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Posts from Late-game Town Enhancement.

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In reply to Amko
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15 years ago
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Flandre
If you're going to choose a combat skill, it's better to go for defense rather than attack. There are few units, so you need to hold out longer until they're all eliminated.
Defense is a rare skill for Town Portal, while attack appears in every game.

Added 1 minute ago
And you don't need to stand still; you need to attack, which is why I'm in favor of attack.
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15 years ago
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But there’s more delicious food there.
In reply to Amko
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15 years ago
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Flandre
But there's more delicious food there.
If defense is triggered, then I agree that it's better to choose a battle to the death instead of attacking. In that case, the hero will take a long time to cast spells while everyone else is being defeated.
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15 years ago
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Why doesn't anyone suggest the option of having two types of magic, like with Lethos? I think it's a good idea too – darkness + chaos, darkness + summoning? It's not just about using chaos, especially in a long game. Or, if it's chaos after all, then to avoid worrying about the opponent gaining a lot of defenses against it, go to the Academy and get the Amulet of Mastery; it's hard to defend against that kind of chaos.
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15 years ago
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Maybe it’s because in his own city, a Warlock won’t be able to learn Darkness, even at level 3? And besides, why would you need Darkness against Necromancers, who are immune to mind control, Berserkers, Mass Dispel, Plague, and Vampirism? Taking Darkness just for the sake of Mass Slowdown doesn’t seem very sensible.
In reply to Ganseng
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15 years ago
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Ganseng
Maybe it's because in their own city, a Warlock won't be able to learn Darkness, even at level 3? And besides, why would you need Darkness against Necromancers, who are immune to mind control, Berserk, mass Dispel, Plague, and Vampirism? Taking Darkness just for mass Slowdown doesn't seem very sensible.
Well, why immediately Necromancers? There are plenty of other options in 3.1, not everyone plays as Necromancers. Besides, there's Leto, who, let's say, has dark magic by default. It's not very effective against Necromancers, I agree, but a slowed-down Necromancer is great; by the time he figures things out, only skeletons will be left. And what about Chaos + Summoning? I think if you think about it, you can use it effectively, although it's two schools of magic... anyway, it's not a given, I'll try it...
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15 years ago
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The combination of Might and Magic certainly looks appealing, but double magic will force you to give up some other equally valuable skill (like education or logistics, for example). Also, any caster with double magic is not very viable without spellcasting; if it doesn't appear, everything will be for naught.
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15 years ago
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In the late game, I would upgrade skills approximately like this:

+2 Archery for increased damage on elemental chains, Golden Horseshoe, and other stuff like +50% damage from elements
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15 years ago
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All you need is 35 levels.
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15 years ago
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Soljie, could you explain the purpose of defensive and evasive tactics?
In reply to Ment
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15 years ago
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A purely defensive build is a useless skill for a spellcaster. And when I say "late game," I don't mean level 35, to be honest, I haven't had to level up to 35. Let's say level 27-28.

Added after 6 minutes
If you're going to focus on defense, then "fight to the last" is the only correct choice for a spellcasting hero.
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15 years ago
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My strategy against all factions, except for the Academy:


Against the Academy:
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15 years ago
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I wouldn't take Chaos against either Orcs or Academy. Against the former, I'd try Dungeon (you can take a risk in the late game), and against the latter, I'd go for Summoning. And I wouldn't take Sinister in the late game. In my opinion, Sorgal would be a better choice.
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15 years ago
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Ah, yes, I forgot about the Orcs. Yes. Against an Orc, you need to use summoning. How do you deal with Darkness? Only if you are sure you can learn powerful Darkness spells. And that doesn't always happen. In general, of course, a Warlock has little chance against an Orc in a long game. Against an Academy mage, there are chances, even with my build. Kifrah with Vengeance deals good damage and has a chance to inflict luck. But I agree that summoning is definitely more useful than Chaos in a long game.
In reply to Igor111
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15 years ago
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Igor111
Oh, yes, I forgot about the Orcs.
Yes, against an Orc, you need to focus on summoning.
How do you deal with Darkness? Only if you are sure you can learn powerful Darkness spells. And that doesn't always happen.

In general, of course, the Necromancer has little chance against an Orc in a long game.

There is a chance against an Adept, even with my build. Kifrah with Retribution deals good damage with a chance to inflict Luck.
But I agree that summoning is definitely more useful than Chaos in a long game.

You end up with some kind of incomplete Necromancer.
What did you take Logic and Sorcery for? Just for the sake of it?! :D If you've already taken it, then level it up to Keen Intellect and Pathfinding.
Against Orcs, I would level up a Battle Mage specifically with summoning, because with Darkness, you still need to find some useful spells, and the Orc will resist Chaos in 80% of cases. But summoning will only be effective if our Necromancer has decent Magic skills. In addition to summoning, take Attack (Mass Haste), Defense (Blade Dance, Resistance), Education (Magic Attraction), Sorcery (Mana Restoration, Secret Knowledge, Fluctuating Mana). Forget about Luck.
In my opinion, Logic is best taken for a rush or for a Hit-and-Run strategy, along with Unraveling, but with Chaos, that's where Luck and its skills will be useful...
And in general, you should always level up 2 heroes, but with different goals... Also, it's good to scout the main hero of your opponent with the Unraveling skill.

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