But this whole thing about "physics-based resource gathering" is quite amusing: they wrote that you should take resources at a right angle – now you have to take them that way, even if it's actually not beneficial (for example, from an angle where you'll have to return anyway)... Although, I haven't played Water yet, maybe there are cases where it's actually beneficial (which happens in about 50% of real games – in the other 50%, it's more advantageous to take resources at an angle).
In the physics engine, there's an article by Tourist with pictures about turn management ;-)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)