Auto-translated
What I'm about to say isn't new to most players, but since newcomers have recently been asking to share "tips and tricks," I decided that it might be useful to someone. This issue has probably been discussed many times before, but I'm not aware of it.
Everyone knows that the speed of the slowest unit determines the hero's movement range during the day. I want to discuss a completely different aspect: the influence of the fastest unit's speed on the course of battle. To do this, I've created a small table listing the speed of the fastest units in each Castle and the speed of level 7 units for those Castles where they aren't the fastest.
I think everyone understands how important this factor is: whoever has the fastest unit goes first and can cast spells first (often, this is exactly an expert speed buff/debuff). More often than not, the first round is decisive, so high speed is a key to success (remember: "White goes first and wins"?).
Therefore, on those maps where a player can choose a Castle at the start, it's important to make the right choice.
What do we see from the table? Obviously, there are some Castles that are leaders (speed above 16), some that are average (speed 14-16), and some that are underdogs (speed below 14).
Which Castle do I prefer to play? Castle, Rampart, Dungeon, Inferno. Let's look at the table: "The answer is clear!" Similarly, it immediately becomes clear why some Castles are my least favorite and what causes this dislike. It's also clear why Conflux is still unbalanced and banned in online play: the speed of phoenixes is 21 – an absolute record compared even to neutral azure dragons! Even under an expert debuff, they almost always reach their enemies.
Tower is unlucky: its titans, although the fastest ranged units and the only level 7 ranged units, and also with heroic health and immunity to mind-affecting magic, with a speed of 11, will most often shoot after the opponent has already taken their turn (remember the epic debate "Who is stronger: a titan or a black dragon?").
But the worst are Stronghold and Fortress: they don't have the fastest level 7 units, and they don't have flying units, and their magic is also limited to 3 levels! The latter, however, doesn't matter in cases where the game is played with rules that prohibit high-level magic, on small and medium-sized maps, and online, where players often don't have time to build a 4th level of the guild of mages or learn advanced wisdom. But on large maps, everything is different.
In general, it seems to me that the game developers have messed something up with Stronghold and Fortress: rusks are the most suitable unit for level 7, "bears" could have been reduced and made level 5, and wyverns and hydras could also have been swapped.
Of course, there is a way out for the underdogs: firstly, advanced magic can be learned in enemy cities, and fast units can be taken in "foreign" cities or in external dwellings.
Also, in all cases, "speed" artifacts (cloak, amulet, ring) and fast "non-native" units help. Therefore, if my army is relatively "slow," I always try to include at least one phoenix, archangel, or fast dragon in it.
Everyone knows that the speed of the slowest unit determines the hero's movement range during the day. I want to discuss a completely different aspect: the influence of the fastest unit's speed on the course of battle. To do this, I've created a small table listing the speed of the fastest units in each Castle and the speed of level 7 units for those Castles where they aren't the fastest.
I think everyone understands how important this factor is: whoever has the fastest unit goes first and can cast spells first (often, this is exactly an expert speed buff/debuff). More often than not, the first round is decisive, so high speed is a key to success (remember: "White goes first and wins"?).
Therefore, on those maps where a player can choose a Castle at the start, it's important to make the right choice.
What do we see from the table? Obviously, there are some Castles that are leaders (speed above 16), some that are average (speed 14-16), and some that are underdogs (speed below 14).
Which Castle do I prefer to play? Castle, Rampart, Dungeon, Inferno. Let's look at the table: "The answer is clear!" Similarly, it immediately becomes clear why some Castles are my least favorite and what causes this dislike. It's also clear why Conflux is still unbalanced and banned in online play: the speed of phoenixes is 21 – an absolute record compared even to neutral azure dragons! Even under an expert debuff, they almost always reach their enemies.
Tower is unlucky: its titans, although the fastest ranged units and the only level 7 ranged units, and also with heroic health and immunity to mind-affecting magic, with a speed of 11, will most often shoot after the opponent has already taken their turn (remember the epic debate "Who is stronger: a titan or a black dragon?").
But the worst are Stronghold and Fortress: they don't have the fastest level 7 units, and they don't have flying units, and their magic is also limited to 3 levels! The latter, however, doesn't matter in cases where the game is played with rules that prohibit high-level magic, on small and medium-sized maps, and online, where players often don't have time to build a 4th level of the guild of mages or learn advanced wisdom. But on large maps, everything is different.
In general, it seems to me that the game developers have messed something up with Stronghold and Fortress: rusks are the most suitable unit for level 7, "bears" could have been reduced and made level 5, and wyverns and hydras could also have been swapped.
Of course, there is a way out for the underdogs: firstly, advanced magic can be learned in enemy cities, and fast units can be taken in "foreign" cities or in external dwellings.
Also, in all cases, "speed" artifacts (cloak, amulet, ring) and fast "non-native" units help. Therefore, if my army is relatively "slow," I always try to include at least one phoenix, archangel, or fast dragon in it.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
(Василь Симоненко. Люди – прекрасні)