Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
But in an MMORPG, there's a social aspect, which Gothic lacks.
Great, I don't want the social aspect with all the schoolkids and noobs.
And it's funny that you're not interested in that, but at the same time, you're interested in grinding for two dozen wolves with a rusty two-handed sword or killing ten thousand orcs with a battering ram for three days. These are mutually exclusive statements.
I thought my whining in the forum about spending two weeks killing orcs around the castle in Return was well-remembered :D However, in this add-on, there are four times as many of them, and each one is three times stronger, so it was quite a grind, yes. In G2: Night of the Raven, there are too many orcs around the battering ram, which gets boring.
grinding for two dozen wolves with a rusty two-handed sword
This isn't just mindlessly mashing a series of button combinations on a quickbar, casting a series of identical spells and abilities, like I did in MMORPGs. You need to build tactics, survive somehow, come up with something, etc. Of course, MMORPGs might have that too, but I've already said that it's definitely not the case at the beginning levels.
These are the features that make Gothic very similar to an MMORPG.
There are many of these features in MMORPGs, but few in Gothic. There are slightly more than normal. If you remove them completely, you get a depressing experience without combat; there's no one to fight. Well, you know, you just need balance in this. Gothic has a normal balance with a slight, almost insignificant deviation towards combat.
Added after 59 seconds
ten thousand orcs
approximately five hundred. And in Return, I counted 2000-2500 orcish axes in my inventory :o