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Posts from VODs of our streamers on Rutracker.Auto-translated
Dust_HL, or whatever your name is, stop talking nonsense; you'll never be able to play like Mizrael. I asked him to show how to play as Kreg. Mikhail fulfilled the request quickly and efficiently. Huge thanks to him for that. I don't care who takes the chest and where they go. The main task of the video is to show what to build for the Barbarians in the first week and how to fight with Kreg. Specifically, with KREG. To demonstrate that tanks aren't afraid of dirt and that Kreg can confidently attack even archers, thanks to his ability, which helps him win many battles. To show that even if you get First Aid, you shouldn't helplessly give up but continue playing and use this seemingly useless skill to your advantage. P.S. Everyone is good at criticizing, but few can do something useful themselves.
ВОИН КЛАНА "РЫЦАРИ АПОКАЛИПСИСА" Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением. "Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.
I appreciate constructive criticism. I agree that in the first Naga bank, leaving one unit for the second round would have been the maximum improvement I could have made, in my opinion. Sometimes I just go through the motions in battles, and it's good to break away from familiar patterns. I'll keep that in mind, thanks. With the second Naga bank, the same applies – leaving one unit for the second round. Besides that, I'd like to hear what the main problem was. :) I'm genuinely curious. You can easily play without statistics; I already know who will attack and how, but I only use the statistics window in complex and crucial moments. In my opinion, it's just a matter of preference.
I'm also open to hearing feedback on the other points. :smile43:
Okay, let's say it like this: there wasn't anything terrible there, because you did manage to get out and didn't lose your Bears... there were just some inaccuracies. As you correctly pointed out, in both the first and second banks, you should have removed a few goblins in response. In the second bank, it seemed to me (needs to be rewatched) that there were too many wolves positioned to be hit by the 6 Nagas in the later rounds (they didn't even get close), and it was a waste to attack with Birds and Vivs (-1 -1) when the Bear only had 132 HP left, and only one stack of Nagas remained. Why attack them with Geese and Birds? The Bear would have taken care of them himself; at worst, you could have positioned the wolves then! In general, after the battle, there should have been 3 Vivs and 4 Birds left, and if you replay it now, I think you'll achieve even fewer losses...
I disagree about the statistics; it doesn't get in the way, it doesn't demand anything, but it provides accurate information, taking into account constantly changing parameters. And very often, it is this information that allows you to make the most correct decisions, whether to finish off an enemy, or perhaps hold back and wait for a better opportunity... I just don't understand.
Neverminder
Dust_HL or whatever your name is, stop talking nonsense; you'll never play like Mizrael. There was a request from me to show how to play as Craig. Mikhail fulfilled it quickly and efficiently.
Hehe, thanks for the laugh :smile54:
I've heard that he's a good player, but what's shown in the video can only be attributed to excessive haste; there's no quality, thoughtful gameplay there.
As for the guys who make the videos, I expressed my gratitude because I'm too lazy and don't see the point in doing it myself.
Тот, кто борется - может проиграть, кто нет - проиграл уже (с) В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
Neverminder, Dust_HL actually plays better than you think; he might even be as good as Mizrael... He just doesn't participate in online tournaments. But regarding this "physics-worship," it's quite amusing: they wrote that you should take resources at a right angle, so now you have to do it, even if it's not actually beneficial (for example, taking resources from a corner from which you'll have to return anyway)... Although, I haven't seen Water yet; maybe there are cases where it's advantageous (which happens in about 50% of real games – in the other 50%, it's more beneficial to take resources at an angle).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
I often see mistakes when players collect resources incorrectly, etc., and it should be noted that it's not always necessary to take a direct angle! And, I must say, I've noticed many inaccuracies in Andrey's turn management.
Of course, this isn't true in every case. But there are situations where it's clearly more advantageous to move first and then attack directly, rather than attacking diagonally and then moving.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
But this whole thing about "physics-based resource gathering" is quite amusing: they wrote that you should take resources at a right angle – now you have to take them that way, even if it's actually not beneficial (for example, from an angle where you'll have to return anyway)... Although, I haven't played Water yet, maybe there are cases where it's actually beneficial (which happens in about 50% of real games – in the other 50%, it's more advantageous to take resources at an angle).
You just need to understand when it's beneficial and when it's not. It depends on where your hero plans to go next. Often, it's actually more beneficial to take resources diagonally rather than following the "rules." It's all about the situation. In the physics engine, there's an article by Tourist with pictures about turn management ;-)
Тот, кто борется - может проиграть, кто нет - проиграл уже (с) В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
Regarding the rush, I might agree; there isn't much time right now, and I'm even trying to play only in tournaments. As for the turn management... I specifically rewatched the first day of my game – there wasn't a single unnecessary move; resources need to be taken at an angle if the direction of the hero's subsequent movement is opposite to the resource (and that's how it was in all cases of scouts collecting money on day 1). And regarding "fixing the wolf bug" – I laughed at that; I wouldn't have bothered with it if it weren't for the +1 speed bonus. Overall, I didn't expect this from Dust.
