Posts from Tactics for playing as the Sylvan faction.
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You forgot, Lord. The purpose of the experiment was to see if an elf with "Empathy" and an enchanted ballista would work. The answer: it does, Q.E.D. You tend to react a bit too sharply to everything.
Even back in the days of Heroes of Might and Magic I, I often chose Winged Chaos. And with this build, I achieved quite good results, especially if I also managed to get the Sympathy skill.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Or you can choose Attack -> Ranged Attack.
It won't be easy for the Elves against mages. After all, they have 3 ranged attackers. I think the best approach is to develop skills in Light, Leadership, Defense, and Attack. And somewhere along the way, find a way to increase Dodge, otherwise, the archers will fall after the first shot from the Titans.
Actually, it's easiest for the Elves to play against mages. So what if they have 3 ranged attackers? Mages have very low defense, and their troops are generally weak (unless the game is very long and there are 3 mini-arts). Even if there are 1-2 mini-arts on key stacks, such as Golems and Titans, it won't save them from Luck and Blessed. With Tap Shoes, Dancers, Fairies, Battle Rogues, and Dragons, they can reach the archers in one turn.
Added 4 minutes later
If you take Wing and add mages to the Blessed, (I think they are more dangerous than Titans, even if they are not as strong), then these mages won't even be able to fire, and you can also manage to inflict significant damage on the Titans.
If you take Wing, nothing will save the mages:), because the mages' entire hope is not on the Titans, nor on the mages; in general, the mages' troops fall apart quickly. The most important thing for the mages is the hero, but against Wing, the hero won't have time to do anything.
Added 4 minutes later
If Elves are fighting against mages, then you can take Chaos --> Magic Resistance, Defense --> Dodge, and then develop skills in the following order: Light, Luck, Leadership (Logistics).
Or take Attack --> Archery.
I wouldn't take Chaos against mages. Their troops have good magic resistance, and they also have mini-arts that reduce magic damage. You need to focus on attack to quickly eliminate the troops. It's better to take Attack, Light, Luck, and Leadership (for the aura), and Logistics.
I wouldn't take Chaos mages at all. Their troops have decent magic resistance, and they also have mini-artifacts that reduce magic damage. You should focus on attack to eliminate troops quickly. It's better to take attack, light, luck, and leadership (for the aura).
I'm not saying you need to level up Chaos, I'm saying you can take Magic Weakness through Chaos to weaken the mage's damage!!!