Skip to content

Posts from Favorites, to battle! - 3

5.0 (2 ratings)
User Avatar
Auto-translated
Keba (Blue, Dungeon, Nomads, Nomads) def Erdem (Red, Swamp, Tazar, Tazar) 2sm4d(3) 127

Took all the restarts and got a generation in a blocked bag. The opponent suggested we play properly after all, for which I extend my special thanks. Then OP took all the restarts, and both of us took them on all slow roads; only once did fast roads generate, when the lottery had already begun, and it came to me in the form of 2 native units, totaling 154 creatures with a Ballista. There is a road to ГО behind the Rust Dragons, a road to Inferno, a Fort, and a Metro leading outside to the Grass, plus a passage to an adjacent Fort of the Dungeon from the opponent, through which he wanted to come on 122 with Angels, but the Griffin Conservatory, which was the most convenient at that time, turned out to be on 3-4 with Grail. The guards consisted of slow units and Nomads. By 113, I had already expertised basic skills, having refused Air; this was a gap and the main mistake. Then by 117, I revealed 3 Griffin Conservatories — 2 in Inferno, 1 on Grass... inconvenient Griffin Conservatories except the Grass one; no log. Had to take everything. By 127, I set myself the task of reaching the enemy capital. I did all of that, but I was short 2500 XP for Mass Haste, so I had to fire bolts at Wisps, of which there were 21, and the rest were trash. The Nomads had 8 Angels, 73 creatures, and trash; 60 mana with Mass Slow, but only 10 mana for 3 rounds. In the end, the Red died behind their Stronghold. Thank you.
In reply to Keba
User Avatar
Auto-translated
Keba
Keba (Blue, Dungeon, Shakti, Shakti) def Erdem (Red, Swamp, Tazar, Tazar) 2sm4d(3) 127

Confirmed. The lack of money and money-producing buildings on 3 spawns prevented me from developing properly... Even though I built economically, even putting up a Town Hall in the secondary town, I had to trade my last resources throughout the entire second week just to barely keep the pace. I only managed to take 2 Dragon Fly Hives (6+12). At the start of the 3rd week, I gathered to go to a Dragon Utopia in the Inferno treasure zone to earn some cash, but on Sunday a cheater (meaning an imbalanced hero) Shakti showed up with 8 angels and backup, I had to disband and head home, holing up in the Citadel. I fended off 2 Mass Slow spells for 3 rounds as best I could, but I only managed to kill 5 out of 8 angels... Thank you Keba for the game and good luck in the semifinals!
Человек человеку - друг!
User Avatar
Auto-translated
Satyr def FireToSky

Connection issues, the match was decided in a tough 5-round coin flip, thanks for the time.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
User Avatar
Auto-translated
Satyr
Satyr def FireToSky

