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Tower tactics.

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#141
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n2k

5) Djinns. In a word – garbage. 40 hit points for a melee unit of level 5 and low defense – it’s a mockery. My Gorgons are quietly laughing in the corner. They fly and cast spells, which partially saves the situation.
“-”, definitely. Their place is at level 4, but definitely not at level 5.
You really put the Djinns down. But have you tried using a heavily upgraded Warrior, but without magic, and placing several Djinns, and then casting, for example, on upgraded Nagas? The spells may be random, but they are not useless, and they are of all levels. For example, if you get Prayer + Haste + Counter Strike + Shield + Frenzy (at least 3 of these, which happens quite often), and this will be, if not on the first, then on the second turn (in terms of speed) – and you will get a tank with a speed of 16 (!), with armor of 4, with the first unreturned attack, which can take down almost any monster and respond to almost all counterattacks – no mage can create such a miracle. And what’s the point of that health if the Djinns need so little – other monsters will spend the health.:smile14: