It's just that the skill upgrades don't always come out as you'd like.
So, at the beginning, you take what's more necessary.
And I really enjoy playing against the undead. I've noticed that Krag is easier to use against them. I upgrade Strike, and I generally think that this skill should be taken by almost every hero. Any hero. A -0.1 initiative penalty is very good. But I'm not sure about Tactics. In my opinion, it's better to have a -10% initiative penalty than to reach the enemy on the first turn. Especially since you can learn the Speed Aura and Battle Cry (+1 to speed) skills. You can already catch up to anyone. I always take the Aura. Moreover, it's in the Leadership branch. Well, and if you find boots, it will be even better. As for Logistics, it's a great skill! To catch up to someone or run away. Plus, it allows you to level up faster thanks to the Snatch skill (I don't remember the Russian name).