Connection issues, the match was decided in a tough 5-round coin flip, thanks for the time.
That's how it was, no chance in Facebook.
In reply to Сатир
User Avatar
Auto-translated
Satyr
No connection, everything was decided in a tough 5-round coin flip battle, thanks for the time.
It's time to hold the "WT Chat Coin Flip Cup": D :D :D
User Avatar
Auto-translated
Well, dear favorites, :)\ncurrently, four semi-finalists have been determined, these are:\nKeba with Dungeon, two Ramparts: Kluka with OUTLAW and Satir with Swamp, who boosted his luck at the right time;). My congratulations!\nThe lineup is somewhat unexpected, to note, many players who were considered favorites were eliminated early in the playoffs.\nAs for the factions, everything is as expected. The underdogs are at a disadvantage:\nThe weakest is Barb - he didn't even make it out of the group stage. Inferno and Tower fought to the last, but unfortunately, fortune was not kind to the former (all attempts to establish a connection in the FireToSky - Satir match were unsuccessful; after consulting, it was decided to rely on the flip of a coin), and the latter, in the person of Rebellius, fell at the hands of the bloodthirsty Keba.:smile16:\nThe strong factions, winners of past tournaments - Necropolis and Conflux, were overshadowed by other, more agile top players - Rampart with Dungeon and the stable Swamp.\nAt the moment, we are slightly behind schedule, which is due to OUTLAW's business trip - our Kirr was urgently called to the oil fields, so we wish him good luck and a safe journey! (* By the way, before leaving, Igor hinted to me about the prizes for ALLRANDOМ, I couldn't quite make out everything, but there was something about a three-liter jar and oil. Hmm... Riddles, riddles. :smile28:)\nA few words about the lower bracket, where the coin was in play.\nThe Medium_HP - FireToSky match turned out to be very exhausting: 8mm6a, 213 - in the final battle, Fire, setting records in demonology, had to concede, and it was decided to postpone the continuation. Apparently, both players had their own view of this game moment, but in the morning they both asked me to award the victory to their opponent :). Gentlemanly behavior is always appreciated, but we needed a winner - the coin toss was a very logical solution in this case.\nIn the FireToSky - Satir match, as I wrote above, the players were forced to take extreme measures due to the complete lack of connection. Everything was tried: VoIP, SoD, GR, a third-party host, etc., but it was not possible to establish a connection. I really hope that this is an isolated case, and in the future we will try not to encounter such problems.\n\nIn general, we have a short break, so recharge your batteries and show everything you are capable of in the remaining games!\n\n***Happy upcoming holidays to everyone!***:smile12:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
User Avatar
Auto-translated
I'm back....
Ready to play!
Keba, let me know when you're available to play...
User Avatar
Auto-translated
Satyr (red, Swamp, Tazar, Tazar) def Kluka (blue, Rampart, Kyrre, Kyrre) sm-ka 132

I took rest 111 and started: lizardmen built, secondary skill layout 3:1 in my favor, not far from the castle 2 Dragon Fly Hives nearby, Dragon Utopia right under the castle (though the guard blocked part of the respawn) — very good.
On 112 I break a Dwarf Cottage on 15, reveal a Griffin Conservatory. Tazar was offered a choice between Leadership or Scouting, something immediately reminded me of ATG, I take Scout.
113 — I break through to the grass, a weakling with skeletons and rag-tag troops runs to flag a secondary town, but there's a blockade of boars. GO — pits.
114 — another road ends with a portal behind medusas, I turn the horses around, break through the boars, then I hesitate a bit and run with the whole army towards Conflux, even though it's ungarrisoned.
115 — nothing worthwhile, I beat back the view area on the swamp and revealed another Griffin Conservatory on Conflux's respawn.
116 - 117 I broke through fire elementals, one step short of reaching the barbarian secondary town, home 1-4,6 in the castle, thousand and market.
121 — I rushed home, bought a spellbook. On 122 I traded heavily on 3 markets and with the lizardmen upgrade bought out the entire army, I break a demon horde for the Dragon Fly Hive on 8. Took Water instead of Wisdom, have Blessings.
123 — upgrade flies, Dragon Fly Hive on 6 for nearly 50 minotaurs, killed the duck, Dwarf Cottage on 10, mastered Water, took Archery. So far not a single decent skill offered, terrible.
124 — I don't reach the Griffin Conservatory, I build a chain immediately behind the second one. 125 — Griffin Conservatory third tier with Grandmaster Swordsmen losing a few lizardmen, got Offense, rushed home to replenish mana, the army heads to the grass, there I take the medusa dwelling.
126 — Griffin Conservatory on 2, killed a few basilisks and lizardmen, on the way back I beat a Warrior's Grave guarded by battle unicorns, 2 stacks out of two got morale procs right away, the basilisks were gone, terrible! Angels break through teleport, take Inferno, there's a view area and I see in the treasure zone 2 Dragon Utopias, a Griffin Conservatory, and a Dragon Fly Hive. Tazar, thanks to expert Scouting, reveals a Griffin Conservatory over the native Dragon Utopia, I beat the medusa dwelling, time runs out, I camp on the lizardmen and lost a bit of movement all around. Home 1-7 in the castle.
While I was dragging the angels across the swamp, I only took the Griffin Conservatory on 131, but maxed. On 132 I take a mini Dragon Utopia with a Water Tome, chain +4, lose an angel in a completely unbelievable way, sit in the castle to replenish mana. The opponent surrenders in the Dragon Utopia, refuses auto-combat.
Thanks for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
User Avatar
Auto-translated
Satyr
Satyr (red, Swamp, Tazar, Tazar) def Kluka (blue, Rampart, Kyrre, Kyrre) d-s 132
I don’t know anything, nobody beat me, I lost on my own :)

