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Posts from Favorites, to battle! - 3

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In reply to SEM_56
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15 years ago
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SEM_56
Igor, I'm rooting for you, my friend!!!

Thanks buddy, only thanks to your prayers ;) and the opponent's mistake:

Satyr (blue, Swamp, Tazar, Tazar) def Outlaw (red, Rampart, Kirr, Kirr) map 225

I have a triple, but one Castle is on off-road and there's no money at all, the build-up is very poor. On 131 the opp breaks ГО, but takes the wrong path and locks me in the metro. I drop the power source, +4 to all, fight my way home and sit there, trembling with growth in the Castle. The opponent runs away, I return to the treasure zone, take the shield, a Dragon Utopia for the kettle, collect the vial of life, take another Dragon Utopia at the secondary respawn, have the cloak of renunciation, bolt on 700, combat stats 22 28, go and kill. I go.

By the middle of the 4th, I reclaim all castles (both of them), by scouting I see Kirr has Dragon Utopia on the rocks, I can't make it there in time, I wait 7 days. But not so—on 147 they take the main with DD, I take it back, lock them in again, after about 5 days another casino—now the barb secondary is gone. I don't give a damn, run to the treasure zone myself, took the box for the whole 4th, it's easier now. 222 - lose ramp, 224 - swamp on off-road. Kirr fights something twice, but doesn't buy back anywhere. I beat the innocent Claudius for nothing, he runs away and sinks Kirr, gg.
Thanks for the game.

P.S. 1:0
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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15 years ago
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Satyr
Thanks buddy, only thanks to your prayers ;) and the opponent's mistake:

Satyr (blue, Swamp, Tazar, Tazar) def Outlaw (red, Rampart, Kirr, Kirr) map 225

I have a triple, but one castle is off-road and there's no money at all, the build-up is very poor. On 131 the opp breaks GO, but takes the wrong path, locking me in the metro. I drop the power house, +4 to all, fight my way home and sit there, trembling with growth in the castle. The opponent runs away, I return to the treasure zone, take the shield, a Dragon Utopia for the kettle, collect the vial of life, take another Dragon Utopia at the secondary respawn, have the cloak of renunciation, bolt on 700, combat stats 22 28, go and kill. I go.

By the middle of the 4th, I reclaim all castles (both of them), by scouting I see Kirr has Dragon Utopias on the rocks, I can't make it there in time, wait 7 days. Not so fast, on 147 they take the main with DD, I take it back, lock them in again, after about 5 days more casino - now the barb secondary is gone. I don't give a damn, run to the treasure zone myself, took the box for the whole 4th, easier already. 222 - lose rampart, 224 - swamp off-road. Kirr fights something twice, but doesn't buy back anywhere. I hit the innocent Claudius for nothing, he runs away and sinks Kirr, a little gg.
Thanks for the game.

P.S. 1:0
As bitter as it is to admit, Igor's victory was gifted by my own family, damn, close ones, who messed with my head so much that I played half-headed and half-eyed. While playing until the end of the 2nd week, I was ahead of the opponent in tempo about 3 times over, at least, despite his triple of swamp cities. On 131 there were 10 angels, GO fell from necrodrakes, without mass magic, thanks to healing. Gener pretty well bugged the generation and without scouting the land chose the correct direction to the opponent's capital with 50/50 chances. In the end, I guessed wrong. On 132 the game would have ended if I had gone to the capital; I would have killed an un-upgraded Taza with 9 angels and healing, considering that buying back the power house on 131 from 3 built cities is problematic. But, completely losing the thread of the game while participating in family battles, for some reason I break Kirr at home and go to the treasure zones. Then there was tactical fussing where Kirr with DD and fly controlled the remaining 3 treasure zones. The opponent's 3 developed secondaries required a huge amount of cash for buy-back, so power-housing Taza would likely not have worked, considering that Kirr constantly reclaimed those secondaries and effectively ate all the remaining Dragon Utopias. I planned to clear the last treasure zone and decide on further plans, but another argument happened and without thinking I sink GG in the tavern, for some reason fleeing with Claudius.
Thanks for the game!!
In reply to OUTLAW
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15 years ago
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31.01.2011 OUTLAW (blue, Rampart, Kyrre, Kyrre) def Satir (red, Fortress, Tazar, Tazar), 2sm4d(3), 1-2-3
Start on slow roads, stables in front of the castle — very good!! By the end of the first week, their secondary zones are colored: native Rampart and Swamp. Build order: 1-6 with citadel in the native, 1-4 with citadel in the native secondary.
Kyrre with 115 on the starting run with silver pegasi. A passage to the opponent's secondary zone on grass is scouted, but the road to Taz is blocked by GO.
From the start of the 2nd week — 2 fronts: scouts with native growth clear money objects, Kyrre with secondary growth pushes into the opponent's adjacent zone. On 123 Igor capitulates.
P.S.: on her turn, Kyrre took the 3rd Rampart... The Generator repays its debts :smile10:
Thank you for the game!!

