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Favorites, to battle! - 3

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#468
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Satyr
On the first day, secondary Castle, 1-6 in the Citadel at home and a painted Gorgon external dwelling. Seems like everything is fine, but on 121 a long chain, time is ticking, a blunder and I attack Tazar on the upgraded Medusas for a sack, there are 40+ of them, they took considerable losses. A turn later I couldn't handle the Monks for the Hive on the grass, GG. I played poorly, but after uncovering the map, seeing the opponent's triple calmed me down.
Thank you for the game.

Today Satyr(blue, Fortress, Tazar, Tazar) def OUTLAW(red, Rampart, Kyrre, Kyrre) SM 214

We played by the old restart scheme and took 111.
On the first day I see a long tunnel straight down, a block with lots of Mummies for a Breastplate +3, broke through, then the road goes up, generally bleak, waiting for the opponent to take 113.
112 - there is a second road, blocked by Monks, sad, but I see a Gorgon external dwelling behind Zombies, hmm.
113 - no restart and I reveal a second external dwelling of Cows, right next to the first one, right by the road! Taz grabs the Log and of course there's no talk of any restarts. :smile23:
Then I run along the only road, see behind the Dwellings a scout hero of reds, meaning GO is not along the road. The reds run away, oh wow, is it gonna be easy or what. By the end of the week I paint 3 external Gnoll dwellings, 2 Gorgons, at home 1-6 in the Citadel, 0 gold, Lyonis with 9 Gorgons and the rest of the army rummages deep into the respawn for the Dwarf Cottage and crypt.

121 - Dwarf Cottage for 20 + crypt 2.5k, managed to buy well. Then I take the Helm +4, beat the Monks, behind them a Hive, guard a stack of Warlocks. I'm afraid of those creatures, so I give a Might artifact to the chick with Death Wave, she with 2 Flies takes out half the Wizards, the rest flee from Tazar. But the Dragon Fly Hive is minimal, the game wasn't worth the candle :mad:. Further along the road is a portal, and the road doesn't end there but goes straight into the forest, original.
I paint Conflux, buy a book, break through the portal into the Treasure Zone to level up Earth Magic, sit down to replenish mana on 125, reveal a Griffin Conservatory.
126 - Kyrre arrives, no chain home, couldn't think of anything better than just standing on the road in the swamp. 127 - the army is very considerable there, after all double and an external dwelling of Elves (see screenshot #1), + a Mast, I send Grands with arrow on 110 with 70 mana. We traded almost to zero, I bought back with 2 Gorgons, leaving 3 Horses and a dozen Centaurs.
127 - bought back the GG, traded resources for the guild, sitting with 2 Gorgons and single Gnolls, thinking about the eternal. And in the Citadel, because I built the Silo for the Gorgon upgrade, very timely :smile31:

131-132 just sitting in the castle, income 1.5k + I sell all the seeds the scouts find, slowly buying. But Kyrre is also sitting on my respawn for 2 turns, camping on the Gorgon external dwelling which they can't repaint. I see another Griffin Conservatory in the swamp.
133 - getting bold, I chase Kyrre away with a scout hero, 134 I stand under the Griffin Conservatory in the swamp.
135 - the restless Outlaw comes again, but I'm wiser now and in no hurry, I take the second level, chain for the second Griffin Conservatory.
136 - Kyrre runs further, already close. I take the third level, beat Tazar home, bring the army via chain.
137 - Kyrre is now running away, I'm 3 tiles short of giving them a kick in the pants, trouble.
141 - I defeat Tazar, into Conflux into the revealed Treasure Zone. It's very good there: 2 Dragon Fly Hives for 4 and 8, Gloves + a Flask behind Vampire Lords, Wings behind a stack of Gargoyles, Tome of Water behind Ogre Magi, and two Dragon Utopias - a Spear with Shackles, Chain +4 and Armor +4/+4 and Maximus with a Red Ball, Book of Fire, Sword and Boots of Tual.
I beat Tazar home only on 145, the turn from the Maximus Utopia was a blunder. Finally built the Castle and Hydras. Until 211 I couldn't even get close to the opponent's castle, waited for a delivery, also picked up a Shield +4, and nearby another Griffin Conservatory for 3 Angels, beautiful.

On 214 under the opponent's castle, the battle (see screenshot #2): there's +3 to speed, my opponent casts Oil, I cast Prayer. On the second round I dispel the Oil, attack with Hydras and Gorgons, the rest are oiled again. Then Implosion on my Angels, but very weak, I cast Cure again, remove the cover from the Elves and blast 2/3 at once + go through the Horses. Outlaw buys back and surrenders. Interesting fact: a hundred Grands on direct shot dealt about 250 damage to Hydras at comparable parameters :smile07:. I'm saying this so you play as Fortress and win!
An extremely interesting match, thank you.
An external dwelling of Elves + painted secondaries (including the native one) in the first week gave reason to prepare for a rush on the 2nd. A quickly broken Griffin Conservatory level 3 + 6 Wyverns from the tree and I ran to the opponent. The roads are very long, I ran for 3 days. Due to the preparation for the rush, the GG was modest in combat - there were none at all... So in the first field fight, Taz's specialization carried, despite the amount of meat Kyrre had, and the expert Oil with Shield from Taz also played a great role. Then I just waited for growth, because assaulting Taz even from behind the Citadel, from which they would throw arrow at 110+ damage, was very problematic. The growth didn't arrive in time - GG was driven away. I run again to the opponent's capital, but there are already Angels... oh damn... Anyway, I turn the horses towards the opponent's last unpainted secondary (Dungeon). Taz runs into their chocolate Treasure Zone, which turns out to be adjacent to my Inferno. From the view range of a Flies-boosted Taz, I see a poor scout camping in front of a Hive behind a horde of Grand Monks. I urgently send GG to the block in this Treasure Zone, planning to attack Taz next turn, since a Dragon Utopia is visible. I need an urgent trade to weaken the opponent's army, and a new week with double growth is not far... But Taz cleverly takes the goodies with a scout and runs to take the Dragon Utopia. Kyrre naturally doesn't reach them, I attack them in my own Treasure Zone. My Treasure Zone didn't yield any trump cards except Town Portal. Taz didn't have high battle magic and couldn't take the capital, but Wings gave them room to maneuver, and sitting in the capital without control is not an option for the finale.
Thank you for the game!! My congratulations!!!