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OUTLAW
31.01.2011 OUTLAW(blue, Ramp, Kyrre, Kyrre) def Satyr(red, Fortress, Tazar, Tazar), 2sm4d(3), 1-2-3

Thank you for the game!!


On the first week, secondary Castle, 1-6 in the Citadel built and a Gorgon spawn point painted. Everything seems fine, but on week 1 day 2 there's a long chain, time is ticking, I get a brain fart and attack Tazar with a leveled-up medusae for the bag, there are 40+ of them, they hit back quite a bit. A turn later, can't handle the monks for the Hive on the grass, GG. Played poorly, but after revealing the map, seeing the opponent's triple calmed me down.
Thank you for the game.

Today Satyr(blue, Fortress, Tazar, Tazar) def OUTLAW(red, Ramp, Kyrre, Kyrre) sm map 214

Played with the old restart scheme and both took week 1 day 1.
On the first day, I see a long tunnel straight down, blocked by stacks of mummies for a +3 Breastplate, break through, then the road goes up, generally bleak, waiting for the opponent to take week 1 day 1 week 3.
week 1 day 1 week 2 - there's a second road, blocked by monks, sadness, but I see a Gorgon spawn point behind the zombies, hm.
week 1 day 1 week 3 - no restart and I reveal a second Cow spawn point, right next to the first one, right by the road! Taz grabs the log and there's no talk of any restarts, of course. :smile23:
Then I run along the only road, see the reds' scout hero behind the dwellings, meaning the main hero is not on the road. The reds run away, oh wow, a chocolate bar or what. By the end of the week, I paint 3 Gnoll spawns, 2 Gorgons, have 1-6 in the Citadel built, 0 gold, Lounis with 9 Gorgons and the rest of the army rushes deep into the respawn for the Dwarf Cottage and Crypt.

Week 1 day 2 week 1 - Dwarf Cottage for 20 + Crypt for 2.5k, managed to buy up well. Then I take a Helm +4, hit the monks, behind them a Hive, guarded by a stack of Warlocks. I'm scared of those creatures, so I give an Attack artifact to the chick with Death Wave, she with 2 flies takes out half the Warlocks, the rest flee from Tazar. But the Dragon Fly Hive is minimal, it wasn't worth it :mad:. Further along the road is a portal, and the road doesn't end there, but goes straight into the forest, original.
I paint Conflux, buy a spell book, break through the portal into the treasure zone to level up Earth magic, sit down to replenish mana on week 1 day 2 week 5, reveal the Griffin Conservatory.
Week 1 day 2 week 6 - Kyrre arrives, no chain home, I can't think of anything better than just standing on the road in the swamp. Week 1 day 2 week 7 - the army there is very respectable, after all double and an Elf spawn (see screenshot #1), + mass Haste, I cast Grand Haste on the shooter with 110 mana. We traded almost down to zero, I bought back with 2 Gorgons, leaving 3 horses and a dozen Centaurs.
Week 1 day 2 week 7 - bought out the main hero, traded resources for a guild, sit with 2 Gorgons and single Gnolls, thinking about the eternal. And this in the Citadel, because I built a Silo for the Gorgon upgrade, very timely :smile31:

Week 1 day 3 week 1-2 - just sit in the castle, income 1.5k + sell all the seeds the scouts find, buy up little by little. But Kyrre is also sitting on my respawn for 2 turns, staying overnight on the Gorgon spawn point she can't repaint. I see another Griffin Conservatory in the swamp.
Week 1 day 3 week 3 - getting bold, I chase Kyrre away with a scout hero, week 1 day 3 week 4 I stand under the Griffin Conservatory in the swamp.
Week 1 day 3 week 5 - the restless Outlow comes running again, but I'm wiser now and in no hurry, I take a skill two, a chain for the second Griffin Conservatory.
Week 1 day 3 week 6 - Kyrre runs further, getting close. I take skill three, send Tazar home, bring the army along the chain.
Week 1 day 3 week 7 - Kyrre runs away now, I'm short 3 tiles to kick her in the backside, trouble.
Week 1 day 4 week 1 - I crush Tazar, into Conflux into the revealed treasure zone. It's very good there: 2 Dragon Fly Hives at 4 and 8, Gauntlets + Vial behind Vampire Lords, Wings behind a stack of Elder Behemoths, Tome of Water behind Magi Ogres, and two Dragon Utopias - a Pike with Shackles, Chain +4 and +4/+4 Armor, and the main hero with a Crystal Ball, Fire Book, Sword, and Tunic of the Tuolque.
I broke Tazar and sent him home only on week 1 day 4 week 5, messed up the turn at the main hero's Dragon Utopia. Finally built the castle and Hydras. Didn't even reach close to the opponent's castle until week 2 day 1 week 1, waited for a delivery, also picked up a Shield +4, and nearby another Griffin Conservatory for 3 Angels, beautiful.

On week 2 day 1 week 4, battle under the opponent's castle (see screenshot #2): he has +3 Speed, casts Oil on me, I cast Prayer. On the second turn, I dispel Oil, attack with Hydras and Gorgons, the rest are oiled again. Then Implosion on my Angels, but it's very weak, I heal again, remove the cover from the Elves and blast 2/3 at once + sweep through the horses. Outlow buys back and surrenders. Interesting fact: a hundred Grands with direct Arrow dealt about 250 health to the Hydras with comparable stats :smile07:. This is to say: play for the swamp and win!
An extremely interesting match, thank you.
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