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In reply to OUTLAW
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15 years ago
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OUTLAW
31.01.2011 OUTLAW(blue, Ramp, Kyrre, Kyrre) def Satyr(red, Fortress, Tazar, Tazar), 2sm4d(3), 1-2-3

Thank you for the game!!


On the first week, secondary Castle, 1-6 in the Citadel built and a Gorgon spawn point painted. Everything seems fine, but on week 1 day 2 there's a long chain, time is ticking, I get a brain fart and attack Tazar with a leveled-up medusae for the bag, there are 40+ of them, they hit back quite a bit. A turn later, can't handle the monks for the Hive on the grass, GG. Played poorly, but after revealing the map, seeing the opponent's triple calmed me down.
Thank you for the game.

Today Satyr(blue, Fortress, Tazar, Tazar) def OUTLAW(red, Ramp, Kyrre, Kyrre) sm map 214

Played with the old restart scheme and both took week 1 day 1.
On the first day, I see a long tunnel straight down, blocked by stacks of mummies for a +3 Breastplate, break through, then the road goes up, generally bleak, waiting for the opponent to take week 1 day 1 week 3.
week 1 day 1 week 2 - there's a second road, blocked by monks, sadness, but I see a Gorgon spawn point behind the zombies, hm.
week 1 day 1 week 3 - no restart and I reveal a second Cow spawn point, right next to the first one, right by the road! Taz grabs the log and there's no talk of any restarts, of course. :smile23:
Then I run along the only road, see the reds' scout hero behind the dwellings, meaning the main hero is not on the road. The reds run away, oh wow, a chocolate bar or what. By the end of the week, I paint 3 Gnoll spawns, 2 Gorgons, have 1-6 in the Citadel built, 0 gold, Lounis with 9 Gorgons and the rest of the army rushes deep into the respawn for the Dwarf Cottage and Crypt.

Week 1 day 2 week 1 - Dwarf Cottage for 20 + Crypt for 2.5k, managed to buy up well. Then I take a Helm +4, hit the monks, behind them a Hive, guarded by a stack of Warlocks. I'm scared of those creatures, so I give an Attack artifact to the chick with Death Wave, she with 2 flies takes out half the Warlocks, the rest flee from Tazar. But the Dragon Fly Hive is minimal, it wasn't worth it :mad:. Further along the road is a portal, and the road doesn't end there, but goes straight into the forest, original.
I paint Conflux, buy a spell book, break through the portal into the treasure zone to level up Earth magic, sit down to replenish mana on week 1 day 2 week 5, reveal the Griffin Conservatory.
Week 1 day 2 week 6 - Kyrre arrives, no chain home, I can't think of anything better than just standing on the road in the swamp. Week 1 day 2 week 7 - the army there is very respectable, after all double and an Elf spawn (see screenshot #1), + mass Haste, I cast Grand Haste on the shooter with 110 mana. We traded almost down to zero, I bought back with 2 Gorgons, leaving 3 horses and a dozen Centaurs.
Week 1 day 2 week 7 - bought out the main hero, traded resources for a guild, sit with 2 Gorgons and single Gnolls, thinking about the eternal. And this in the Citadel, because I built a Silo for the Gorgon upgrade, very timely :smile31:

