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In reply to masgak
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masgak

(how much time did you spend creating the map?)
Two weeks for the map (with a buggy base). Two months for bug fixing (thanks to the testers) and eliminating them :) And the revisions... that's just part of the process. One day you need to fix something, the next day it's already fixed - these are minor things, so they don't really count.
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I've moved everything here. This topic is only for maps!
Also, read this
And try to avoid unnecessary chatter. Stick to the point.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
In reply to Lux in tenebris
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Lux in tenebris
I've moved everything here. This topic is only for maps!
Also, read this
And less off-topic chatter. Try to stick to the point.
So what’s not related to the map here? O_O
The map was uploaded before the new template was created. So, if the mapmaker couldn't redo the thread (maybe he doesn't play Heroes anymore or doesn't make maps) – would his map disappear?

Now about the poll:
- The poll is directly related to the map and helps it develop;
- If the poll is moved to another topic, and I can't do this myself due to functional limitations for this type of user, it will violate the integrity of the information, correspondence, etc., which will create conditions for a negative impact on the map;
- Based on the above, we can conclude, especially from what I highlighted, that the rule does not reflect reality, or applies only to moderators (the poll is deleted - but I can't do that), so I don't understand anything - I want someone to explain it to me.
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Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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I agree with Dyrman.
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I have no idea how to get the wings with engravings. I've been playing for a week now... (half a year of playtime).
In reply to lion999
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lion999
I can't figure out how to get the engraved wings.
I've been playing for a week now... (half a year of playtime).
You don't necessarily have to get them:
- during the conversation with Andragor, he makes it clear that even if you don't complete the quest, you can approach him after a certain amount of time ;)
That's what you need to do ;)
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So, what the heck with these wings, I have no idea what to do next. I've been playing for 10 months, and I've cleared everyone except the black dragons (royal mausoleum, prison) and the Law. Over the past 9 months, I've visited almost all the Refugee Camps (convenient for the Necromancer). I've accumulated approximately 2k Banshees, 2k Liches, 3k Vampires, and 15k Archers (I didn't include the rest in my main hero). Harold had 500 Dragons, 10k Ghosts, and 1k Fire Elementals. In general, I liked the map (it's well-designed), but the plot isn't very appealing. Towards the end of the game (I think I'm about a week away from finishing it), the plot becomes completely incomprehensible. I've completed all the quests, except for returning the Armageddon Blade to the Green Outpost. So, here's what I've noticed: 1) I played as Zoltan (a Necromancer with the "Horror Scream" ability). I don't understand why he was given the "Irresistible Magic" skill of the Black Knight as his main skill. (Just for the Dark Ritual?) I removed it during the first mentor. 2) If you refuse to search for the "HYOPSA" pyramid on the 2nd level of the quest, you can't go there again. 3) I'm not quite sure about the Coppermind. (Harold was in a boat, I visited the Coppermind tablet with my hero, and Harold successfully teleported with the boat, but he can't get off the shore.) 4) After six months, a twin brother of ZOLTAN appeared in the tavern - Zoltan the Unwise (unwise because he's level 1). 5) If you approach the Green Outpost from the other side (from the side of the Dwarves), it teleports you to the opposite side (it was convenient, but I think it should be fixed). 6) After killing Andragon, he somehow captures the Eastern City of Knights with some incredible spell. If you visit the city immediately, the Purple faction suffers a defeat. If you wait until the next day, Andragon resurrects him, and you have to kill him again until you kill him in the city itself. 7) What the heck do I need to do to get the "You have completed the game" message? Added after 1 hour 23 minutes 7) The seventh question is no longer relevant; I just waited for a week in the dungeon. Before that, I was reading previous messages and didn't understand that I needed to wait. Yes, I haven't used scenarios like this before, but okay, thanks to the author. But next time, IMO, the scenario should be more or less understandable.
In reply to lion999
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lion999

