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Posts from Fortress versus Necropolis.

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In reply to markal
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Logistics are always needed on large maps: if you have artificial logistics + travel time! And of course - a sharp Mind! If you place Subjugation before other skills, it will be a devastating blow! + your turns will be 1.5 times longer than your opponent's, and this is very important on large maps!
Regarding Berserkers - if someone doesn't know, they have immunity to mind control spells.
I mixed it up! Place Berserk on the Priests, and Subjugation on a strong stack of Jarls! Means: Machines, Magic, Darkness, Education, Attack.
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I think teaching units is generally a very bad idea, unless you're playing like Kasparov. I think it's better to replace Attack with Defense, because I usually play as Naadir and fight to the last. The ghosts that appear after corpses serve many purposes: firstly, they prevent the enemy from resurrecting; secondly, they remove retaliation and block archers; thirdly, they hinder the enemy's advance, and it's hard to get rid of them with ranged attacks. It's almost impossible to play against dwarves without summoning, i.e., you can't rely solely on Darkness. There's no room left to add Logistics. Instead of Defense, you can take Leadership if the map is large and if it appears early. In summoning, I prefer to take Fire Warriors. This gives you 2 additional strong stacks – elementals and a phoenix, and if you also have a Hive, that's even better, especially against dwarves. Upgrading units is a good thing, but which upgrades should you take: for example, Messengers or Banshees, which fighters, which zombies, or maybe take archers instead of warriors? There are still many questions left. For example, almost all Darkness spells are removed by the Exorcism rune, Domination with Berserk is healed by Antimagic, but Antimagic is in turn removed by Messengers. In addition, you can take Zoltan as a hero to block, but again, Zoltan cannot learn either Scouting or Mentoring, therefore, the question arises, which of the heroes is best suited, etc
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Good hero, Nadir.
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Can I ask why Necropolis needs leadership, just because of the Herald? I've played many times and never taken it, except in the campaign with Markel, where it was available from the start. P.S. Try playing without Inga; many consider her overpowered (let your opponent show some skill) and she's a nightmare in the late game.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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Perhaps Inga wouldn't be considered overpowered if the Dwarves had, say, two dozen runes, but as it is, they won't even have ten, so she doesn't get almost everything even at full upgrade. And even despite the increased cost of runes, this only affects the beginning, and after 4-5 months, these resources are already measured in hundreds.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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Hello, esteemed Necromancers! I would like to resume the discussion on this topic. If anyone has a foolproof method for defeating a Dwarf in the early game, including tactics, reputation, and hero development, please share it. P.S. I still can't come to a definitive conclusion on this issue, as the hero builds I've devised require having relic artifacts in the hero's inventory and a mentor on the map. I knew one guy who seemed to have figured something out, but his tactic is incredibly complex, requiring you to divide your Vampires into three stacks. The hero build itself is a mystery.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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Lord_de_Sat
Hello, fellow Necromancers! I want to resume the discussion on this topic. If anyone has a foolproof recipe for defeating a Dwarf in the late game, including tactics, creature choices, hero development, please share it.
P.S. I still can't come to a consensus on this issue, as the hero builds I've come up with require having relic artifacts in the hero's inventory and a mentor on the map. I knew one guy who seemed to have figured something out, but his tactic is incredibly complex, requiring you to split your Vampires into three stacks. The build itself is a mystery.

In my opinion, Dwarves are the strongest faction in the late game... I don't even know what to advise.:eek: Chaos or Light can both be effective. Defense and Attack are a must. The third skill is for the abilities it provides. Leadership or Luck for the fourth skill. The fifth skill should complement the other four.
This is what Necromancers should base their builds on.
Or maybe we should organize a late-game tournament?? I can only play on the Test Edition, though. The original version isn't very good...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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Here’s a rough outline of a strategy that can be used to counter a high-level Dwarf, even Ingu. First, choose a hero. We’ll go with Deirdre. You need to level up her Spell Power skill and acquire various artifacts that reduce enemy Spell Power, Initiative, and Luck. Next, get the appropriate upgrades. Gather as many Banshees as possible and protect them at all costs in the final battle. Make full use of summoning. Phoenixes, elementals, and Celestial Shield are our allies. Invest heavily in defense and acquire a couple of Sar-Issa items. Don’t shy away from using Plague and Subjugation spells either. With low Spell Power, the Dwarf will not only miss turns but will also be heavily attacked by summoned creatures, Plague, and other units. Quickly blind the Jarls and focus on the dragons, which will be dealt with by the Banshees, Phoenixes, and Zombies. You shouldn’t have any problems with the rest.
This tactic has been tested. Even the best artifacts won’t help the Dwarf.