Week 1 day 3 week 1-2 - just sit in the castle, income 1.5k + sell all the seeds the scouts find, buy up little by little. But Kyrre is also sitting on my respawn for 2 turns, staying overnight on the Gorgon spawn point she can't repaint. I see another Griffin Conservatory in the swamp.
Week 1 day 3 week 3 - getting bold, I chase Kyrre away with a scout hero, week 1 day 3 week 4 I stand under the Griffin Conservatory in the swamp.
Week 1 day 3 week 5 - the restless Outlow comes running again, but I'm wiser now and in no hurry, I take a skill two, a chain for the second Griffin Conservatory.
Week 1 day 3 week 6 - Kyrre runs further, getting close. I take skill three, send Tazar home, bring the army along the chain.
Week 1 day 3 week 7 - Kyrre runs away now, I'm short 3 tiles to kick her in the backside, trouble.
Week 1 day 4 week 1 - I crush Tazar, into Conflux into the revealed treasure zone. It's very good there: 2 Dragon Fly Hives at 4 and 8, Gauntlets + Vial behind Vampire Lords, Wings behind a stack of Elder Behemoths, Tome of Water behind Magi Ogres, and two Dragon Utopias - a Pike with Shackles, Chain +4 and +4/+4 Armor, and the main hero with a Crystal Ball, Fire Book, Sword, and Tunic of the Tuolque.
I broke Tazar and sent him home only on week 1 day 4 week 5, messed up the turn at the main hero's Dragon Utopia. Finally built the castle and Hydras. Didn't even reach close to the opponent's castle until week 2 day 1 week 1, waited for a delivery, also picked up a Shield +4, and nearby another Griffin Conservatory for 3 Angels, beautiful.

On week 2 day 1 week 4, battle under the opponent's castle (see screenshot #2): he has +3 Speed, casts Oil on me, I cast Prayer. On the second turn, I dispel Oil, attack with Hydras and Gorgons, the rest are oiled again. Then Implosion on my Angels, but it's very weak, I heal again, remove the cover from the Elves and blast 2/3 at once + sweep through the horses. Outlow buys back and surrenders. Interesting fact: a hundred Grands with direct Arrow dealt about 250 health to the Hydras with comparable stats :smile07:. This is to say: play for the swamp and win!
An extremely interesting match, thank you.
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Не бійся коли ти один, бійся коли ти нуль.

484800548

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15 years ago
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Igor, you did a great job! I watched the stream, it was an excellent performance, and as a result, the Swamp faction has reached such heights for the first time in its history! Congratulations on winning the tournament!! :smile20:
Человек человеку - друг!
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15 years ago
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Tournament results:
1st place - :smile49: Satyr (Fortress):smile49: - we need more "newbies" like him! Keep it up, congratulations!
2nd place - OUTLAW (Rampart) - Excellent result! Just a little bit short of victory.:smile20:
3rd place - Keba (Dungeon)/Kluka (Rampart) - unfortunately, Kluka disappeared, and the match was left hanging. I hope the guys will find time and finish it; after all, medals don't lie on the road.;)

Thank you to all participants for your promptness and interesting games!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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15 years ago
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Match for 3rd place
Keba (Red,Dungeon,Shahti,Gunnar) def Kluka (Blue,Rampart,Kirry,Kirry) mini-nostalgia 145

There was no path to one secondary resource. The guards were there, but the path was missing.
I went into demonology and gathered 200+ goats.
Cleared one small village (Dragon Utopia with 2 magic caps (+4+4 and -2+10), +1000 and +1 crystal). There is no magic above level 2, neither transport nor combat. I only found a Dimension Door scroll, but there were no resources left to gather.

I arrived at the opponent's place on day 145. For some reason, I was more concerned with where to catch him if he went into a treasure zone. Therefore, I didn same think about the fact that he would attack me. As a result, I left 20 fanatics and 4 hydras with the scouts, and took 48 will-o-the-wisps for upgrade (exactly on the day I took the opponent's starting Castle).
That is why I was beaten. When the opponent has +4 speed and a red orb, you can't maneuver much in battle.

