Posts from Orcs – discussion about the race.
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The Dungeon is, to put it mildly, not the weakest faction in Heroes.
It still makes sense to first determine, before discussing each of the factions, the dependence of the hero's development on the size of the map and the opposing faction.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
ВСТУПЛЕНИЕ В КЛАН ""Хранители небесных врат"
Рейтинг: Лучник

Humans and Necropolis are taking a break from the Darkness!
Lucretia (with the Princes) and Axel (with the Knights) are relaxing!
Does Ory run out of mana?
And Inga seems to have forgotten all her runes at home!
Sorry for the humor! :smile02:
But I know from my own experience, and a friend of mine who has been playing since the second part (a hardcore fan) - a strong faction is the one with skilled players!
To give the lead to Tilseks, Hagesha, and Argath... hahaha...
Wing will lose to an Orc in the late game, as will Axel!
On small maps, the Fortress will completely dominate the orcs, and Chaos initially does a great job of mowing down the Horde's units. Plus, hit-and-run tactics haven't been canceled: the scouts disappear for 3 turns in invisibility, and you spend 3 turns in a row dodging fireballs from the Fortress, and you can't do anything about it. An Elf, even without Wings, can still give the orc a hard time. Hafiz, with his gremlins, will negate all the advantages of the war machines, which are important on rush maps.
I played on Heroes of Might and Magic V for 2 years, and when I won 10 games in a row with the orcs, I also thought they were overpowered. Further experience showed that this is not the case. And there is balance in the Tribes of the East (although it hasn't been polished to the end, but that's impossible, Heroes is not Starcraft), which makes me incredibly happy.
In Starcraft 2, the difference between races is huge; each has its own tactics, etc. In Heroes 5, the similarity between races is a big problem... even though the names are different! And I don't think it's right that one faction dominates; all factions should have equal chances, and the one with more experience and skill should win!
Sorry for the off-topic!
As for the topic:
Ganseng, I agree with you; Orcs aren't overpowered; they just have one significant weakness. Skill is also important. I remember being happy that Dwarves were overpowered :smile03:, but I realized that wasn't the case!
It's just that the skill upgrades don't always come out as you'd like.
So, at the beginning, you take what's more necessary.
And I really enjoy playing against the undead. I've noticed that Krag is easier to use against them. I upgrade Strike, and I generally think that this skill should be taken by almost every hero. Any hero. A -0.1 initiative penalty is very good. But I'm not sure about Tactics. In my opinion, it's better to have a -10% initiative penalty than to reach the enemy on the first turn. Especially since you can learn the Speed Aura and Battle Cry (+1 to speed) skills. You can already catch up to anyone. I always take the Aura. Moreover, it's in the Leadership branch. Well, and if you find boots, it will be even better. As for Logistics, it's a great skill! To catch up to someone or run away. Plus, it allows you to level up faster thanks to the Snatch skill (I don't remember the Russian name).