However, there’s a downside: you need a lot of artifacts, spells, and a mentor.

There’s a second approach. Take Zoltan. He blocks antimagic, allowing us to subjugate the Jarls. But this isn’t a perfect solution either.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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The Phoenix seems to die from its own Banshees. And the Blindness effect will be dispelled by the Shout ability.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
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Yes, these are drawbacks. You have to re-blind the Jarls and summon the Phoenix each time, although you shouldn't let the Phoenix get too close to the Banshees. But usually, the Phoenix takes a lot of damage from the Behemoth. What can you do? Suggest your own options.
There, Chaos and Light can both be present.
Again, it's a headache. As an alternative, you could take Zoltan, or something that provides magic resistance, like a couple of those same dwarven items. You could even consider taking Light, which is also interesting. But we can't take Luck anymore, and without protection, it's impossible. Yes, and the effectiveness of Chaos drops sharply as the number of armies increases, and the dwarf isn't such a great Chaos unit.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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What about the Rune Harmony skill for Dwarves? Deidra is the most suitable for the late game, but her spiritual connection decreases, which is its only drawback. You need to focus on negative morale – you’re right about that! But delaying with Dwarves in the late game is simply foolish! After all, for Necropolis and Inferno, delay means death.
Honestly, I still don't understand your point about morale for Necropolis – you need to focus on education, sorcery, logistics, and dark magic with either defense or attack, along with general haste. But overall, the situation in the late game is quite unfavorable.

Added after 4 minutes
Besides, who said that a Dwarf wouldn't boost morale against Necropolis? This is a fundamental ability of the light factions!
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After all, for Necromancers, delaying death is the same as death itself.
Well, it depends on the map.
What about Rune Harmony for Dwarves?
To get the rune, you still have to go there.
Besides, who said that a Dwarf wouldn't level up Battle Spirit against a Necromancer?
Who said that? No one said that. That's why we take Daedra.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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I was playing as Necropolis today, and on the 4th month, I went to a friend's game and lost – I'm so embarrassed! But there's still a chance with Deidre (I actually played as Zoltan with my friend). If the opponent plays as Erling, even if you take Quick Mind and Enchantment/Light spells (and Light works against Necropolis – I would focus on Eternal Light and other gnome spells) and Battle Spirit, it won't be enough to protect the gnome – there's a chance! (I would try to develop Rune Harmony on the gnome's side). But then you need to try to develop the Silverback skill. (I don't trust her; she's a bit slow, but that's just my opinion). I don't even know how much the scream will reduce her stats – -2 or -3 units, even with Necropolis artifacts. Why drag it out? Just attack him with Orson on the 3rd week, and you're good to go!
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Stun him with Orson on week 3.
Well, it depends on the map.

As mentioned above, it is very beneficial for the Dwarf to develop both Light and Chaos simultaneously. This is where the catch lies. It is very easy for him to protect his troops from Armageddon, while the damage from the Fire Lord will be significant. Therefore, Light must definitely be chosen in the late game against the Dwarf. And also, reduce his defense – SA plus artillery plus the right upgrades – and no leadership, even with a Knight set, will help, not to mention Rune Harmony. I didn't come up with this tactic out of thin air; it has been tested against a good player playing as the Dwarf, and the Dwarf and Necropolis each had only one castle. But there is a condition – there must be a Mentor on the map; otherwise, the chance of developing in the right direction is extremely small.

And of course, I agree with you that the Dwarf needs to be eliminated while he is still small. Unfortunately, not every map allows this.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Yes, I was just being overly dramatic – I actually enjoy playing with those gloomy guests from the Erathia valley, and I mostly play with them. But the chance of a light creature appearing is incredibly small, maybe around 10%, and based on my experience (and the experience of two friends I play with), light creatures appear quite often with Zoltan, but rarely with the Daedra. Under these "ideal conditions," it's impossible to defeat the gnome – he'll be covered in runes and constantly renewing them. He'll also boost his spirit with artifacts, so with everything combined (SA and artifacts), you'll be able to defeat him with 12 units of combat spirit, while the gnome will have 8 units, assuming he finds all the Lion's gear. The Daedra will consume 4 units of combat spirit, which means that, sooner or later, gnomes will start appearing. I don't envy you! Please, if you manage to defeat him, send me the replay in a private message, if it's not too much trouble!

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