Skip to content

Posts from Всё по World of Warcraft

4.0 (1 rating)
In reply to Vlad
User Avatar
#77
Auto-translated
My great-grandfather died in World of Warcraft.

Fixed the error - great-grandfather, not grandfather.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
In reply to Vlad
User Avatar
#78
Auto-translated
I sympathize.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to Vlad
User Avatar
#79
Auto-translated
yes, and you're here talking about all sorts of nonsense about WoW.
I'm not bored; I'm not a wolf who thinks that MMOs are just about grinding mobs and reaching level 100500+.
Let it be whatever it is. I played Lineage 2: the first month was just monotonous mob killing. If you kill weak mobs, it's boring; if you kill strong ones, it's more interesting, but the leveling process is incredibly slow due to frequent deaths.
I played Perfect World: I played it the least, but from what I played, the only difference between Lineage 2 and Perfect World was the size of my druid's chest.
I played Lord of the Rings Online: there were few players because it was a paid game, but at least the quests were somewhat more interesting and diverse than in the previous two. There were no schoolchildren (although it was a PvE European server, and schoolchildren like PvP), but it still got boring after a week and a half. And then the free key runs out anyway. It should have only been given for a week, so the game wouldn't get boring so quickly.
By the way, I played on a Russian paid server a year and a half ago, and on a European free server six months ago. There were few players on both.
Although in the second case, the server had only recently become free, so maybe people haven't started playing it in large numbers yet. Or maybe people just want to grind in Lineage 2 or WoW and kill mobs.

Added 1 minute ago
In any case, even if Lineage 2 or any other game becomes more interesting after a certain level, I don't want to play something boring at low levels. Heroes of Might and Magic 3 is even more interesting
In reply to Vlad
User Avatar
#80
Auto-translated
Volke, why don't you try World of Warcraft? Read the quests, explore the world. Leveling up is fast there, and the quests are well-written. With Cataclysm, they removed (or at least reduced) most of the quests in the style of "Kill 30 wolves." Maybe you'll like it? And it's not expensive; you can play by saving money from your lunches.
I didn't play Cataclysm; I don't even know what that game is.
Cataclysm is the latest expansion pack for World of Warcraft. If Satan had a temporary key for the latest expansion, it means he was playing on a private server.
Where do we go?
Where do we end up when we save the world?
In reply to Vlad
User Avatar
#81
Auto-translated
I haven't even played that much. An hour a day, not eight.
You're bound to reach level 10 in an hour, even on official x1 servers, unless you're mentally challenged.
Also, "seeing the flaws," "worst traits" - I just said it's a single-player MMORPG.
No, I was responding to this quote:
Quote:
You bring twenty hides and ten horns to the NPCs, level up your skills, gain a level, and then you can go to more dangerous locations where you used to get killed.
That last quote is what I meant by "MMORPG traits," you idiot.
My sword, my trusted ally, unphased by my aspect.
In reply to Siverfale
User Avatar
#82
Auto-translated
Siverfale
Try WoW. Read the quests, explore the world. Leveling up is fast there, and the quests are well-written. With Cataclysm, they removed (or at least reduced) most of the quests in the style of "Kill 30 wolves." Maybe you'll like it? And it's not expensive; you can play by saving money from your lunches.

Cataclysm is the latest expansion for WoW. If Satan had a temporary key for the latest expansion, that means it was an offline server.
Here, that's true. ))
There aren't that many boring quests, and there aren't any grindy ones either.
However, even doing quests in WoW isn't really necessary. I only did quests up to level 15, and then I just went to dungeons.
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
In reply to Vlad
User Avatar
#83
Auto-translated
Volke, why don't you try WoW? Read the quests, explore the world. You can level up quickly there; the quests are well-written. With Cataclysm, they removed (well, not entirely, but mostly) quests like "Kill 30 wolves." Maybe you'll like it? And it's not expensive; you can play by saving money from lunches.
The money from lunches goes towards buying Magic: The Gathering :D
But thanks anyway, I don't want to. I still don't have time to play. I've even stopped replaying G1 and G2 over and over :D
For an hour, you can inevitably reach level 10, even on official x1 servers, if you're not mentally challenged.
No. I think you can do it in an hour and a half to two, but that's for hardcore players.
And I still have the problem of a poor internet connection in the province, where I get disconnected every ten minutes, and the speed drops. And LotR and PvP were also laggy because I didn't have a good graphics card back then.

Also, "seeing crap," "worst traits" – I just said that it's a single-player MMORPG. For schoolkid haters, of course, who, at any mention of an MMORPG, immediately throw into the void their very important and original opinion "MMOs are crap, I don't need MMOs!" this is probably equivalent to the worst traits. But not for me. Don't get worked up, calm down.
You bring twenty skins and ten horns to the NPCs, level up your skills, gain a level, and then you can go to more dangerous locations where you used to get killed.
The highlighted phrase doesn't apply to me.
Pay attention to the second quote. Do you think that's interesting? It's for hardcore players. In MMORPGs, there are more interesting things, but you, again, only see "crap."
The problem is that there are few of these "more interesting things" there. However, I won't write the same thing for the third time; you can read about it above.