I fell for the external dwelling of the elves, on 113 a secondary dungeon, so by the second week 46 Grands.
On the first week I barely managed to get the horses in the Citadel, even bought the elves only on 117 so they wouldn’t disappear. On 121 I broke the gnome dwelling on 20, things got a bit livelier. I leveled up Oil. Naga Banks on 3 and on 6, plenty of money.
One Hive for 100+ gr. flies, pointless to take with scouts for sure, and the main hero going there is completely useless.
Spent a long time looking for hatches to the treasure zone under a layer of dirt; I finally found both. Kyrre went into the subway, and a scout revealed boots with an obelisk behind the diamond ones at the entrance to another treasure zone. On 127 I transfer the Grands there, break through the passage guard... and along with the boots there’s a sword +6, and a horde of diamond ones. No idea why I attacked them, because it was already day 127, I could have brought the horses and the growth for 131. In short, I lost everything I came with — 46 Grands and 40 Centaurs.
On 131 Hive +6 Wyverns (in the treasure zone), on 132 a full buyout with 3 dragons, and I went into a Dragon Utopia. I went in — but didn’t come out.
Thanks for the game.

P.S. After a detailed analysis of my mistakes, I concluded that besides ГО, I should have restarted one route. Well, and the sword +6 probably would have helped in the Dragon Utopia, even though from the army there, nothing but the Grands would have survived anyway.
User Avatar
Auto-translated
1. Any of: Castle, Rampart, Tower, Dungeon, Swamp, Conflux (depending on what your opponent chooses). 2. 644959530 3. Varies 4. Tealight or SOD.
User Avatar
Auto-translated
the tournament will end soon)))
In reply to RiMpel2
User Avatar
Auto-translated
1/2 Final
OUTLAW(red,Ramp, Kyrre, Kyrre) def Keba(blue,Dungeon,Shakti,Shakti),2sm4d(3), 1-3-7, unlim
Konstantin from the two remaining sm4d and Jebus Cross left the choice to a coin flip in the WT chat. sm4d was chosen.
We repicked, and eventually I start as red with 113 resources in reserve, and my opponent has no more restarts. The roads are slow, at the castle there is a fork in 3 directions. 2 native heroes in the tavern, one of them is Ivor.
The 1st road led to a block on a grassy secondary, Kyrre stays the night at the found stables. An external dwelling for wood is visible. I decided to focus on speed given the slow roads. By 117 I painted both secondaries — Castle and Dungeon. My opponent has a native secondary, which is already worrying. I painted the external dwelling of elves + a portal in the Dungeon. In the capital, horses and a castle went up.
On the last day, I took a potion of health from the trolls, the Main Character is level 9 with expert logistics and advanced pathfinding, which is very handy since a treasure zone on the sand is revealed.
From a lookout on the swamp, a Book of Air is visible behind 10+ hydras/chaos. All movement plans at the start of the 2nd week are adjusted around capturing the Book of Air.
On the 2nd, thanks to the Gnome Huts, I bought everything. After the stables, Kyrre broke into the Dungeon, where scouts behind the sharpshooters found a Griffin Conservatory. The Conservatory turned out to be mini.
There I also take +4 Knowledge hat, a Knowledge booster, and I double my mana (160 points). Start into the treasure zone toward the hydras. The landscape helped me win the fight with minimal losses. I immediately Dimension Door to the metro, as it is on the border of respawns and a likely treasure zone where the Miner could have gone. I go in — it turns out to be the blue starting respawn. I speed up with Kyrre, and from the lying resources and gold and a block of blue caps, it's clear that the metro is probably not revealed by the opponent. On the next turn, a scout revealed a wood mine painted blue. I decide to try a rush; I have about 50 grand elves and a shield. There's a high chance that with the slow roads, the chain to the capital wasn't set up. I Dimension Door from the mine and end up almost at the gates of the Dungeon. I break through the citadel with a few single units. In the tavern, it says the Miner is stronger in terms of army. It gets scary, I build a chain home, the Main Character stays the night in the Dungeon. On the next turn, blue scouts appear in the contact zone. On my turn, I wipe them out and light up a lookout on the blue native secondary. The second Dungeon is quite far away, Kyrre can't reach it.
And near the teleport, a metro is visible, where the Miner presumably went to recover. I decide not to take risks; spell power is only 1, I can't even cast a chain lightning. I move Kyrre toward the capital, from where I planned to jump over the mountains to the Conservatory. On 131, I buy out all the new growth from Miner's capital, except for the Harpies, and take them to my own lands. Kyrre jumps to the Conservatory — again mini((. On their turn, the blues reclaim their capital, killing my scouts. On 132, through the bushes, Kyrre takes the blue native secondary, from which the growth hasn't been bought yet; the Miner in the meantime runs to the abandoned treasure zone. Kyrre returns to the capital after a couple of money objects. We visit the stables and start into my own treasure zone on the sand with expert pathfinding. There are a few hives, an experience pandora's box, checked the Dragon Utopia (tier 3). I took +12 shield and gloves, another mini Conservatory (nonsense), and I paint an external dwelling of angels. On 137, I stay the night next to the Dragon Utopia, waiting for a delivery of growth. On their turn, the blues try to reclaim the capital with wings, but they are 1 move short... Konstantin decides to capitulate.
Thank you for the interesting battle!!!
User Avatar
Auto-translated
The Elves still made it to the finals, whether by going through the swamp or the Dungeon. Excellent!
In reply to OUTLAW
User Avatar
Auto-translated
OUTLAW
1/2 Finals
OUTLAW(red, Rampart, Kyrre, Kyrre) def Keba(blue, Dungeon, Shakti, Shakti), 2sm4d(3), 1-3-7, unlim