Yes, I haven't used scenarios like this before, but okay, thanks to the author. But next time, IMHO, the scenario should be more or less understandable.
You're welcome too. There isn't a scenario on the map as such. The map isn't a scenario map. The manual recommends reading the hints. The hint near Andragor says: Fully trust all of Andragor's actions + the rumors in the taverns are the same, meaning that whatever Andragor does to your hero, it will be for the best.
Zoltan's special ability is only for the ritual. ;)
The Pyramid of Cheops shouldn't function without the quest, because you refused it ;) (it's like you returned the keys to it when you didn't want to visit).
You can change the name of Zoltan on the strategy screen, but I didn't, because the names might be the same (Misha, Petya, etc.).
The Green Outpost only protects against entry. It shouldn't protect against exit.
Since the map has no scenario, and it is recommended to read the hints, they provide all the clues. (Our predecessor was good, and left them for us). The map was designed so that the player analyzes the information himself and then draws conclusions. And not that the conclusion is already ready, and we just have to execute it.
Soon (in a month or two), a map will be released that will be very difficult to complete without a clear head. Ignorance or misunderstanding, incorrect logical reasoning, and "frustration" - when you start playing it wrong - all of this breaks the player. But all the conclusions can be made in advance, or even saving and loading is still an option. ;) But all the warnings, as in this map, will be there, because there is enough information, so it shouldn't be made more understandable.
P.S.
I personally like maps where the gameplay is ambiguous and unconventional. But there aren't many of them, or they aren't quite like that. :( In principle, it's understandable why... People need a simple and clear path...
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In reply to Dyrman
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Dyrman
There is no scenario on the map as such. The map is not scenario-based. The manual recommends reading the signposts. The signpost near Andragor says: Fully trust all of Andragor's actions + the rumors in the taverns are the same, meaning that whatever Andragor does to your hero, it will be for the best.
1) I meant something like this: "Do you want to escape from the Dungeon or are you ready to wait for further actions from your commander, Andragor?"
P.S.: I read the signposts, and I left more than a few bucks in the tavern.
2) The meaning is completely lost if you answer YES - to escape. There should be no freezes, although at least you need to give some army, like 100k bone dragons.
Dyrman
The Pyramid of Cheops should not function without a quest, because you refused it ;) (it's like you handed in the keys to it when you didn't want to visit).
Sorry, I didn't express my thought correctly with my only brain cell. "IF YOU REFUSE THE PYRAMID QUEST, THEN THE QUEST HOUSE STARTS NOT FUNCTIONING."
Dyrman
Since the map has no scenario, and it is recommended to read the signposts, they provide all the hints. (Our predecessor was good, who left them for us) The map was designed so that the player analyzes the information himself, and then only draws conclusions. And not that the conclusion was already ready, which we just have to fulfill.
I agree with the ANALYSIS; that's what I liked about the map, a little (more or less modestly-vulgarly, poorly). A little more information on the signposts wouldn't hurt.
+ I don't see any solutions other than staying in the Dungeon (for the Necropolis). And I want to ANALYZE.
Dyrman
Soon (in a month or two) a map will be released, which will be very difficult to complete without a head on your shoulders.
We will definitely strengthen the muscles of the head :-))) (if without tears, it really cramps after a week of sitting :-))) only massage helps).
If I don't have a lot of work, I will definitely dedicate some of my time (working time) to your map. Thanks for your attention.
In reply to lion999
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lion999
1) I meant something like this: "Do you want to escape from the Dungeon or are you ready to wait for further instructions from your commander - Andragor?"
P.S.: I read the signs, and I left quite a few gold pieces in the tavern.
2) The meaning is completely lost if you answer YES - to escape. There shouldn't be any freezes, but at least you should give some army, like 100k Bone Dragons.
The point is that escaping would contradict the text written in the signs and in the tavern about complete trust in Andragor.
Besides, it's not possible to defeat the dragons with orcs. The orcs are given wings.
There are several situations on the map where you can't complete the map, but if you read the manual carefully, everything will be fine ;) You can even capture the Warlock Castles and escape, even though it says you will be trapped.
lion999

Sorry, I didn't express my thought correctly with my only brain cell. "IF YOU REFUSE THE PYRAMID QUEST, THE QUEST HOUSE WILL STOP FUNCTIONING."
Thank you. The bug has been fixed....
lion999

I agree with the ANALYSIS; this is what I liked about the map, a little bit (more or less modestly-vulgarly, poorly) of information on the signs wouldn't hurt.
+ I don't see any other solutions besides staying in the Dungeon (for the Necromancers). And I want to analyze the ANALYSIS.
The result of the analysis in this case was to decide to stay.
lion999

I will definitely strengthen my head muscles :-))) (if without tears, it really cramps after a week of sitting - only massage helps).
If I don't get swamped at work, I will definitely dedicate some of my time (working time) to your map. Thanks for your attention.
And thank you.
I hope you won't recover from the next map for a month :D

You can play my map "On the Road!". You don't have to worry too much there, although there are 1-2 moments :)

A new version of the map has been added: a small bug with the second house has been fixed.
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3) Regarding Copperfield, it's not entirely clear. (I had Harold in the boat; I visited the Copperfield plaque as a hero, and Harold successfully teleported along with the boat, but he can't disembark on the shore.
I already wrote about this to the author; I confirm the bug, but a solution hasn't been found yet, it seems...
In reply to PavliG
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PavliG
I already wrote about this to the author, I confirm the bug, and a solution hasn't been found yet, it seems...
I'll fix it later... We did talk about it, I just forgot :(

Added 15 minutes later
Fixed it. If I understood correctly what was meant.
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Yes, I had that happen too. If Harold is in the Dungeon, then the hero who visits the signpost is simply teleported to another nearby signpost.
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I have a feeling, the 6th map build is coming up.
In reply to lion999
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lion999
Yes, I had that too. If Harold is in the Dungeon, then the hero who visits the signpost is simply teleported to another adjacent signpost.
This is the same bug (the location doesn't matter) and it was fixed earlier. ;)
PavliG
I have a feeling that the 6th map build is coming.
You're late, comrade: :)
Actually, the sixth one was already added yesterday. ;)
Моды для HeroesV:
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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