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#461
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Satyr
Thanks buddy, only thanks to your prayers ;) and the opponent's mistake:

Satyr (blue, Swamp, Tazar, Tazar) def Outlaw (red, Rampart, Kirr, Kirr) map 225

I have a triple, but one castle is off-road and there's no money at all, the build-up is very poor. On 131 the opp breaks GO, but takes the wrong path, locking me in the metro. I drop the power house, +4 to all, fight my way home and sit there, trembling with growth in the castle. The opponent runs away, I return to the treasure zone, take the shield, a Dragon Utopia for the kettle, collect the vial of life, take another Dragon Utopia at the secondary respawn, have the cloak of renunciation, bolt on 700, combat stats 22 28, go and kill. I go.

By the middle of the 4th, I reclaim all castles (both of them), by scouting I see Kirr has Dragon Utopias on the rocks, I can't make it there in time, wait 7 days. Not so fast, on 147 they take the main with DD, I take it back, lock them in again, after about 5 days more casino - now the barb secondary is gone. I don't give a damn, run to the treasure zone myself, took the box for the whole 4th, easier already. 222 - lose rampart, 224 - swamp off-road. Kirr fights something twice, but doesn't buy back anywhere. I hit the innocent Claudius for nothing, he runs away and sinks Kirr, a little gg.
Thanks for the game.

P.S. 1:0
As bitter as it is to admit, Igor's victory was gifted by my own family, damn, close ones, who messed with my head so much that I played half-headed and half-eyed. While playing until the end of the 2nd week, I was ahead of the opponent in tempo about 3 times over, at least, despite his triple of swamp cities. On 131 there were 10 angels, GO fell from necrodrakes, without mass magic, thanks to healing. Gener pretty well bugged the generation and without scouting the land chose the correct direction to the opponent's capital with 50/50 chances. In the end, I guessed wrong. On 132 the game would have ended if I had gone to the capital; I would have killed an un-upgraded Taza with 9 angels and healing, considering that buying back the power house on 131 from 3 built cities is problematic. But, completely losing the thread of the game while participating in family battles, for some reason I break Kirr at home and go to the treasure zones. Then there was tactical fussing where Kirr with DD and fly controlled the remaining 3 treasure zones. The opponent's 3 developed secondaries required a huge amount of cash for buy-back, so power-housing Taza would likely not have worked, considering that Kirr constantly reclaimed those secondaries and effectively ate all the remaining Dragon Utopias. I planned to clear the last treasure zone and decide on further plans, but another argument happened and without thinking I sink GG in the tavern, for some reason fleeing with Claudius.
Thanks for the game!!