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#622
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Did you want a rant? :)\n\nIt's a long one, so I'll keep it brief. In my opinion, Heroes players can be divided into two main categories: casual and hardcore. Casual players enjoy the simple act of moving their units around. They like exploring, collecting resources, and experiencing the game's events. Hardcore players, on the other hand, enjoy improving their gameplay, honing their skills, and feeling superior to their opponents.\n\nThe main question that a hardcore player constantly asks themselves is, "Why did I lose?" It is through answering this question that their skills develop. If the answer is something like, "I made a mistake here and there," then their skills are indeed improving. But if the answer is, "I was just unlucky," then their skills are not improving.\n\nGames with a high degree of randomness increase the percentage of the second type of answer. Therefore, they do not contribute to skill growth. Ideally, almost all answers should be of the first type. Examples of such games include Starcraft, Warcraft, Quake, and even chess. There is an element of randomness in these games, but it is relatively small.\n\nCurrently, the best option for playing Heroes that meets this requirement is the Warlord Tournament mirror match. In these matches, losses are almost always the result of one's own mistakes. Analyzing replays and comparing one's development with that of the opponent provides a wealth of material for analyzing one's own style and skills.\n\nIf this is not a priority, then SoD (Shadow of Death) will also do. This is why there are so many casual Heroes players in it. To each their own...\n\nAdded after 4 minutes\n
Oelm
P.S., Observation: Among Warlord Tournament players, Jebus has taken a firm place instead of the ridiculed CM (Challenge Mode), playing approximately the same role as CM for SoD players.
Jebus attracts people because the games on it are relatively quick, averaging 10-12 days. This means there is a good chance of finishing a game in one sitting.\n\nOn XL+U maps, the average game length is longer, about 3 weeks, which, with modern time control trends, leads to games played in multiple sessions.