Added 51 seconds ago
I only did quests up to level 15, and then I just went through dungeons =)
Hardcore player in the thread!1
In reply to Vlad
User Avatar
#84
Auto-translated
Do you think this is interesting? It's for hardcore gamers. There are more interesting things in MMORPGs, and you, again, only saw the "bad" side.
These are the features that make Gothic very similar to an MMORPG. But MMORPGs have a social aspect, which Gothic lacks.
And it's funny that you're not interested in this, but at the same time, you find it interesting to constantly grind, killing two dozen wolves with a rusty two-handed sword or spending three days killing ten thousand orcs with a battering ram. These are mutually exclusive statements.
My sword, my trusted ally, unphased by my aspect.
In reply to Vlad
User Avatar
#85
Auto-translated
But in an MMORPG, there's a social aspect, which Gothic lacks.
Great, I don't want the social aspect with all the schoolkids and noobs.
And it's funny that you're not interested in that, but at the same time, you're interested in grinding for two dozen wolves with a rusty two-handed sword or killing ten thousand orcs with a battering ram for three days. These are mutually exclusive statements.
I thought my whining in the forum about spending two weeks killing orcs around the castle in Return was well-remembered :D
However, in this add-on, there are four times as many of them, and each one is three times stronger, so it was quite a grind, yes.
In G2: Night of the Raven, there are too many orcs around the battering ram, which gets boring.
grinding for two dozen wolves with a rusty two-handed sword
This isn't just mindlessly mashing a series of button combinations on a quickbar, casting a series of identical spells and abilities, like I did in MMORPGs. You need to build tactics, survive somehow, come up with something, etc. Of course, MMORPGs might have that too, but I've already said that it's definitely not the case at the beginning levels.
These are the features that make Gothic very similar to an MMORPG.
There are many of these features in MMORPGs, but few in Gothic. There are slightly more than normal. If you remove them completely, you get a depressing experience without combat; there's no one to fight. Well, you know, you just need balance in this. Gothic has a normal balance with a slight, almost insignificant deviation towards combat.

Added after 59 seconds
ten thousand orcs
approximately five hundred. And in Return, I counted 2000-2500 orcish axes in my inventory :o
In reply to Vlad
User Avatar
#86
Auto-translated
approximately five hundred. And in The Restoration of Erathia, I counted 2000-2500 Orcish axes in the inventory:o
With such patience, the path to success in WoW is open to you. No joke.
Where do we go?
Where do we end up when we save the world?
In reply to Vlad
User Avatar
#87
Auto-translated
Great, I don't want to deal with schoolkids and noobs.
How can you turn your nose up at something like that?
It's not just mindlessly clicking a memorized button combination on the quickbar, casting a series of identical spells and abilities, like I did in MMORPGs. Here, you need to build a strategy, somehow survive, come up with something, and so on.
Come on, think about it. You can't block the animals, so even a simple fight like a fight with people in Gothic turns into an even simpler fight with animals, where you just stand against a wall and swing back and forth, or run around. The maximum amount of tactics you can use is to climb onto a ledge and shoot arrows from there.
There are a lot of these things in MMORPGs, but few in Gothic. There are slightly more than normal.
Not at all. Gothic consists of eighty percent of these things, as do many open-world games. Exploration, grinding, and killing increasingly stronger monsters, a rudimentary dialogue system, a role-playing system built exclusively on combat skills (sneaking and lockpicking don't count; they exist in MMOs as well). Twenty percent is the presence of some kind of plot (which even in MMOs still happens, lol, when a series of related quests with a pseudo-history are dumped on you during the game, or you are sent to "conquer" certain territories from mobs) and more complex quests than in MMORPGs. That's it.
My sword, my trusted ally, unphased by my aspect.
In reply to Vlad
User Avatar
#88
Auto-translated
With such patience, the path to success in WoW is open to you. No joke.
No.) I didn't enjoy slaughtering 2.5k orcs at all. I just wanted to keep playing. And if you have to constantly do that in WoW, I won't even consider playing it.
How can you turn your nose up at something like that?
I'm not a troll. You go play WoW and troll the noobs.
Come on, think about it. You can't block animals, so even a simple fight like a fight with people in Gothic turns into an even simpler fight with animals, where you just stand against a wall and swing back and forth, or run around. The most tactics there is, is to climb on a ledge and shoot arrows from there.
You're not a seasoned Gothic player :3
It's cool to run in different directions, trying to avoid being surrounded, while not running too far away so as not to run into a neighboring pack, knowing when to strike and when to jump back so as not to get hit yourself.
Not at all. Gothic consists of them eighty percent of the time, as do many open-world games. Exploration, grinding, and killing increasingly stronger monsters, a rudimentary dialogue part, a role-playing system built exclusively on combat skills (sneaking and lockpicking don't count, they also exist in MMOs). Twenty percent is the presence of some kind of plot (which even in MMOs still happens, lol, when a series of related quests with a pseudo-history is dumped on you during the game, or you are allowed to "conquer" certain territories from mobs) and more complex quests than in an MMORPG. That's it.
I disagree with the highlighted phrase.
By the way, an open world is open precisely because you don't have to kill anyone or explore at all. But then you'll be a noob with a low level, and the end of the game will be hardcore.
In reply to Vlad
User Avatar
#89
Auto-translated
Gothic is a good game, of course, but you can’t play it forever – otherwise, you might turn into a boring old-timer.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Vlad
User Avatar
#90
Auto-translated
what’s wrong with old-school players?
also, I already wrote that I don’t play anything at all.
lately, I play Quake 3 for about 20 minutes a couple of times a week, and that’s it.
In reply to Imaris
User Avatar
#91
Auto-translated
Noob and lol.
Tomorrow holds no promises
Except the ones we've made