061
All games (almost) borrow something good from others. Is that bad?
But it needs to be Heroes of Might and Magic, not a mishmash of all games. ;)
About the dwarves, they have an interesting trait: everything freezes, and they also worship Arkat:confused:
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19 years ago
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IMHO((((

it would be better if they worshipped water (ice))(((((
in almost all fantasy universes, gnomes have water (ice) as their element
and I don't think it's worth changing the tradition,)))))
In reply to ЦАРЬ КРОВИ
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19 years ago
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BLOOD KING;45192

they would have been better off worshipping water (ice) (((
in almost all fantasy universes, dwarves have water (ice) as their element
and I don't think it's worth changing the tradition,)))))
, but they have other ideals; they are miners, weapon-smiths, and live in a volcano - so they are a fire race, and how can they relate to water?
It's better to leave water to a sea race, some tropical elves (TES), or a secret order of Psijics.
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19 years ago
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Yes, yes, a naval theme :) maybe they will finally listen to the old Triton Xaar :) We are making a naval theme for WOG, and let the Nivaleans work on the fifth game :)
In reply to Necronix
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19 years ago
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Necronix;45313
Yes, yes, a naval faction :) maybe they will finally listen to old Triton Xaar :) We are making a naval faction for WOG, and let the Nivaleans work on the fifth game :)
Why a naval faction? There isn't much water in the fifth game; everyone is waiting for the dwarves, so let them stay. But having naval neutrals, like mermaids, jellyfish, and pirates, would be nice. By the way, when will the Siberia game be announced?
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19 years ago
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yes, we've already talked about the subsequent expansions, I hope there will be a seafaring faction...
In reply to Silovik
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19 years ago
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Silovik;45400
Why add a sea race when there isn't much water in the 5th game?
But this is something new. Besides, the entire landscape is already occupied. Only the water area remains.
Silovik;45400

Everyone is waiting for the Dwarves, let them stay.
We're talking about the 2nd expansion, but I want to see elementals in it.
Silovik;45400

As for sea neutrals, yes, mermaids with jellyfish and pirates would be nice.
I agree, but a race would be better. And we don't need jellyfish, better to have sea monsters.
In reply to Magnus
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19 years ago
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Magnus;45492
But this is something new. And besides, the entire landscape is occupied. Only water terrain remains

We are talking about the 2nd addon, but I want to see elementals in it

I agree, but a race is better. And no medusas, sea monsters would be better
Right there in the water, neutrals are better; why put a race there and clutter the map? In my mind, water is for free wood, gold, and minor artifacts; that way they'll swim fast but walk slowly on land, so it won't be them coming to us or us to them—a positional war, like in WWI. How can you discuss the 2nd addon in a thread about dwarves? Yes, I need to say something relevant: dwarves are that 7th race we've been missing so much. By the way, are they right-wing or left-wing? Just don't tell me they're centrist.
In reply to Silovik
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19 years ago
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Silovik;45556

And that way, they will be able to swim quickly, but move slowly on land, and then it won't be them coming to us, but us going to them, a positional war, like in World War I. How can you discuss a second add-on in a thread about dwarves?

It's illogical; a new race, even if it's a sea race (they will fight on land), doesn't have to place its castle on the sea. It's just another race on the global map, but maybe they will get insignificant bonuses for traveling on the sea.

As for the dwarves... All dwarves are boring and bland. They could have added some other dwarves, more vibrant ones. Or centaurs. In short, they need to use their
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19 years ago
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I agree. :) Although it's a pretty good castle, especially with riders on bears.
In reply to gamehuntera
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19 years ago
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gamehuntera;46420
It's illogical, a new race, even if it's sea-based (after all, they will be fighting on land),.
No, they should fight at sea, in certain Campaigns.
gamehuntera;46420

doesn't have to place a Castle on the sea. .
It would be better at sea
gamehuntera;46420

. They could have added some other dwarves, more vivid ones. Or centaurs. In short, use some imagination.
Why dwarves? Aren't enough gnomes for you?:confused: Centaurs? Not much flight of fancy there.
gnomes are that 7th race we were missing so much, by the way, are they right or left, just don't tell me they're in the center.
That can be found out when you play the game, but for now they are neutrals, but after the second addon, they will be either good or evil, not grey
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19 years ago
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So the addon is out and we can start a proper discussion of this race based on facts. My first impression is that their damage is somehow low, and the 0-1-2-2 hero looks more like a mage (though I'll be able to say more specifically about the hero after SkillWell with dwarves is released).
The Castle is built around defense. One building strengthens walls and towers. Another allows deploying an additional unit on the battlefield (as far as I understand, but I couldn't verify it since no one attacked). Plus, in the Castle there are buildings that increase troop growth for level 4-5, which also seems decent. The castle's development tree is quite interesting; a smithy is needed for money (like the mages guild at the Academy), so perhaps War Machines is one of their primary skills....
I didn't have time to look at all the heroes, but so far I was pleased with the hero with spear-throwers; they somewhat reminded me of the assassins in the Dungeon.

Anyway, if anyone has already played, let me know...
In reply to Alan
19 years ago
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Alan;46899
So, the add-on is out, and we can start a proper discussion about this faction based on facts. My first impression is that they seem to have low damage output, and the hero with the 0-1-2-2 skill set looks more like a mage (although we can say something more specific about the hero after SkillWell releases the update with the dwarves).
The Castle is built for defense. One building strengthens the walls and towers. Another allows you to deploy an additional unit on the battlefield (as far as I understand, but I couldn't verify it because no one attacked). Plus, the Castle has buildings that increase the recruitment rate for units of level 4-5, which also seems good. The Castle's development tree is quite interesting; you need a forge for money (like the Academy's guild of mages), so perhaps War Machines are one of their main skills...
I didn't have time to look at all the heroes, but I liked the hero with the javelin throwers; he reminded me of the hero with assassins from the League of Shadows.

In general, those who have already played, please share your thoughts...

Something about the Swamp from the 3rd game comes to mind.
And how is their health (is it high?)
And who is the level 7 unit?
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19 years ago
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Well, I bought the game. For 290 rubles. It's a pity that the skill tree hasn't been released yet. But I was surprised by the voice acting. It feels like I've heard it somewhere before, especially on TV. It seems like the voice in the first scenario in the intro belongs to some lord, and it sounds like Los from Smeshariki. Also, Lord Giovanni (they saved on the picture and used a vampire monster) also speaks like a snake in some cartoon, something similar to Aladdin. But I was surprised by the polite conversations between the vampire Giovanni and the knight (the scenario in the Alliance). It's as if they weren't in the middle of a field, but in some kind of palace:D. It's a pity that they put a standard inventory on the hero.

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