It happened. We played unlim at my initiative, because I had household chores to do) Which also plays a significant role in the game overall, I generally don’t play unlim by definition and was doomed that day and in the game overall.

Slow roads are bad. But they gave 144 creatures with Buyback – good. They easily ate the max Dwarf Cottage on 114, and on 113 there was a native Sulfur Pit. I couldn’t afford to buy the 7th and 8th heroes until the end of the game, because I simply never had any money, and taking Crypts on slow roads when Kyrre is flying around the map is not cost-effective, and I could no longer keep up with the tempo, and rushing without logistics is even worse. So I had only 6 heroes total, and the plan was to build 2 Dungeon towns and play for the long haul. The Griffin Conservatory near my capital was inconveniently spawned, and it turned out to be a mini one. I had a Cape of Speed and Necklace of Speed. In principle, there were 2 chances in the doomed game – the first time I was exposed in the metro at the end of the second week, where I lost my capital, but there was no attack, which came as a surprise to me in the end (a hopeless fight for Rampart), I had Expert Slow with speed 9 from 200 creatures and the rest of the small fry. I thought they might attack with the weekly growth from the second week, but they didn’t do it then either – and I think I would have resolved it there too. And so the poor miner went into the treasure zone, where on the second week he was already scrounging for a last chance in the Dragon Utopia with 240 creatures, 1 Angel, 7 Cavaliers, 10 Medusas, 30 Harpies, 8 Dragon Flies, and 37 Evil Eyes in a stack of 2. He ate it on 133. Around 200 creatures popped out, all Evil Eyes. It gave a Blue Cap, Wings, and some cash; I recruited a few Dragon Flies; all my towns had been taken from me even before I took the Dragon Utopia. I’m running around slowly, click click, then I decided for myself: if I don’t get my capital back with a Czech tactic, I’ll surrender – which I did in the end. I could have competed if at least from the watchtower of the enemy Dungeon Sulfur Pit at the entrance to the treasure zone there wasn’t a КВ triggered, but as it was, they calmly take it on 124 and then even with the Road don’t leave any hope for victory. I want to say separately to my opponent: you played great and executed your plan, you didn’t let me do anything – in this game Rampart turned out to be stronger than Dungeon. Everything was done on time. Thank you and good luck in the finals.
User Avatar
Auto-translated
Igor, I'm rooting for you!
Ушел с героев, пока пряники)

Statistics

Welcome our newest member: Emil