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Posts from General discussion about Heroes of Might and Magic II. Auto-translated

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#16
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They seem to be improved and hit twice, but I don't know about the "responses"...
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
In reply to Мавр
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#17
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Well, the Paladin struck, he was met with a counterattack, and he struck again. But it would have been better if the Paladin struck, struck, and then what remained retaliated :D
Alliance of Lightлидер клана (список кланов на HW) :)

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In reply to Inquisitor
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#18
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Inquisitor;45763
Well, the Paladin struck, he got a response, and he struck again. But it would have been better if the Paladin struck, struck, and then what was left responded :D

He didn't even have a nose before this!:p
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#19
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The second game is the best in the series! It has a unique storyline that you won't find anywhere else. And the balance is perfect. Mages, Warlocks, and Sorceresses are ideal for large maps; they are all roughly equal in strength. Necromancers are a versatile race (although they have fewer archers, they are stronger than the others). Humans and Barbarians are best for rushing. Everything is well-thought-out.
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In reply to AlexeyPank
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#20
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AlexeyPank;45831
The second game is the best in the series! It has a unique storyline, and the balance is right. Mages, Warlocks, and Sorceresses are suitable for large maps; they are all roughly equal in strength. Necromancers are a versatile race (although they have few archers, they are stronger than others). Humans and Barbarians are good for rushing. Everything is well-thought-out.

Everything is correct except for Barbarians. They are also excellent for large maps!:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#21
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As far as I remember, Barbarians are only suitable for blitzkrieg, but it depends on how each player plays...
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Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
In reply to Darth Saruman
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#22
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Darth Saruman;45844
Everything is correct except for the Barbarians. They are also great for large maps!:D
For large maps??? I don't know, I don't know... In my opinion, they don't rule on large maps...
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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#23
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Sergh;45879
For large maps...? I don't know, I don't know... Still, they don't dominate on large maps, IMHO...

But I'm really into them!:D And they're easy to download!
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#24
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It's easy to download, but they don't have many serious units...
I remember about 5-6 years ago - you could ignore skills and everything else, have 2 cyclops, a few trolls, but 100 upgraded ogres, and nothing mattered...
Ogres are powerful! (even though they're slow).
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
In reply to Мавр
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#26
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DarkMavr;45949
It’s easy to download, but they don’t have many serious units…
I remember 5-6 years ago – you could ignore skills, have just a couple of cyclops and trolls, but have about 100 upgraded ogres, and nothing would matter…
Ogres are powerful! (even though they are slow)

And also Orcs, I used to recruit over 300 of them, and their damage was over 4k! :)
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#27
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Knight units have their own advantages, such as speed and morale. And on many maps, Barbarians have the potential for a free upgrade to Ogres. And that's VERY significant. Often, it's enough to simply take one castle (if it's a Titan castle or a Dungeon) - and the Barbarian has almost won. Money accumulates, and sulfur or rubies weren't spent on it before - resulting in a quick upgrade to the highest-level troops, and a Dungeon in the hands of a Barbarian is a death sentence. And if he has ranged attacks, then Titans in the hands of a Barbarian are simply devastating.

Орден Фениксахаризматический :) лидер
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#28
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The Barbarian hero almost always wins. And that's an axiom. You start the game, let's say, as a Warlock, but you immediately buy and level up a Barbarian hero. Victory is 99%! Conclusion: Strength is stronger than magic (at least for the first and second games).
Герои - это клёво.
In reply to Zingel
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#29
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Yes, but in Heroes of Might and Magic III, it's still more advantageous to play as a Mage ;) Once, I weakened the opponent to the point where they were practically defenseless, twice, my troops were strengthened, and three, the enemy stacks started attacking each other.
Alliance of Lightлидер клана (список кланов на HW) :)

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#30
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I wouldn't dismiss magic so readily. Chaos Druid or Fenric combined with Armageddon haven't been ruled out yet. Magic in the second part was very powerful, especially those spells that affected everyone. So, a Barbarian versus a Warlock – that's still an open question as to who would win. Necropolis, on the other hand, is always the most balanced. Vampires were powerful as always. And if they also have spells...
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