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(how much time did you spend creating the map?)
New here? I'm Roha — want a quick tour?
(how much time did you spend creating the map?)
I've moved everything here. This topic is only for maps!
Also, read this
And less off-topic chatter. Try to stick to the point.
I can't figure out how to get the engraved wings.
I've been playing for a week now... (half a year of playtime).
Yes, I haven't used scenarios like this before, but okay, thanks to the author. But next time, IMHO, the scenario should be more or less understandable.
There is no scenario on the map as such. The map is not scenario-based. The manual recommends reading the signposts. The signpost near Andragor says: Fully trust all of Andragor's actions + the rumors in the taverns are the same, meaning that whatever Andragor does to your hero, it will be for the best.
The Pyramid of Cheops should not function without a quest, because you refused it ;) (it's like you handed in the keys to it when you didn't want to visit).
Since the map has no scenario, and it is recommended to read the signposts, they provide all the hints. (Our predecessor was good, who left them for us) The map was designed so that the player analyzes the information himself, and then only draws conclusions. And not that the conclusion was already ready, which we just have to fulfill.
Soon (in a month or two) a map will be released, which will be very difficult to complete without a head on your shoulders.
1) I meant something like this: "Do you want to escape from the Dungeon or are you ready to wait for further instructions from your commander - Andragor?"
P.S.: I read the signs, and I left quite a few gold pieces in the tavern.
2) The meaning is completely lost if you answer YES - to escape. There shouldn't be any freezes, but at least you should give some army, like 100k Bone Dragons.
Sorry, I didn't express my thought correctly with my only brain cell. "IF YOU REFUSE THE PYRAMID QUEST, THE QUEST HOUSE WILL STOP FUNCTIONING."
I agree with the ANALYSIS; this is what I liked about the map, a little bit (more or less modestly-vulgarly, poorly) of information on the signs wouldn't hurt.
+ I don't see any other solutions besides staying in the Dungeon (for the Necromancers). And I want to analyze the ANALYSIS.
I will definitely strengthen my head muscles :-))) (if without tears, it really cramps after a week of sitting - only massage helps).
If I don't get swamped at work, I will definitely dedicate some of my time (working time) to your map. Thanks for your attention.
3) Regarding Copperfield, it's not entirely clear. (I had Harold in the boat; I visited the Copperfield plaque as a hero, and Harold successfully teleported along with the boat, but he can't disembark on the shore.
I already wrote about this to the author, I confirm the bug, and a solution hasn't been found yet, it seems...
Yes, I had that too. If Harold is in the Dungeon, then the hero who visits the signpost is simply teleported to another adjacent signpost.
I have a feeling that the 6th map build is coming.