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General discussion about Heroes of Might and Magic II.
To prevent the mage from causing trouble, you need to have a large group of ogre lords, as well as one wolf, and attack first. Then (if the mage doesn't have phoenixes or champions), the first turn is ours, and... antimagic on the ogre lords. And the mage with his dragons can... (further text is unprintable). Antimagic works well against blindness (of course, when not only one unit is blinded).