Thanks for the game.
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15 years ago
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Keba (Red, Dungeon, Shakhti, Gunnar) def Kluka (Blue, Rampart, Kyrre, Kyrre) mininostalgia 145

We played after all, even though it was problematic.

Took all the rest, it generated playably in principle, the roads though fast, but still it takes so long to run along them overall in the game. Shakhti was not a logistician, Gunnar was. My AI opponents were Barbarian, Castle, Necromancer. Lucky with a wagon for the Barbarians, it gave free boots, which equalized with the fast Kyrre, sometimes you have to get lucky. In short, killed the AI opponents, upset Castle and Barbarians before grade 7, ate 2 Dragon Utopias, with one being max, but no control was given at 131. Then found Blue Cap, Red Orb. Have 3 speed artifacts. The blues arrived with a bunch of meat, attacked Kyrre in my own capitol and won the battle (parameters almost identical) but the blues had a bit more meat in the pile. Pulled the final fight to my tune, when demons over 200 and didn't think they would get chopped up like that. The elves fell with tension. Thank you.
In reply to Сатир
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15 years ago
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Satyr
On the first day, secondary Castle, 1-6 in the Citadel at home and a painted Gorgon external dwelling. Seems like everything is fine, but on 121 a long chain, time is ticking, a blunder and I attack Tazar on the upgraded Medusas for a sack, there are 40+ of them, they took considerable losses. A turn later I couldn't handle the Monks for the Hive on the grass, GG. I played poorly, but after uncovering the map, seeing the opponent's triple calmed me down.
Thank you for the game.

Today Satyr(blue, Fortress, Tazar, Tazar) def OUTLAW(red, Rampart, Kyrre, Kyrre) SM 214

We played by the old restart scheme and took 111.
On the first day I see a long tunnel straight down, a block with lots of Mummies for a Breastplate +3, broke through, then the road goes up, generally bleak, waiting for the opponent to take 113.
112 - there is a second road, blocked by Monks, sad, but I see a Gorgon external dwelling behind Zombies, hmm.
113 - no restart and I reveal a second external dwelling of Cows, right next to the first one, right by the road! Taz grabs the Log and of course there's no talk of any restarts. :smile23:
Then I run along the only road, see behind the Dwellings a scout hero of reds, meaning GO is not along the road. The reds run away, oh wow, is it gonna be easy or what. By the end of the week I paint 3 external Gnoll dwellings, 2 Gorgons, at home 1-6 in the Citadel, 0 gold, Lyonis with 9 Gorgons and the rest of the army rummages deep into the respawn for the Dwarf Cottage and crypt.

121 - Dwarf Cottage for 20 + crypt 2.5k, managed to buy well. Then I take the Helm +4, beat the Monks, behind them a Hive, guard a stack of Warlocks. I'm afraid of those creatures, so I give a Might artifact to the chick with Death Wave, she with 2 Flies takes out half the Wizards, the rest flee from Tazar. But the Dragon Fly Hive is minimal, the game wasn't worth the candle :mad:. Further along the road is a portal, and the road doesn't end there but goes straight into the forest, original.
I paint Conflux, buy a book, break through the portal into the Treasure Zone to level up Earth Magic, sit down to replenish mana on 125, reveal a Griffin Conservatory.
126 - Kyrre arrives, no chain home, couldn't think of anything better than just standing on the road in the swamp. 127 - the army is very considerable there, after all double and an external dwelling of Elves (see screenshot #1), + a Mast, I send Grands with arrow on 110 with 70 mana. We traded almost to zero, I bought back with 2 Gorgons, leaving 3 Horses and a dozen Centaurs.
127 - bought back the GG, traded resources for the guild, sitting with 2 Gorgons and single Gnolls, thinking about the eternal. And in the Citadel, because I built the Silo for the Gorgon upgrade, very timely :smile31:

