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Keba (Blue, Dungeon, Nomads, Nomads) def Erdem (Red, Swamp, Tazar, Tazar) 2sm4d(3) 127
Took all the restarts and got a generation in a blocked bag. The opponent suggested we play properly after all, for which I extend my special thanks. Then OP took all the restarts, and both of us took them on all slow roads; only once did fast roads generate, when the lottery had already begun, and it came to me in the form of 2 native units, totaling 154 creatures with a Ballista. There is a road to ГО behind the Rust Dragons, a road to Inferno, a Fort, and a Metro leading outside to the Grass, plus a passage to an adjacent Fort of the Dungeon from the opponent, through which he wanted to come on 122 with Angels, but the Griffin Conservatory, which was the most convenient at that time, turned out to be on 3-4 with Grail. The guards consisted of slow units and Nomads. By 113, I had already expertised basic skills, having refused Air; this was a gap and the main mistake. Then by 117, I revealed 3 Griffin Conservatories — 2 in Inferno, 1 on Grass... inconvenient Griffin Conservatories except the Grass one; no log. Had to take everything. By 127, I set myself the task of reaching the enemy capital. I did all of that, but I was short 2500 XP for Mass Haste, so I had to fire bolts at Wisps, of which there were 21, and the rest were trash. The Nomads had 8 Angels, 73 creatures, and trash; 60 mana with Mass Slow, but only 10 mana for 3 rounds. In the end, the Red died behind their Stronghold. Thank you.
Took all the restarts and got a generation in a blocked bag. The opponent suggested we play properly after all, for which I extend my special thanks. Then OP took all the restarts, and both of us took them on all slow roads; only once did fast roads generate, when the lottery had already begun, and it came to me in the form of 2 native units, totaling 154 creatures with a Ballista. There is a road to ГО behind the Rust Dragons, a road to Inferno, a Fort, and a Metro leading outside to the Grass, plus a passage to an adjacent Fort of the Dungeon from the opponent, through which he wanted to come on 122 with Angels, but the Griffin Conservatory, which was the most convenient at that time, turned out to be on 3-4 with Grail. The guards consisted of slow units and Nomads. By 113, I had already expertised basic skills, having refused Air; this was a gap and the main mistake. Then by 117, I revealed 3 Griffin Conservatories — 2 in Inferno, 1 on Grass... inconvenient Griffin Conservatories except the Grass one; no log. Had to take everything. By 127, I set myself the task of reaching the enemy capital. I did all of that, but I was short 2500 XP for Mass Haste, so I had to fire bolts at Wisps, of which there were 21, and the rest were trash. The Nomads had 8 Angels, 73 creatures, and trash; 60 mana with Mass Slow, but only 10 mana for 3 rounds. In the end, the Red died behind their Stronghold. Thank you.
