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Posts from General discussion about Heroes of Might and Magic II. Auto-translated

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In reply to AlexeyPank
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#31
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No one is arguing that magic is present in the second game. It simply doesn't play as significant a role as it does in later versions of the game.
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#32
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Magic is extremely important. It's very difficult to play without it. And in a real battle, a mage will defeat a warrior, even if only by using resurrection and Armageddon.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
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Член РКСМ с 07.07.07.
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In reply to AlexeyPank
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#33
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AlexeyPank;46065
Magic is extremely important. It's very difficult to play without it. And in a real battle, a mage would defeat a warrior, even if just by using resurrection and Armageddon.

Well, in a real battle :) No, undoubtedly magic is important, but not as much as in Heroes 3 or 5.
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#34
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Why? In Heroes of Might and Magic II, even the AI frequently uses high-level spells. I also often used magic in the second game, unlike in the other installments (although I don't usually use magic).
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
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#35
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Magic is important. Especially the "antimagic" spell!!!

Орден Фениксахаризматический :) лидер
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#36
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Yes, by the way. Antimagic can negate all the efforts of a mage. Then the sword will prevail. Unless the mage goes first, in which case the warrior might simply not have time to cast a spell.
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#38
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To prevent the mage from causing trouble, you need to have a large group of ogre lords, as well as one wolf, and attack first. Then (if the mage doesn't have phoenixes or champions), the first turn is ours, and... antimagic on the ogre lords. And the mage with his dragons can... (further text is unprintable).
Antimagic works well against blindness (of course, when not only one unit is blinded).

Орден Фениксахаризматический :) лидер
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#39
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Qwerty;46330
To prevent the mage from causing trouble, you need to have a group of ogre lords and one wolf, and attack first. Then (if the mage doesn't have phoenixes or champions) - the first turn is ours, and... antimagic on the ogre lords. And the mage with his dragons can... (further text is unprintable).
Antimagic works well against blindness (of course, when not the only unit is blinded).

By the way, the computer glitches with blindness - it casts and removes it, casts and removes it...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#41
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And here, it doesn't act stupidly. The combination of blind-attack-blind is an excellent tactical move that allows you to defeat a hero without even giving them a chance to escape. This is practically the only move that the computer uses, but it uses it masterfully! I've had extremely unpleasant experiences where the computer caught my main hero in this way, and I couldn't even escape!!!

Орден Фениксахаризматический :) лидер
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#42
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Qwerty;46388
Actually, it doesn't act stupidly. The combination of blind-attack-blind is an excellent tactical move that allows you to defeat a hero without even giving them a chance to escape. This is practically the only move that the computer uses, but it uses it masterfully! I've had some very unpleasant experiences where the computer caught my main hero this way, and I couldn't even escape!!!

Yes, you're right. But sometimes it still acts stupidly. You need to play on this and not give in to provocations.
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#43
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I've never used antimagic. How would I know which unit it will target? Usually, I managed to overwhelm enemies with spells without using antimagic. However, lightning, blessing, blinding, and chain lightning are indispensable. If all else fails, you send a hero with a decent spellpower and a squad of dragons to meet the enemy. You can confuse them with Armageddon or a storm of elements, and then engage in combat.
In reply to Мугайс
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#44
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Yes, lightning is very useful, especially against nomads, whom it's not so easy to defeat with brute force, even with 20 hit points.
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#45
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Nomads are encountered rarely. I didn't have any problems with them on the original maps.

Lightning is most often useful against weak but numerous creatures. If there is no blinding, then the best way to ruin the lives of two hundred enemy archers is to strike them with lightning.