За то что нейтралы не бегают за единичкой, для меня это уже стоит того
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
New here? I'm Roha — want a quick tour?
Were heroes originally conceived as a game where a player directly interacts with another player?
Or in Warlords, is there direct interaction "with each other" from the second day, or is it like in Town of Courage 3? :D
We probably have different views on the same things. In my opinion, the role in exploring the map should be significant and still challenging in the game, and who said that it shouldn't be?
And by the way, you are presenting something as esports that is not, and never will be. And you are covering up all the shortcomings with only your inability and reluctance to act in these situations.
(This is not directed at you personally, Kostyan, but at everyone with such a worldview)
As one random opponent told me, a true SoD player at heart (we were playing VW on SoD), "if you had come 2 (!!!! ) weeks later, I would have [beaten] you" and he also said: "maybe you could turn around and come back in 2 weeks? pretty please." That is the essence of SoD right there.
P.S., Observation: Among Warlord Tournament players, Jebus has taken a firm place instead of the ridiculed CM (Challenge Mode), playing approximately the same role as CM for SoD players.
Jebus attracts players because the games on it are relatively quick – averaging 10-12 days. This means there’s a good chance of finishing a game in one sitting.
On XL+U maps, the average game duration is longer, around 3 weeks, which, with modern time control trends, leads to games played in multiple sessions.
I agree with Yuri about the mirrored map and Jebus. It would be great if someone could combine these ideas:smile20:
If you mean mirroring the Jebus Cross, then it's not difficult, the only question is - what map size and how many respawns. If everything is like on the usual Jebus Cross, then just copy the floor and there will be 5 respawns per floor. Or go through downsizing the map to Лки with 3 respawns per floor. But in both options, it will all come down to devouring one's own map. And to have just one treasure zone for two - technically unreal. There is an option to put teleports in the center, but I'm afraid it will turn out to be nonsense.
Exactly. Basically, for the same reason, the CM template is so popular. When I wrote about this before, hardcore players argued that the HL template takes about the same amount of time to play.
But if someone is afraid of morale, then they should moderate their ambitions and limit themselves to crypts on the first day, and start attacking gnomes on the second.
The only thing is that it's easier to play without it in the sense that you don't have to recalculate and be overly cautious, etc. I completely agree with Leader that this is a degradation; Vik's arguments about casual players are not convincing.
...but taking any of the Gnome units at level 111 isn't right either.
____Why?


The symmetrical Jebus is already made. I will add it to the set soon.
Size L or M. But M seems too small, although the respawn points are not that small. Perhaps, for size M, a template with two starting zones instead of 4 should be made.
If it were easier, there wouldn't be such a sophisticated battle technique among VT players as there is now.
The problem is that the presence of morale actually simplifies the requirements for battle technique - the player simply doesn't engage in the most difficult battles. And it's not difficult to protect against morale in simple battles.
Many epic battles, such as Alik's "canned" battle or the Old Man's water elementals, would not be possible if there was morale. And it is precisely these battles that require the most skill - when there is no morale, but there are many monsters.
If a similar battle was fought with morale, then there are natural doubts - either the player is really good, or he was just lucky that morale didn't trigger.
That is, there is no factor of repeatability of achievements, and as a result, no opportunity to learn from them.
If we played with morale, then playing as Tyras would be like playing Russian roulette.
mr. fish prefers to take them on the 3rd week after building the capitol :)