I often see mistakes when players collect resources incorrectly, etc., and it should be noted that it's not always necessary to take a direct angle! And, I must say, I noticed many inaccuracies in Andrey's turn management.
Ah, guys, you should have heard and seen how many jokes there were on this topic in Kyiv, where, it seemed, not the weakest players gathered:D I was especially amused by someone's comment about Stinger's game against Roland, where in some episode Artem wasted a lot of extra movement points with his hero: "Yeah, and then Alex writes in the report that the fate of the game was decided by one square!". The most interesting thing is that those who watched the broadcast may remember that the fate of this game was also decided by one square, twice!:)
I don't care how someone takes a treasure chest and where they go. The main task of the video is to show what to build for the Barbarians in the early game and how to fight with Kreg. Specifically, with KREG. To demonstrate that tanks aren't afraid of anything, and that Kreg can confidently attack even ranged units, thanks to his ability, he can decide many battles.
Even though I don't really care about the treasure chests, I'll stay silent, but "what to build for the Barbarians" is just nonsense (and not just for them). Heroes are interesting because there are нестандартные situations in which you have to deviate from the usual strategy and think нестандартно. And especially for the Barbarians - there are many build options, you just need to correctly assess the current situation.
Andrey says he never upgrades Goblins:confused: - but if there is a strong attacking unit with creatures with a speed of 7, then with an upgrade, the losses become much smaller, plus the speed of the Imps, and it becomes easier to upgrade the Dogs.
There is an option to immediately upgrade the Birds - the archers become practically harmless, and again, speed. If there are one or two Cyclops hidden and you really have the resources, you can also think about them, although Behemoths are, of course, more effective. In short, the main thing is not to focus on any particular move - everything depends on the situation.;)
P.S. Having an Advanced Earth skill, maybe it would have been better not to rush the Horses, but to buy a book for Kreg?
I would personally start playing as Inferno in that game and focus on summoning demons, while also building up a force of Griffins and Orcs to transform into demons.
As for turn management... I specifically rewatched the first day in my own game – there wasn't a single unnecessary move, and resources need to be collected at an angle if the direction of the hero's subsequent movement is opposite to the resource (and that's how it was in all cases when scouts collected money on the first day).
I can't make a screenshot with the video right now and show it with arrows, and I don't really want to give you feedback, that wasn't the purpose of watching it. But at least in the episode where you first enter the scouting area with your first hero (when you should have stopped in the cell next to it and collected the gold "below"), you move diagonally to collect the gold and then move to that same cell. I consider this a serious violation of technique. I won't write about the rest without a screenshot, and I don't want to, I think you were just in a hurry and focused on showing something else in the video ;) ;)
Тот, кто борется - может проиграть, кто нет - проиграл уже (с) В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
I only see a desire to nitpick. If you looked closely, you would have noticed that Oris rushed into the watchtower before she saw the gold, so I didn't have time to intercept her with a shortcut. Now, answer this yourself: what is the optimal trajectory for her movement from the watchtower, taking into account that she needs to pick up the gold?
I only see a desire to nitpick :) If you looked closely, you could have noticed that Oris rushed into the line of sight before she noticed the gold there; I didn't have time to intercept her with a shortcut, and now answer this yourself - what is the optimal trajectory for her movement from the line of sight, taking into account that she needs to pick up the money?
So, now we've come to the point that you need to move 1-2-3 squares at least at the beginning of the game in such situations, and not "rush," and avoid making such mistakes.
And regarding the wolves, you didn't understand what I wanted to say because I probably expressed the thought in a rushed and concise manner; I don't have the time or desire to go into detail and write out how I would have played here...
I seriously don't want to keep nitpicking and arguing, looking for mistakes, but it would be interesting to initially make a couple of comments and simply discuss the WoD, in my opinion, since you decided to teach someone about it.
Тот, кто борется - может проиграть, кто нет - проиграл уже (с) В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
Yes, now we've come to the point that you need to move 1-2-3 squares at a time, at least at the beginning of the game, in such situations, and not just "charge" in, and make similar mistakes. I really don't want to keep picking at things and arguing, looking for mistakes, but to initially make a couple of comments and just discuss the Walkthrough on Demand (WoD), in my opinion, would be interesting, especially since you decided to use it to teach someone.
Who would even pay attention to such nonsense? The main idea of both WoDs for Crag is to show that the Barbarians' goal in the first week is to summon bears. If there isn't enough gold or mana, then markets are built (1-2-3, it depends on luck). I don't understand what random heroes and how they get gold have to do with it.
ВОИН КЛАНА "РЫЦАРИ АПОКАЛИПСИСА" Никогда не теряйте концентрации, даже если абсолютно уверены в своей победе: секундная расслабленность, и триумф обернётся горьким поражением. "Любой filowandel запросто станет Neverminder-ом, если захочет". Kash.
There’s nothing to discuss, I would accept criticism if there were serious mistakes, but when minor nuances are presented as major flaws that make the whole thing unwatchable – I’m sorry, but I won’t stay silent. I took the Verdish Chest with the remaining moves to avoid the risk of blocking the path, and Korvak was bought at the very last second, so there was no time for elaborate “wolf” tactics.