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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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And what are the amounts for experience and leveling up?
My sword, my trusted ally, unphased by my aspect.
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there's no need to place such a huge emphasis on the hero. In Heroes, the hero is almost always just a commander, leading troops, with their own tactical methods (abilities), and not some kind of good/bad character.
А что я здесь делаю то?
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A hero is almost always just a commander, leading troops, with their own tactical methods (abilities), and not some kind of good/bad guy.
It's strange to hear that from someone with such an avatar.
In reply to NikBond
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NikBond
There's no need to place such a huge emphasis on the hero. In Heroes, the hero is almost always just a commander, leading troops with their own tactical methods (abilities), and not some kind of "good" or "bad" character.
Actually, the hero in Heroes is everything; they represent the army and provide it with various bonuses through their stats and abilities. Now the system has become more complex, which is a good thing. "Blood and Tears" simply defines the hero's tactics: either to destroy everyone indiscriminately or to be more balanced and focused on defense, and not just "good or bad." Besides, the army hasn't disappeared. I understand that if heroes were now fighting each other, one could complain that there's "too much RPG."
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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It would have been cool if юбилейные игры had three types: good, bad, and evil. That would have been fun.
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Vayshan
In general, the hero in Heroes is everything; they represent the army and provide it with various bonuses through their stats and abilities, and now the system has become more complex, which is a good thing. Blood and Tears simply define the hero's tactics: either to destroy everyone indiscriminately or to be more balanced and focused on defense rather than being "good or evil." Moreover, the army hasn't disappeared; I understand that if heroes now fought each other, one could complain that it's "too much RPG."
Right now, I'm reading the manga "Kenichi." Yes, it's more like "Sei" (similar to the Path of Tears) and "Do" (which corresponds to the Path of Blood) from this manga, rather than "Good" and "Evil." At the same time, in the manga, there are many positive characters following the Path of Do (Miu, Shio, etc.), as well as negative characters following the Path of Sei (Ryuto, etc.).
Okay, that's just the ramblings of an anime fan.
Now, seriously. At 20:00 Moscow time, another piece of information about the game will be revealed, specifically, a glimpse of the skill tree. When the time comes, go to this link.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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No, better to be bad:smile51:, good:smile54:, and kind:smile36:!
My sword, my trusted ally, unphased by my aspect.
In reply to Ranmaru Rei
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Irdis Evalle

Now, seriously. At 20:00 Moscow time, another piece of information about the game will be revealed, specifically, a glimpse of the skill tree. When the time comes, go to this link.
Something happened, the interview was suddenly removed, for no apparent reason... You can't understand these Ubisoft guys.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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All these options definitely aren't needed. The point is to kill everyone; what difference does it make who you spare? It reduces the fun.
А что я здесь делаю то?
In reply to NikBond
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NikBond
These paths are definitely unnecessary. The point is to kill everyone; what difference does it make who you spare? This reduces the fun.
Whether they are needed or not can only be determined when we get the finished game. The point is to gather an army, level up a hero, and defeat the enemy, not to clear the map of all neutrals.

Added after 1 hour 7 minutes
Here, you can see the skill trees: here.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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These approaches are definitely unnecessary. The point is to eliminate everyone; what difference does it make who you spare? It reduces the fun.
Only an absolute bore and miser would enjoy meticulously fighting every battle against fleeing neutrals for experience. If letting them go now grants some kind of additional points, it would give it more meaning than simply saving time and effort.
My sword, my trusted ally, unphased by my aspect.
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rather than simply saving time and effort
I play with autobattle turned off and enjoy the battles themselves. If there are no battles, there will be no fun. And neutral creatures are a convenient way to level up.
А что я здесь делаю то?
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Actually, as promised, the information has been provided here. You can view the translation here.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
Арт-бук вы можете взять здесь
へ へ
の の
 も
 へ
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Again, this overly complex system of abilities, just like in that accursed RPG.
А что я здесь делаю то?
In reply to NikBond
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NikBond
I play with auto-battle turned off, and I enjoy the battles themselves. If there are no battles, there's no fun. And neutral creatures are a convenient way to level up.
Well, no one is stopping you from leveling up; you can choose to let the neutral creatures go or fight them.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...

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