Were heroes originally conceived as a game where a player directly interacts with another player?
Valid argument. Ironclad. Accepted.:o
Or in Warlords, is there direct interaction "with each other" from the second day, or is it like in Town of Courage 3? :D
We probably have different views on the same things. In my opinion, the role in exploring the map should be significant and still challenging in the game, and who said that it shouldn't be?
And by the way, you are presenting something as esports that is not, and never will be. And you are covering up all the shortcomings with only your inability and reluctance to act in these situations.
(This is not directed at you personally, Kostyan, but at everyone with such a worldview)
Clearing the map should be present, but the role of direct interaction with the opponent should not fall below a certain level. Yes, Warlords greatly simplifies battles with neutrals, yes, you can just climb into the Angel's lair without Tactics and nothing will happen to you (well, maybe some climb in with the intention of using auto-attack, I don't know:rolleyes: - no hints at anyone here) - but what's the downside? Development goes faster: what could have ended at, say, 135, ends at, say, 125 - who is worse off because of this? As one random opponent, a true SOD player at heart (we were playing SOD with Warlords), told me, "if you had come 2 (!!!!:D) weeks later, I would have:smile30:" and he also said: "maybe you'll regroup and come back in 2 weeks? please." This is the essence of SOD. In reality.
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: