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Well, that's why they're dangerous, especially for the attacker. It's bad manners to deliberately portray your opponent as an idiot. Rudeness is just one of the forms of aggression. %)
And I didn't say that a good mage is necessarily one who has all magical skills. Air, earth, and intelligence are enough. I don't like playing random games; it's too boring, and what's wrong with Multiplayer on custom maps, where all players know all the subtleties and nuances of the map, and can calculate what to spend their time and energy on? I've already explained why I didn't have any economic difficulties, and there's nothing new: looting, looting, and buying only what's absolutely necessary. Even if "what's absolutely necessary" isn't bought immediately, it doesn't matter; there's still enough to build an army capable of attacking. About the Necromancer... Well, his vampire skeletons were useless. And the Knights ran into Nagas, who were only slightly more numerous, and they died almost immediately. The Necromancer held on by resurrecting, but I had that too, as well as incomparably more other magical abilities. A stack of skeletons isn't scary either, especially when their leader has almost no other troops and mana left. If the numbers I provided confused you, I still don't understand how it's possible to win on that map, or on other maps that I like, in the first week. I would gladly master the art of online warfare, which you hold in such high regard, but perhaps in another life. In this one, I've already spent too much time on games, so I'll stick to ordinary, peaceful gatherings with friends, just for the pleasure of it, and not for Olympic ambitions. I'm sure many will agree with me. And if you don't understand what I'm talking about, stop playing anything immediately. It's dangerous.