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Over the past year and a half, we've added many new features – we started playing on different templates, versions, and using additional programs... But the rules for online games have remained virtually unchanged.
Very often, questions and disputes arise regarding this.
I propose that the forum discuss a new version of our seasonal rules, which most tournaments are based on.
I would like to not just add a bunch of patches to the old ones, but change the entire structure, make them more logical, and take into account all the new things. It is also necessary to edit the formulas for calculating ratings.
The discussion began in mid-October.
On December 1st, we adopted a
new version, which contained many amendments compared to the old rules – both substantial changes and clarifications.
Main points:
- The structure has been changed - a section for CM (Castle Map) has been выделены, and a section with differences for other templates has been выделены;
- Rating calculation formulas have been changed;
- Changes have been made to almost every rule item for CM.
In December - early January, we refined the rules for CM, and I translated them into English.
On February 17th, I updated the information in this post, removing what has already been discussed and approved.
We are now continuing the discussion of the following items from Section II:
II. Rules for online games on the 2SM4d(3) template and the SoD version.
4. Restarts.
4.1. Mandatory restarts:
– if the starting hero is above level one;
- if the player does not have a starting castle;
- if no road leads out of the starting castle;
- if the GO (Guard Object) spawns right next to the starting castle (so that you cannot exit or enter it without fighting the GO).
A mandatory restart must be taken immediately after game generation (within 1 minute).
4.2. Restart upon first encounter at days 115-116-117 inclusive for fast-medium-slow roads respectively.
An encounter is considered direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with an enemy castle garrison or mine).
If an encounter occurs within the specified time frame, either opponent may request a restart immediately afterward.
If both players agree to continue the game, the game continues. Subsequent encounters occurring within the specified time frames are not grounds for a restart.
4.3. Subjective restarts:
Each player has the right to take one or more restarts no later than the end of their turn on the corresponding day, i.e., start a new game with map regeneration. You can choose either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).
4.4. Restart if the player's only road leads to a GO. It must be taken on the day this fact is discovered, but no later than day 115.
If subjective restarts remain, then the player spends a subjective restart of his choice (for example, on day 114, he can use the remaining restart from day 111).
If subjective restarts have run out, but the player discovers that the only road from the starting castle leads to a GO, then he may request an additional restart.
4.5. Restart due to a strong block, if the block cannot be bypassed and the block cuts off the castle from the main part of the starting zone, leaving no opportunity for development until the block. Must be taken by day 112 inclusive.
The strength of the block is assessed primarily by the player who reported the block, then by his opponent, and in case of disagreement between players - by the moderator/judge/AC (Administration Council).
If subjective restarts remain, then the player spends a subjective restart of his choice (i.e., on day 112, he can use the remaining restart from day 111).
If subjective restarts have run out, the player may request an additional restart.
5.8.
Restrictions on castles.
5.8.1. In the
Conflux castle, it is forbidden to upgrade monsters of levels 1, 6, and 7.
When playing as Conflux, the starting hero is chosen randomly when generating the map.
5.8.2. In the
Necropolis castle, it is forbidden to build a necromancy amplifier.
When playing as Necropolis, Galthor cannot be chosen as the starting hero. If Galthor appears not as the starting hero, you CAN develop him, even with any castle.
5.12. The
Grail can be dug up after 5 weeks of play.
Only for the winter season for experimenters who love extremes:
The Grail can be dug up from any day, but placed in a castle no earlier than day 131. It is forbidden to place the Grail in Conflux and Tower castles.*
*Mandatory conditions for playing with this rule are:
- agreement of both players, confirmed by ICQ logs;
- comments about the Grail (when it was dug up, where it was placed, whether there was a total advantage...) in the Discussion of new rules topic from both players (we are all interested too).
We are also identifying inaccuracies, inconsistencies, and typos in the current Rules.