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Posts from Tactics for playing as the Sylvan faction.

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15 years ago
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Skull, what do you think about the idea from post number 90? Like, playing a completely defensive game?
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15 years ago
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Even back in the days of Heroes of Might and Magic III, I often chose Winged Chaos. With that build, I could achieve very good results, especially if I also managed to get the Empathy skill.
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15 years ago
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Why were you silent, Ganseng? Here's the proof!
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15 years ago
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Why? Wing is needed so that everyone can quickly click the "defend" button. And the most important thing here is readiness; everything else can be left unfinished.
In reply to Ment
15 years ago
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Ment
You forgot, Lord. The purpose of the experiment was to see if an elf with "Empathy" and an enchanted ballista would work. The answer: it does, Q.E.D. You tend to react a bit too sharply to everything.
By the way, yes – I must admit that I was wrong about "Empathy" – thanks to it, the hero thrown back by the ballista returns on the ATB scale and manages to make his move before the next shot.
In reply to Ganseng
15 years ago
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Ganseng
Even back in the days of Heroes of Might and Magic I, I often chose Winged Chaos. And with this build, I achieved quite good results, especially if I also managed to get the Sympathy skill.
Chaos is found in Elven factions as often as Light – however, in longer games, its role decreases significantly, and therefore such a build is more often seen on small and medium-sized maps.
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15 years ago
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Naturally, if a long game is anticipated, it is better to choose Haven. The longer the game lasts, the less effective it becomes to develop through Chaos.
15 years ago
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Could you please explain why the Elf heroes have such high Knowledge and Defense stats, while their Attack stat is significantly lower? I usually play on large maps and develop them up to the point where they unlock their special skills, but even then, their Attack stat remains quite weak. Also, could someone share tactics for playing against mages on a large map?
15 years ago
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in the manual on page 300, you will find the answer to your question – and on other pages of this manuscript, you will find answers to many other questions ;)
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15 years ago
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Each class has characteristics that are leveled up more effectively. For example, mages also have a problem with attack.
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15 years ago
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Against mages, elves will have a tough time. After all, there are 3 archers. I think the best strategy is to level up in light, leadership, defense, and attack. And somewhere, find a way to increase evasion, otherwise, the archers will fall after the first shot from the titans.
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15 years ago
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In the same vein, you can consider "granting protection." Maximum evasion on the Expert difficulty level provides such protection against archers that you can almost ignore them. The only problem is that Ora casts spells very often. But if you take Wing and add mages to the list of enemies (I think they are more dangerous than titans, even though they are not as tough), then these mages will not be able to shoot as often, and you will also have time to inflict some damage on the titans.
15 years ago
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If you're fighting Elves against Mages, you can choose Chaos -> Magic Drain, Defense -> Dodge, and then from the list: Light, Luck, Leadership (Logistics).
Or you can choose Attack -> Ranged Attack.
In reply to Саня Изи
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15 years ago
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Lord_de_Sat
It won't be easy for the Elves against mages. After all, they have 3 ranged attackers. I think the best approach is to develop skills in Light, Leadership, Defense, and Attack. And somewhere along the way, find a way to increase Dodge, otherwise, the archers will fall after the first shot from the Titans.

Actually, it's easiest for the Elves to play against mages. So what if they have 3 ranged attackers? Mages have very low defense, and their troops are generally weak (unless the game is very long and there are 3 mini-arts). Even if there are 1-2 mini-arts on key stacks, such as Golems and Titans, it won't save them from Luck and Blessed. With Tap Shoes, Dancers, Fairies, Battle Rogues, and Dragons, they can reach the archers in one turn.

Added 4 minutes later
Ment
If you take Wing and add mages to the Blessed, (I think they are more dangerous than Titans, even if they are not as strong), then these mages won't even be able to fire, and you can also manage to inflict significant damage on the Titans.

If you take Wing, nothing will save the mages:), because the mages' entire hope is not on the Titans, nor on the mages; in general, the mages' troops fall apart quickly. The most important thing for the mages is the hero, but against Wing, the hero won't have time to do anything.

Added 4 minutes later
Лесной стрелок
If Elves are fighting against mages, then you can take Chaos --> Magic Resistance, Defense --> Dodge, and then develop skills in the following order: Light, Luck, Leadership (Logistics).
Or take Attack --> Archery.

I wouldn't take Chaos against mages. Their troops have good magic resistance, and they also have mini-arts that reduce magic damage. You need to focus on attack to quickly eliminate the troops. It's better to take Attack, Light, Luck, and Leadership (for the aura), and Logistics.
In reply to snaiper133
14 years ago
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snaiper133
I wouldn't take Chaos mages at all. Their troops have decent magic resistance, and they also have mini-artifacts that reduce magic damage. You should focus on attack to eliminate troops quickly. It's better to take attack, light, luck, and leadership (for the aura).

I'm not saying you need to level up Chaos, I'm saying you can take Magic Weakness through Chaos to weaken the mage's damage!!!

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