131-132 just sitting in the castle, income 1.5k + I sell all the seeds the scouts find, slowly buying. But Kyrre is also sitting on my respawn for 2 turns, camping on the Gorgon external dwelling which they can't repaint. I see another Griffin Conservatory in the swamp.
133 - getting bold, I chase Kyrre away with a scout hero, 134 I stand under the Griffin Conservatory in the swamp.
135 - the restless Outlaw comes again, but I'm wiser now and in no hurry, I take the second level, chain for the second Griffin Conservatory.
136 - Kyrre runs further, already close. I take the third level, beat Tazar home, bring the army via chain.
137 - Kyrre is now running away, I'm 3 tiles short of giving them a kick in the pants, trouble.
141 - I defeat Tazar, into Conflux into the revealed Treasure Zone. It's very good there: 2 Dragon Fly Hives for 4 and 8, Gloves + a Flask behind Vampire Lords, Wings behind a stack of Gargoyles, Tome of Water behind Ogre Magi, and two Dragon Utopias - a Spear with Shackles, Chain +4 and Armor +4/+4 and Maximus with a Red Ball, Book of Fire, Sword and Boots of Tual.
I beat Tazar home only on 145, the turn from the Maximus Utopia was a blunder. Finally built the Castle and Hydras. Until 211 I couldn't even get close to the opponent's castle, waited for a delivery, also picked up a Shield +4, and nearby another Griffin Conservatory for 3 Angels, beautiful.

On 214 under the opponent's castle, the battle (see screenshot #2): there's +3 to speed, my opponent casts Oil, I cast Prayer. On the second round I dispel the Oil, attack with Hydras and Gorgons, the rest are oiled again. Then Implosion on my Angels, but very weak, I cast Cure again, remove the cover from the Elves and blast 2/3 at once + go through the Horses. Outlaw buys back and surrenders. Interesting fact: a hundred Grands on direct shot dealt about 250 damage to Hydras at comparable parameters :smile07:. I'm saying this so you play as Fortress and win!
An extremely interesting match, thank you.
An external dwelling of Elves + painted secondaries (including the native one) in the first week gave reason to prepare for a rush on the 2nd. A quickly broken Griffin Conservatory level 3 + 6 Wyverns from the tree and I ran to the opponent. The roads are very long, I ran for 3 days. Due to the preparation for the rush, the GG was modest in combat - there were none at all... So in the first field fight, Taz's specialization carried, despite the amount of meat Kyrre had, and the expert Oil with Shield from Taz also played a great role. Then I just waited for growth, because assaulting Taz even from behind the Citadel, from which they would throw arrow at 110+ damage, was very problematic. The growth didn't arrive in time - GG was driven away. I run again to the opponent's capital, but there are already Angels... oh damn... Anyway, I turn the horses towards the opponent's last unpainted secondary (Dungeon). Taz runs into their chocolate Treasure Zone, which turns out to be adjacent to my Inferno. From the view range of a Flies-boosted Taz, I see a poor scout camping in front of a Hive behind a horde of Grand Monks. I urgently send GG to the block in this Treasure Zone, planning to attack Taz next turn, since a Dragon Utopia is visible. I need an urgent trade to weaken the opponent's army, and a new week with double growth is not far... But Taz cleverly takes the goodies with a scout and runs to take the Dragon Utopia. Kyrre naturally doesn't reach them, I attack them in my own Treasure Zone. My Treasure Zone didn't yield any trump cards except Town Portal. Taz didn't have high battle magic and couldn't take the capital, but Wings gave them room to maneuver, and sitting in the capital without control is not an option for the finale.
Thank you for the game!! My congratulations!!!
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15 years ago
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So, the tournament is over.
It's a great pleasure to congratulate our winner,
Satyr (Fortress)
and the runners-up:
OUTLAW (Rampart) and Keba (Dungeon)!

I wish you further success and good luck! Thank you to all participants!

---------------////////-------------

Ranking table for the "Favorites, into Battle! - 3" Tournament.


The formula for calculating the rating:
(LOG10(N/m))*33, where N is the number of participants in the tournament, m is the place taken by the participant.
In cases where the place was not determined, the best possible result is used.

The table was inserted on April 20, 2013, when summarizing the results of the "Favorites-5" tournament and the series of "Favorites, into Battle!" tournaments.
Updated May 13, 2014.
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