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And what are the amounts for experience and leveling up?
My sword, my trusted ally, unphased by my aspect.

New here? I'm Roha — want a quick tour?
A hero is almost always just a commander, leading troops, with their own tactical methods (abilities), and not some kind of good/bad guy.
There's no need to place such a huge emphasis on the hero. In Heroes, the hero is almost always just a commander, leading troops with their own tactical methods (abilities), and not some kind of "good" or "bad" character.
In general, the hero in Heroes is everything; they represent the army and provide it with various bonuses through their stats and abilities, and now the system has become more complex, which is a good thing. Blood and Tears simply define the hero's tactics: either to destroy everyone indiscriminately or to be more balanced and focused on defense rather than being "good or evil." Moreover, the army hasn't disappeared; I understand that if heroes now fought each other, one could complain that it's "too much RPG."
Now, seriously. At 20:00 Moscow time, another piece of information about the game will be revealed, specifically, a glimpse of the skill tree. When the time comes, go to this link.
These paths are definitely unnecessary. The point is to kill everyone; what difference does it make who you spare? This reduces the fun.
These approaches are definitely unnecessary. The point is to eliminate everyone; what difference does it make who you spare? It reduces the fun.
rather than simply saving time and effort
I play with auto-battle turned off, and I enjoy the battles themselves. If there are no battles, there's no fun. And neutral creatures are a convenient way to level up.