1/2 Final
OUTLAW(red,Ramp, Kyrre, Kyrre) def Keba(blue,Dungeon,Shakti,Shakti),2sm4d(3), 1-3-7, unlim
Konstantin from the two remaining sm4d and Jebus Cross left the choice to a coin flip in the WT chat. sm4d was chosen.
We repicked, and eventually I start as red with 113 resources in reserve, and my opponent has no more restarts. The roads are slow, at the castle there is a fork in 3 directions. 2 native heroes in the tavern, one of them is Ivor.
The 1st road led to a block on a grassy secondary, Kyrre stays the night at the found stables. An external dwelling for wood is visible. I decided to focus on speed given the slow roads. By 117 I painted both secondaries — Castle and Dungeon. My opponent has a native secondary, which is already worrying. I painted the external dwelling of elves + a portal in the Dungeon. In the capital, horses and a castle went up.
On the last day, I took a potion of health from the trolls, the Main Character is level 9 with expert logistics and advanced pathfinding, which is very handy since a treasure zone on the sand is revealed.
From a lookout on the swamp, a Book of Air is visible behind 10+ hydras/chaos. All movement plans at the start of the 2nd week are adjusted around capturing the Book of Air.
On the 2nd, thanks to the Gnome Huts, I bought everything. After the stables, Kyrre broke into the Dungeon, where scouts behind the sharpshooters found a Griffin Conservatory. The Conservatory turned out to be mini.
There I also take +4 Knowledge hat, a Knowledge booster, and I double my mana (160 points). Start into the treasure zone toward the hydras. The landscape helped me win the fight with minimal losses. I immediately Dimension Door to the metro, as it is on the border of respawns and a likely treasure zone where the Miner could have gone. I go in — it turns out to be the blue starting respawn. I speed up with Kyrre, and from the lying resources and gold and a block of blue caps, it's clear that the metro is probably not revealed by the opponent. On the next turn, a scout revealed a wood mine painted blue. I decide to try a rush; I have about 50 grand elves and a shield. There's a high chance that with the slow roads, the chain to the capital wasn't set up. I Dimension Door from the mine and end up almost at the gates of the Dungeon. I break through the citadel with a few single units. In the tavern, it says the Miner is stronger in terms of army. It gets scary, I build a chain home, the Main Character stays the night in the Dungeon. On the next turn, blue scouts appear in the contact zone. On my turn, I wipe them out and light up a lookout on the blue native secondary. The second Dungeon is quite far away, Kyrre can't reach it.
And near the teleport, a metro is visible, where the Miner presumably went to recover. I decide not to take risks; spell power is only 1, I can't even cast a chain lightning. I move Kyrre toward the capital, from where I planned to jump over the mountains to the Conservatory. On 131, I buy out all the new growth from Miner's capital, except for the Harpies, and take them to my own lands. Kyrre jumps to the Conservatory — again mini((. On their turn, the blues reclaim their capital, killing my scouts. On 132, through the bushes, Kyrre takes the blue native secondary, from which the growth hasn't been bought yet; the Miner in the meantime runs to the abandoned treasure zone. Kyrre returns to the capital after a couple of money objects. We visit the stables and start into my own treasure zone on the sand with expert pathfinding. There are a few hives, an experience pandora's box, checked the Dragon Utopia (tier 3). I took +12 shield and gloves, another mini Conservatory (nonsense), and I paint an external dwelling of angels. On 137, I stay the night next to the Dragon Utopia, waiting for a delivery of growth. On their turn, the blues try to reclaim the capital with wings, but they are 1 move short... Konstantin decides to capitulate.
Thank you for the interesting battle!!!
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