Regarding Berserkers - if someone doesn't know, they have immunity to mind control spells.
Posts from Fortress versus Necropolis.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Клан "Вершители Асхана" - "Masters of Ashan"
Клан "Вершители Асхана" - "Masters of Ashan"
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Hello, fellow Necromancers! I want to resume the discussion on this topic. If anyone has a foolproof recipe for defeating a Dwarf in the late game, including tactics, creature choices, hero development, please share it.
P.S. I still can't come to a consensus on this issue, as the hero builds I've come up with require having relic artifacts in the hero's inventory and a mentor on the map. I knew one guy who seemed to have figured something out, but his tactic is incredibly complex, requiring you to split your Vampires into three stacks. The build itself is a mystery.
In my opinion, Dwarves are the strongest faction in the late game... I don't even know what to advise.:eek: Chaos or Light can both be effective. Defense and Attack are a must. The third skill is for the abilities it provides. Leadership or Luck for the fourth skill. The fifth skill should complement the other four.
This is what Necromancers should base their builds on.
Or maybe we should organize a late-game tournament?? I can only play on the Test Edition, though. The original version isn't very good...
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
This tactic has been tested. Even the best artifacts won’t help the Dwarf.
However, there’s a downside: you need a lot of artifacts, spells, and a mentor.
There’s a second approach. Take Zoltan. He blocks antimagic, allowing us to subjugate the Jarls. But this isn’t a perfect solution either.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
There, Chaos and Light can both be present.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Honestly, I still don't understand your point about morale for Necropolis – you need to focus on education, sorcery, logistics, and dark magic with either defense or attack, along with general haste. But overall, the situation in the late game is quite unfavorable.
Added after 4 minutes
Besides, who said that a Dwarf wouldn't boost morale against Necropolis? This is a fundamental ability of the light factions!
After all, for Necromancers, delaying death is the same as death itself.
What about Rune Harmony for Dwarves?
Besides, who said that a Dwarf wouldn't level up Battle Spirit against a Necromancer?
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Stun him with Orson on week 3.
Well, it depends on the map.
As mentioned above, it is very beneficial for the Dwarf to develop both Light and Chaos simultaneously. This is where the catch lies. It is very easy for him to protect his troops from Armageddon, while the damage from the Fire Lord will be significant. Therefore, Light must definitely be chosen in the late game against the Dwarf. And also, reduce his defense – SA plus artillery plus the right upgrades – and no leadership, even with a Knight set, will help, not to mention Rune Harmony. I didn't come up with this tactic out of thin air; it has been tested against a good player playing as the Dwarf, and the Dwarf and Necropolis each had only one castle. But there is a condition – there must be a Mentor on the map; otherwise, the chance of developing in the right direction is extremely small.
And of course, I agree with you that the Dwarf needs to be eliminated while he is still small. Unfortunately, not every map allows this.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день