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General discussion about Heroes of Might and Magic II.

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#39
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Qwerty;46330
To prevent the mage from causing trouble, you need to have a group of ogre lords and one wolf, and attack first. Then (if the mage doesn't have phoenixes or champions) - the first turn is ours, and... antimagic on the ogre lords. And the mage with his dragons can... (further text is unprintable).
Antimagic works well against blindness (of course, when not the only unit is blinded).

By the way, the computer glitches with blindness - it casts and removes it, casts and removes it...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание